Jump to content

M1A1TC

Members
  • Posts

    1,631
  • Joined

  • Last visited

Posts posted by M1A1TC

  1. Originally posted by Chainsaw:

    I dont know how it works in the dessert, but here in woody sweden we are teached (and practice) to have the tank turret down and the TC standing on the turret roof with binos, still attached with hes helmet scanning for enemys, so only thing aproaching enemy see is a head, wich isnt THAT big on average engagement distances compared to parts of a tank.

    but dont know how that works in the desert thoe.

    Same way with American tankers. TC can also send out the loader with binoculars to crawl up the crest of a hill and scout out ahead. This feature is not yet in CMSF smile.gif
  2. I agree that the more smooth and user-friendly UI is, the more enjoyable the game experience is. Of course you have to balance it with a number of options you have to control the game enviroment.

    Some games do it better then others. Feedback to the player is important. More hotkeys=simulator= more difficult to pick up and play.

    I personally prefer controling as much as possible on screen with a mouse. CM1 games did it very well, and adjusting to CMSF was difficult. There was about as much micromanagement as before, with a more difficult control scheme (until return of the pop-up menu)

    Its a little better, but I wish I can direct infantry a little more. Some type of formation control would be great, unless you get the tacAI to the point they can do it themselves

    I also miss ability (you might say micromanagement) to fire main weapon (main tank gun,AT missile) and small arms. That was a great feature

×
×
  • Create New...