M1A1TC
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Posts
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Posts posted by M1A1TC
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Work in progress
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This sounds like a job for a talented modder...or talented modder to be.
Cant be done by a modder - the polygons dont exist.
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I can open them with Photoshop CS2 on my laptop, so I assume that older PS cant open them for some reason.
What a pain in the ass! I now have to texture on my laptop, transfer to my desktop with installed game to see them ingame
I wish there was a 3D viewer to help 3D artists without having to install the game, start it up, pick forces, wait for it to load,.. etc. Takes me forever to see what models look like in game
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Yes, Motion Capture. If you will use it in future, I volunteer to help As long as you do it in Cincinnati
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Some of the BMPs with the USMC, for example MTVR wheels, do not open with my Photoshop 5.0. I keep getting message "cannot parse file" What does it mean? Why can I open others, but not that? It doesnt look any different
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Not sure if this been anwsered already, but will there ever be Motion Captioning in CM titles?
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Check my 3rd ID Infantry mod on CMMODS. I go by VladTemplar there
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I changed it to a Jpeg, so you dont have to worry about unpacking anything. I made this a long time ago when I was still playing around trying to figure everything out. I no longer pack anything.
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We are issued covers like this one
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Try my USMC mod. It comes with a dusty M16A4
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Better animation of troops getting over walls
Kicking in doors
Peeking around the corner
Bringing rifle at ready position and scanning for enemies when "Hunting"
Low crawl/high crawl
taking cover behind objects
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Ill try to repost it again at CMMODS soon
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Maybe BFC has more important things to worry about fixing then 3D models like M16A4 and adding NVGs to US soldiers at night Ops? (As much as I want everything in the game to be accurate to life, Id rather have them fix other bugs first.)
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Thanks a bunch, I will use it
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Thanks LongLeftFlank, Ill try
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I wish Marines would get their own face set as well. That way they could get green teeshirts.
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M1A1TC,
I just gave your Marines retexture mod a 5. Really beautiful mod I will be keeping on my hard drive from now on.
By the way, you have to change the image you've posted for that mod. The actual mod is way better. Your image doesn't do it justice. For one thing, it doesn't show the green camouflage ammo pouches, and for another you mustn't have had any AA or AF on when you grabbed that screenshot as it's quite jaggy. The mod itself is a masterpiece but some might not download it because the image doesn't really show it properly.
Can you also please explain about the numbering. I wasn't getting helmet 4 at all until I renumbered it to 2. I also don't seem to be getting the alternative M16 texture.
Thanks a bunch!
My PC cant run this game with AA turned on, even with it off I get 10-15 FPS. I cant really play it proper, so I just do mods for it
Ill try to get a better screen somehow, or you can emal one for me, and Ill change it.
The extra textures are just that - extra. You can only have one weapon texture at one time, as far as I know. So if you dont like one, just flip the names, so that the one you like is named "M16"
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One of my mods has almost 1000 downloads, yet only 3 comments. Id like to see more productive comments. I dont just want everyone to praise hours I put in making this stuff (though its a great encouragement), I want some comments from people on if you see something that you would change. Thanks!
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I just played around the helmet texture. Not 100% happy with the result. It cant seem to make the lenses transparent. I just changed the texture of the lenses from black to eyes
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Ok, its on CMMODS. Enjoy!
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Looking good! I can't say I've checked the M16A4 model up that close, but wouldn't it be more interesting to model something as large as the forward assist, rather than the knobs on the AN/PEQ-2 (which are large indeed, but are they as important for the model's feel, if trying to be polygon-conservative?)
I also think that the M16 doesn't look... uniform in its texturing. The magazine has very high contrast shadows in the rivets, while the receiver and forward grip of it looks bland, pale and low-contrast in comparison. Not saying one is better than the other, but that it more looks like a collage of different textures rather than one uniform one
Thanks!
I cant change the 3D model of the item, just the textures. So the polygon count stays the same.
As far as uniformity of texturing of magazine, receiver and forward grip - blame BFC Its their model, though I am working on improving it. What you see it a work in progress
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M1:
That is looking quite good - enhanced without becoming busy. Nice compromise with the goggles too! They are reminiscent of the SG-1 eyewear produced by WileyX. Here's hoping you are able to crack the code in order to make different versions available.
Here are some other miscellaneous points:
- The dust on the M16A4 is a very nice touch. If you really want bonus points, you could add wear marks around the receiver edges, ACOG, forward assist, etc. where the parkerization has been worn off.
- Making the pouches woodland pattern is a great detail, good eye.
- The coloring of the center-carrier magazine pouches is off - perhaps you haven't got that far yet.
- Frankly, I think the "undershirt," looks fine the way you presented it in the last image despite the color variation.
Keep up the good work, this one is shaping up nicely! I am impressed there are folks like you who are able to selflessly devote so much time to the community. Thank you.
Thanks for detailed feedback!
I cant really "crack the code", I am just working with the texture and making do with what I got.
Ill work on the M16A4 a little more...I already adjusted the color of the pouches...
Thanks again!
- The dust on the M16A4 is a very nice touch. If you really want bonus points, you could add wear marks around the receiver edges, ACOG, forward assist, etc. where the parkerization has been worn off.
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Almost done
Any chance of nightvision & regular goggles?
in Combat Mission Shock Force 1
Posted
BFC will not allow modders modify the model mesh - period.