Jump to content

MPK

Members
  • Posts

    191
  • Joined

  • Last visited

    Never

Posts posted by MPK

  1. That's a really useful post, JasonC...

    Saved me a lot of testing smile.gif

    Those exposure figs will be useful

    written on an index card propped on

    top of the comp.

    As both yourself and BannonDC have

    pointed out, it is area fire that

    enables one to continue to target

    and pin units that have taken cover.

    I would add the small observation

    that because the Targeting line is

    sticky for enemy units, it can be

    tricky to target a foxhole (as opposed

    to the unit in it)...but experiment

    with camera angles, and you will

    get the knack.

  2. "I've often wanted to simulate the motorcycle troops both sides (in Russia especially) used for recon, especially earlier in the war. I've come up with my own system for it and here I offer it to anyone interested, for campaigns with motorcycle troops present and for designed scenarios."

    Some really nice ideas there, JasonC;

    I myself have been trying a similar thing

    in regard to better simulating horsed cavalry...

    particularly as raiders on a big map...

    jeeps can be used to represent horses...

    subject of course to special rules.

    The various support weapons of say, a

    Soviet 1943 cavalry rgt (ATR's, 45mm ATG's,

    76mm inf gun, 82mm mortar, Maxims, 37mm AA)

    etc etc) can mostly be towed or carried by

    jeeps, thus simulating horse teams or wagons...

    Trucks can represent bigger horse teams,

    like those needed to tow the 76mm USV gun.

    Like Dragoons, WW2 cavalry generally dis-

    mounted to fight, and the vulnerability

    of jeeps makes it fairly imperative to do so...

    Special rules include the herding together

    of your jeeps in small groups (say,

    hidden in a balka)during the battle under

    the watchful eye of a cav half-squad (the horse-holder)... jeeps may not move unless

    they have a passenger...

  3. "You'd be much better off with a flexible map size, from 600x800, through roughly 1 km and 1.5 km sizes, with 2x2 maps the largest rather than automatic."

    --This is a really good idea...

    If the map size doesn't relate to

    the forces deployed on it, how can

    one avoid problems like countless

    skulking matches between rival

    recon patrols?

    Not saying there isn't a fix,

    just that flexible map size makes

    sense.

  4. Is there any truth to the rumor

    that Battlefront is about to release

    a TRIPLE bundle pack, consisting of

    "Strategic Command","CM:Campaigns"

    and "CM:Barbarossa To Berlin" that

    allows players to game at any level

    from platoon to Nation-State?

    I've heard that an elite Albanian

    team of gamers & coders has managed

    to merge these 3 titles, creating a

    monster of a game in which you can

    direct your tractor factories to

    produce more T-34's then plunge dir-

    ectly into the action as the commander

    of the first tank off the production

    line...

  5. I actually think this Map Library

    concept has some merit... I would

    think that a lot of the 2x2 maps

    needed will be fairly mundane...

    areas of steppe, forest or bog...

    it makes sense to start making and

    collecting these now, as we will

    have better things to do when CM:C

    is released....

  6. Can anyone direct me to detailed

    TOE's for Soviet Cavalry formations?

    On the net, that is...I'm still saving for

    Piekalkiewicz's "Cavalry OF WW2" smile.gif

    I've already checked 'Russian Battlefield'

    and 'RKKA in WW2' websites...didn't find

    what I need...

    Any help greatly appreciated...

    Thanks,

    Matt

    PS my Russian is pretty rudimentary

    (or just plain rude?) so info in English

    preferred...

  7. Thanks for that link, Sergei...

    I missed that game back in the

    Amiga days...I'm gonna check it

    out via underdogs.com...some of

    those old amiga games have been

    released as PC shareware...

    Hey, remember "Thunderhawk"?

    now there was an Apache simulator...

    well ahead of it's time...best

    ranting from any C.O in any game

    ever...

  8. I would love to see a cavalry campaign...

    Either winter of '41 in front of Moscow,

    or summer '43 in pursuit across the

    steppes...

    Although it's clear we'll never get to

    charge our cossacks mounted, with support

    from wagon-carried Maxims, at least CMC

    sounds like it will give Cavalry the Oper-

    ational mobility that makes it so useful...

    Some Soviet cavalry raids were massive in

    scale...main force units would open a hole

    in the Axis line, and a cav Division or

    sometimes Corps would pass through...to

    cause havoc behind the lines...they were

    equipped with lots of ATR's and some T-70

    light tanks...as well as mortars, 45mm

    and 76mm guns...enough to deal with the

    reserve force that the axis commander

    would send after them...

    When the time came to escape, they would

    open a new hole in the Axis line and the

    cav would slip out again...some of these

    raids lasted over a 100 days...resupplied

    by air, living off the land and stealing

    Axis supplies...

    I think that could be fun to play...

    In fact I started designing it as an op

    But now....with CMC...hmmm...

    Maybe a campaign is the way to go...

  9. "Rockets and 120mm mortars, that's tougher. Rockets couldn't defend themselves anyway..."

    Soviet Rocket Regts and Bns had AT

    guns (37mm?) and some light AA..(25mm?)

    IIRC.

    I really like the idea of being able

    to wreak havoc behind enemy lines...

    I mean that's what tanks and cavalry

    are all about, eh?

    But it's also true that rear areas have

    their own security troops as well as

    various specialists(e.g bakers)wandering

    about...

    I think you could have some challenging

    encounters behind the lines...and some

    turkey shoots.

    I have played a couple of CM scenarios

    devoted to this kind of action...

    including one classic where you get

    extra points for killing of capturing

    a surprised German staff officer (repr-

    esented by a Bn HQ)...

  10. "but I do know why the large caliber artillery pieces aren't included. They weren't used for

    direct fire."

    They were at Ponyri, during Kursk...

    For just one example.

    "The Russian artillery park is thus

    underrepresented on the high end."

    True...and not only are the guns not in

    the game (the Germans can deploy the

    150mm FH) but neither are the tractors;

    eg Stalinetz and Komsomolets, to move

    them around...and the 76mm & 85mm AA

    guns that are in the game are rendered

    less useful by being immobile...

×
×
  • Create New...