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KDG

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Posts posted by KDG

  1. Expanding on what Exel said.

    This would solve the problem and wouldn't be too difficult to program.

    For each turn that you don't get a tech in a research that you have investments, you gain a 1/2% bonus chance per chit.

    Example:

    4 chits in Jets. Everyone at 0 tech level.

    1st turn 20%(zero bonus per chit)

    2nd turn 22%(.5% bonus per chit)

    3rd turn 24%(1% bonus per chit)

    10th turn 38%(4.5% bonus per chit)

    20th turn 58%(9.5% bonus per chit)

    After you get the advancement, everything is reset back to the 1st level.

    I'd also make this an option, which could be turned on or off.

    [ April 15, 2004, 07:13 PM: Message edited by: KDG ]

  2. It all works out the same, no matter how you move, diagonal, in line, in conjunction, as long as the diagonal move costs 2 APs.

    Not quite. Lets say each square is 50 miles across and you have 4 AP's. You could move horizontally 4 squares, total of 200 miles, or you move diagonally 2 squares, a total of 141.5 miles.

    Thus you need to set the cost to 1.5 AP's for diagonal moves to get the moves fairly equal in milage.

  3. I agree completely that you shouldn't be able to make the final kill with jets, but there is one problem.

    What do you do if you want to land on the coast, but the whole coast is littered with the enemy. Since you can't destroy that unit with air or Carriers, you have a wall that can't be broken. Your troops can't land anywhere. I know this would be difficult to do, but it could happen.

  4. The key is if units can move diagonally through the ZOC, and if attacks can be made diagonally. Additionally will there be extra costs.

    North/south line can still be straight as long as ZOC prevents a unit from moving between the two units on the diagonal.

    Surrounding cities is a whole another story.

    Edit:

    Read this topic:

    I dont understand two things. :( Please help

    It answers some of our questions, as well as shows a couple diagrams.

    [ April 14, 2004, 07:11 PM: Message edited by: KDG ]

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