CMplayer, you misunderstand. "Stalingrad" is a corps level game. In the old days of gaming, a mechanized corps was only given a bonus in the number of hexes it could move in one turn, say 3 hexes vs 1 for foot inf. "Impulse", as I proposed, would give mechanized units the ability to continue their move beyond the first contact if they had further movement points. This would simulate a blitzkrieg type advance. This concept was adapted a couple of years later into "War in Russia," a successful Australian venture.