MPK
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Posts posted by MPK
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"I've often wanted to simulate the motorcycle troops both sides (in Russia especially) used for recon, especially earlier in the war. I've come up with my own system for it and here I offer it to anyone interested, for campaigns with motorcycle troops present and for designed scenarios."
Some really nice ideas there, JasonC;
I myself have been trying a similar thing
in regard to better simulating horsed cavalry...
particularly as raiders on a big map...
jeeps can be used to represent horses...
subject of course to special rules.
The various support weapons of say, a
Soviet 1943 cavalry rgt (ATR's, 45mm ATG's,
76mm inf gun, 82mm mortar, Maxims, 37mm AA)
etc etc) can mostly be towed or carried by
jeeps, thus simulating horse teams or wagons...
Trucks can represent bigger horse teams,
like those needed to tow the 76mm USV gun.
Like Dragoons, WW2 cavalry generally dis-
mounted to fight, and the vulnerability
of jeeps makes it fairly imperative to do so...
Special rules include the herding together
of your jeeps in small groups (say,
hidden in a balka)during the battle under
the watchful eye of a cav half-squad (the horse-holder)... jeeps may not move unless
they have a passenger...
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Santosdiablo, I can highly
recommend the Op "Ghosts Of
Napoleon"...10 battles, each 20+,
July '41, the 18th Panzer Div
tries to cross the Berezina...
As the defending Soviets, you get
the full range of tin cans - BT-2's,
T-38 tankettes etc - plus a few
surprises...
Best as PBEM...
If you want it sent, drop me an email
[address in profile]
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"You'd be much better off with a flexible map size, from 600x800, through roughly 1 km and 1.5 km sizes, with 2x2 maps the largest rather than automatic."
--This is a really good idea...
If the map size doesn't relate to
the forces deployed on it, how can
one avoid problems like countless
skulking matches between rival
recon patrols?
Not saying there isn't a fix,
just that flexible map size makes
sense.
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Head start if you're the son
of an ex-president...
If you play as the Germans, there
is a long, boring bit of the game
where you try and sell crap postcards
to tourists in Vienna...
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Yeah that's what the AI Sims
would do, isn't it...get a
good job, work like a slave,
get a lousy T-26 when the next
guy is in Sales and has a new
KV1s...
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Is there any truth to the rumor
that Battlefront is about to release
a TRIPLE bundle pack, consisting of
"Strategic Command","CM:Campaigns"
and "CM:Barbarossa To Berlin" that
allows players to game at any level
from platoon to Nation-State?
I've heard that an elite Albanian
team of gamers & coders has managed
to merge these 3 titles, creating a
monster of a game in which you can
direct your tractor factories to
produce more T-34's then plunge dir-
ectly into the action as the commander
of the first tank off the production
line...
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I actually think this Map Library
concept has some merit... I would
think that a lot of the 2x2 maps
needed will be fairly mundane...
areas of steppe, forest or bog...
it makes sense to start making and
collecting these now, as we will
have better things to do when CM:C
is released....
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I'd really like to see some SCW,
Winter War, Annexation of Bessarabia,
etc etc campaigns...
Did anyone ever explore Nomonhan as
an Op? great chance to use the BT's
and Vickers tanks...
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I think that you have got to
get some sort of intelligence
benefit from capturing enemy
soldiers...
Seems to me that this could work in CMC...
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"Try this site:
"http://rkkaww2.armchairgeneral.com/"
----Thanks Renaud, but as Jason says,
the info ain't there...
"I've already checked 'Russian Battlefield'
and 'RKKA in WW2' websites...didn't find
what I need..."
----Sometimes you've just gotta buy a book
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Thanks, John...
By 'formation' I do indeed mean
division and regiment...
I was kind of hoping for some net links...
My university library is a little
ahem, underfunded...and I'm broke this
month otherwise I'd be Zaloga-Shopping...
cheers,
Matt
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"We" are already in Syria:
http://www.post-gazette.com/pg/pp/05292/590727.stm
BTW, do you think the Germans might invade
Russia? It would make a damn good game...
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Can anyone direct me to detailed
TOE's for Soviet Cavalry formations?
On the net, that is...I'm still saving for
Piekalkiewicz's "Cavalry OF WW2"
I've already checked 'Russian Battlefield'
and 'RKKA in WW2' websites...didn't find
what I need...
Any help greatly appreciated...
