UberFunBunny
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Everything posted by UberFunBunny
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Don't you mean "No, ya bloody cowardly bastards" ...?
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I think it's an Italian bazooka.
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No wonder my ANZACs keep getting shot up - I'll hear the CO yell "Cease bloody fire!!" and then immediately afterwards he'll shout "Fight you bloody cowards!!" And my favorite, "We're bloody surrounded!!" when there is no enemy about. A confused bunch indeed.
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I'm wondering if Australian *ahem* talent was used for some of the New Zealand voices. Some of the New Zealanders sound dreadfully uncouth too.
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Yes, in a way, I'm disappointed.
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The CMAK Australians sound very uncouth.
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Hear,hear. Would stop infantry from climbing out of perfectly good holes and getting cut down in the open and tanks from taking silly strolls. </font>
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I agree. Me too.
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A little disappointed with CMAK
UberFunBunny replied to TeAcH's topic in Combat Mission: Afrika Korps
It was DOROSH what done it I tells ya !! -
A little disappointed with CMAK
UberFunBunny replied to TeAcH's topic in Combat Mission: Afrika Korps
If we go back to KwazyDog's post, we can see that any questions regarding CMAK's value can be answered in a classy and civil manner. -
A little disappointed with CMAK
UberFunBunny replied to TeAcH's topic in Combat Mission: Afrika Korps
No, that was supposed to be offensive. I'm surprised you were confused by it. Is there a general misunderstanding of humour where you come from? </font> -
A little disappointed with CMAK
UberFunBunny replied to TeAcH's topic in Combat Mission: Afrika Korps
Say, a 20 dollar "expansion pack" - a sort of mega-patch - with France/Low Countries/Germany as an additional theatre, and the "missing" units (Cromwell, KT, etc.)? I'd say look for it in about a year's time... </font> -
A little disappointed with CMAK
UberFunBunny replied to TeAcH's topic in Combat Mission: Afrika Korps
No, I think that would be pissed off </font> -
A little disappointed with CMAK
UberFunBunny replied to TeAcH's topic in Combat Mission: Afrika Korps
Is that supposed to be funny? I find it offensive. -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
SuperSulo, Thanks !! -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
Please please please! (How's about that for begging?!) If you don't get around to it I'll attempt it, though I'm not so graphically inclined. I really liked your molotov mod for CMBB too! -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
Yes, the switch will work, but in CMAK the word on the Play/Pause button is flashing which is inconsistent with the other buttons. A mod (including the file switch) should be able to remove this flashing. The additional mod I am suggesting allows for the state to be shown and for the word to be correct. For example, it will show a flashing " > " when the movie is playing and the [non-flashing] word will be "Pause". This is how the CMBB SuperSulo mod works, and is also how a VCR works. -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
If you would like to see what I am suggesting, the name of the designer for the CMBB mod was SuperSulo. -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
Switching it doesn't fix the icon ( > or " ) to show the correct state, but you are right in the sense that it is a solution of sorts. Hey we should discuss things more often. You ain't so bad! -------------------- UberFunBunny [ November 21, 2003, 06:23 AM: Message edited by: UberFunBunny ] -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
The word on the button should describe the action that will occur after you hit the button. That is what a button is for! If I mod it, I will mod it like the CMBB mod where the state is shown by the flashing icon, and the non-flashing word describes the action that will occur when you press it. -------------------- UberFunBunny [ November 21, 2003, 06:08 AM: Message edited by: UberFunBunny ] -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
Yes, I may just do that! Haven't done a mod before, and maybe I can start off small. Re the toggle, it is correct to say it is a toggle, but the default *words* on the toggle are the wrong way round. The user should hit the button that says "Pause" to pause the game. That's the primary function of the button when the movie is playing. -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
Arghhhh! A good example of bad interface design is the dreaded double post on this bulletin board! (Edit: This post was a double post!) [ November 21, 2003, 05:45 AM: Message edited by: UberFunBunny ] -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
Yes. Bad interface design is a bugbear for me. -
Play/Pause button still backwards.......!!
UberFunBunny replied to UberFunBunny's topic in Combat Mission: Afrika Korps
. [ November 21, 2003, 05:42 AM: Message edited by: UberFunBunny ]