MPK
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Posts posted by MPK
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To clarify (sorry, I'm doing too many
things at once...got more windows than
a greenhouse) I don't need to make the
map scroll backwards in this situation...
all troops,supplied or otherwise, are
within the battle window;indeed, how
could they not be.
An interesting related point is that
byallowing my opponent's Panzers to
bypass my troops perhaps also means
the battle window won't advance...
again, I'm not sure if this is how
it works, because the battle window
is pretty big for this Op...
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should be easy to test...make a skeleton Op
in the Editor, and play around...
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That's a good point, no_one...
According to the CMBB manual, if the
defender in an Advance or Assault Op
can reach the enemy's map edge it's
Game Over.
I've never done it, so I dunno...
When I said that I was trying to push
the frontline to where my cut-off infantry
is, I meant the area in which troops are
supplied...my Forward Edge of the Battle
Area, i.e that if I can link up with them,
they will be resupplied.
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Just picked up what looked like
an interesting book about the
German special forces-style
Brandenburger Regiment (later
a division)authored by someone
who claims to have served with them:
"Assault From Within" by Georg
Von Konrat (Tandem, London, 1970)
Begins with interesting account
of his training and adoption of
a Russian identity, but starts
getting weird when Barbarossa starts...
on July 22nd, 1941!
The July dates are used across
the next 10 pages or so...so it's
not an easily explained typo.
Then they get their Tiger tanks...
in July 1941.
Then they see long columns of
Russian prisoners bound for the rear
to join Gen. Vlasov's Free Russian
Army...in July 1941.
Then he has an encounter with an
imperious officer from the 'Gross
Deutschland Waffen-SS Division...'
The book is represented on it's
dust jacket as a work of non-fiction...
"A valuable contribution to the secret
history of the Second World War"
-Book Exchange
"Fascinating and sinister story"
-Manchester Guardian
etc etc
Can anyone direct me to a better source
on the Brandenburgers?
thanks,
Matt
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Obviously, I don't understand how this
stuff works, only that my opponent first
requested that I send my turns zipped,
then we discovered that his email provider
has a temporary block on zips..there is
some reason (which he has not gone into)
that he wants all turns zipped...I dunno.
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Sorry Redwolf, I don't get what you're
saying...when zipped, the big, big files
are emailed quicker than if they are not
zipped...what do you mean they 'get bigger
in transit'?
Doesn't Winzip compress the file, so it is
smaller?
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Redwolf- I agree, it's mostly not necessary...
although on a really big Op the files can get
past 2mb in size...
Schrullenhaft- yes, renaming the .zip file
extension IS the idea...but when I use the
'rename' function in win 98 SE I get a file
name like 'Blau1_001.zbr.zip' (to use your
example) and this doesn't fool the virus
filter...i.e I can't get rid of the .zip
part via the rename function...my opponent
thinks it's possible, but doesn't know how
to do it...
thanks,
Matt
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A PBEM opponent has current trouble with his
email provider: an anti-virus measure means
that temporarily he cannot receive winzip
files. Supposedly there is a way to rename
.zip files so that they will slip under the
radar, whereupon he will rename them and play
the turn...
I've tried this, can't make it work...
Does anyone know how to do it?
I'm running Win98 SE.
Thanks,
Matt
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Thanks again, George Mc
Slave On!!!
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Entirely off topic, Eichenbaum, your
OSF Fire and OSF Explosions mods are
way, way cool!
(Just applied 'em)
Thanks,
Matt
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Thanks George Mc,
email sent.
chers,
Matt
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An example, Patrick, that might help
to explain why some are interested in
this idea:
I'm currently playing a huge Op, in which
my opponent's Panzers have broken through
my gun line and advanced about a kilometre.
Large amounts of my infantry (and a tank
or three)were left behind in forested areas,
from which they have been conducting hit-
and-run attacks on German HT's and soft
motor transport over the last 3 battles
Just as actually would happen, they are
running out of ammo (especially Molotovs).
It would be unfair and unrealistic for me
to be able to pull those troops back behind
my own lines (magically passing through the
German forces) just because the CM Op system
allows me to.