Thanks,
Matt
PS my Russian is pretty rudimentary
(or just plain rude?) so info in English
preferred...
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"indentifying"
whoops, a Bushism...
I meant of course, Identifying...
Hey, is this earpiece workin'?
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"What I mean is the individual 120mm mortars and multiple rocket launchers wouldn't be able to use direct fire in most cases so their lack of representation in CMBB is not a biggie."
Gotcha...meaning that we can concentrate,
as you say, on indentifying the kind of ad-
hoc forces that CAN be represented...like
serivice troops...
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Heya!
Dunno if you're aware, but
Thunderhawk is available
in a PC conversion from:
game.php?gameid=1877
As is North & South:
game.php?id=2401
and Carrier Command, as well!
site requires registration(free)
well worth it...is treasure trove
of abandonware...
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Thanks for that link, Sergei...
I missed that game back in the
Amiga days...I'm gonna check it
out via underdogs.com...some of
those old amiga games have been
released as PC shareware...
Hey, remember "Thunderhawk"?
now there was an Apache simulator...
well ahead of it's time...best
ranting from any C.O in any game
ever...
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I would love to see a cavalry campaign...
Either winter of '41 in front of Moscow,
or summer '43 in pursuit across the
steppes...
Although it's clear we'll never get to
charge our cossacks mounted, with support
from wagon-carried Maxims, at least CMC
sounds like it will give Cavalry the Oper-
ational mobility that makes it so useful...
Some Soviet cavalry raids were massive in
scale...main force units would open a hole
in the Axis line, and a cav Division or
sometimes Corps would pass through...to
cause havoc behind the lines...they were
equipped with lots of ATR's and some T-70
light tanks...as well as mortars, 45mm
and 76mm guns...enough to deal with the
reserve force that the axis commander
would send after them...
When the time came to escape, they would
open a new hole in the Axis line and the
cav would slip out again...some of these
raids lasted over a 100 days...resupplied
by air, living off the land and stealing
Axis supplies...
I think that could be fun to play...
In fact I started designing it as an op
But now....with CMC...hmmm...
Maybe a campaign is the way to go...
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"Rockets and 120mm mortars, that's tougher. Rockets couldn't defend themselves anyway..."
Soviet Rocket Regts and Bns had AT
guns (37mm?) and some light AA..(25mm?)
IIRC.
I really like the idea of being able
to wreak havoc behind enemy lines...
I mean that's what tanks and cavalry
are all about, eh?
But it's also true that rear areas have
their own security troops as well as
various specialists(e.g bakers)wandering
about...
I think you could have some challenging
encounters behind the lines...and some
turkey shoots.
I have played a couple of CM scenarios
devoted to this kind of action...
including one classic where you get
extra points for killing of capturing
a surprised German staff officer (repr-
esented by a Bn HQ)...
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In Earth years, 40.
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Thanks, Wisbech_lad...in a
similar but antipodean vein,
you might enjoy "Let's Stalk
Strine" by Afferbeck Lauder,
or it's sequel "Nose Tone Un-
turned"...
Now back to the war...
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"but I do know why the large caliber artillery pieces aren't included. They weren't used for
direct fire."
They were at Ponyri, during Kursk...
For just one example.
"The Russian artillery park is thus
underrepresented on the high end."
True...and not only are the guns not in
the game (the Germans can deploy the
150mm FH) but neither are the tractors;
eg Stalinetz and Komsomolets, to move
them around...and the 76mm & 85mm AA
guns that are in the game are rendered
less useful by being immobile...
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"I've also got the "Upmanship"
series and the "How to be an
Alien" books."
"Upmanship" as in "Lifemanship" ?
as in Potter, Stephen?
'How to be an Alien' ?!? who wrote 'em?
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Sorry; off-topic but intriguing...
"As eny tru grog noe..."
Wisbech_lad, is that the ghost
of Ronald Searle speaking through?
I didn't think people read books
like that anymore...
Questions.....
in Combat Mission: Barbarossa to Berlin
Posted
That's a really useful post, JasonC...
Saved me a lot of testing
Those exposure figs will be useful
written on an index card propped on
top of the comp.
As both yourself and BannonDC have
pointed out, it is area fire that
enables one to continue to target
and pin units that have taken cover.
I would add the small observation
that because the Targeting line is
sticky for enemy units, it can be
tricky to target a foxhole (as opposed
to the unit in it)...but experiment
with camera angles, and you will
get the knack.