Therefore, I have launched a counter-attack
to push the frontline to where my beleaguered
infantry are...
If one thinks of the first couple of months
of Barbarossa (for example) where the Panzer
Divs cut off huge amounts of Soviet troops
that continued to fight on from the forests
(see Paul Carell, 'Hitler's War on Russia'
for several illuminating accounts) then this
needs to be simulated...
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One might say the same thing about the
ubiquitous German halftracks: ie that
they are too vulnerable to be used...
(see various long-running debates on
this forum, the most recent being in
regard to JasonC's Kursk campaign)
As the Soviet player, I have devoured
hundreds of halftracks, when they are
used foolishly by opponents...
The real issue, IMHO, is one of map size
(and this relates to soft motor transport
as well)...on a big enough map you can
use your transport effectively to switch
troops rapidly from one area to another,
stopping short of the actual 'hot' area
and disembarking troops...
This is not to say that MC troops did not
in RL actually sieze bridges in 'hot' areas,
or perform other very dangerous tasks...
Like the horsed cavalry issue, this has been
warmly debated a lot...
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I seem to remember that this concept
[voluntarily and honestly restricting
the re-positioning of ones forces between
battles in an Op]was recently discussed
in some part of the Forums, but I can't
find it...
I'm interested to see what the consensus
of opinion was...e.g are Night battles
considered differently, should reins have
to make their own way to the FEBA,
and other questions...
If someone can point me in the right direction
it would be appreciated...
thanks,
Matt
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Thanks junk2drive-
Gallear's page is great (haven't seen it before...though I am playing one of his
hosted Ops; "Ghosts of Napoleon" which
is really good, BTW)
The Mod Advice is exactly the stuff I
should have read first, but hey, you get that.
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I'm more computer illiterate than most, DEY
(my wife always maintains that the only things
I've learned to do on the comp are surf porn and play games)...
Having said that, is there a MOD FAQ for newbies?
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In a previous post, I complained that
some winter mods didn't seem to 'work'.
Turns out that some mods, when extracted
from their zips to the BMP folder, create
new subfolders within the BMP folder, which
are not read by (in my case) CMBB.exe and
thus do not show up when you play.
So...you need to make sure that the Modded
BMP's are really in the BMP folder...
I'm probably a lone babbling idiot, but
thought I'd better post this solution in
case someone else has the same problem.
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weird...
thanks for your efforts...
it may just be "some computer thing"
I'll keep playing around
thanks again,
Matt
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You're truly a prince, Junk2drive, but
I've unintentionally misled you- I mentioned
'Der Manstein Kommt' in passing to explain
why I'm suddenly winterizing...
I have a little thing I did in the editor
for checking the effects of mods, and it has
ALL vehicles available to BOTH sides (excluding Minor Powers) in Winter '42...and a few that are not; so my problem with HT's and some other mods
is something else.
Thanks, Matt
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Are you using CMMOS? no
are the mods made for CMMOS? no
are the problem mods for CMMOS? no
One of them is:
CANON_WHITEWASHED_SDKFZ_251_10
which seems to have nil effect...
thanks, Junk2drive
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Obviously, I meant T34-76...
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I'm currently concentrating on
units available in Winter 1942
(because I'm playing 'Der Manstein
Kommt'by PBEM)...
Principally, I'm having problems with
T43-76 mods and German HTs...
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Just got around to Winterizing my copy
of CMBB using the excellent textures
available at CMMODS...thanks people for
all your hard work...
Some Mods however, seem not to work...
that is, they extract OK, but the vehicle
itself doesn't change...
Is this perhaps related to the presence
of different options (tac numbers, stripes,
red stars etc)within the zip?
I dunno...any advice appreciated.
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Thanks again, junk2drive...I'm on it.
Play-Them-Where-They-Lay
in Combat Mission - Scenario Talk
Posted
Basically it's all about dealing with
well-recognised problems with the CM
Op system and the never-ending search
for Realism and Fun -which are not
always mutually exclusive...
No doubt CMx2 will address some of
these issues, and equally certainly
We the Players will find new problems
and ways to work around them.
[end of speech, cue applause, catcalls]