We might be...
But isn't this a spotting issue right here? I still haven't received the game, and as such am unable to run tests, but from the demo alone and from looking at tests run in previous posts, I noticed two, IMHO, very likely bugs.
1.) As far as I can tell, the LOS isn't affected by features such as wheat, steppe grass, brush, rough, even open terrain (which it is supposed to deteriorate somewhat over as well, correct?).
Not only does the LOS line tool remain bright blue over fairly long distances of said terrain features, but units can fire with a greater accuracy into, out of, and across these terrain features than one would think (I couldn't even see, let alone hit a target 20m into a wheat field). Some of these terrain features should block LOS to a fairly large extent, should they not? A wheat field in summer, I should expect, would block LOS completely within a few meters of the edge.
2.) The aforementioned terrain features are not blocking LOS to the extent they should, and as such are not providing the expected cover to the units within them. In playing both scenarios in the demo, I came across many instances where troops were being spotted when they realistically shouldn't have been.
Perfect example is in Citadel Shwerpunkt. As the Russians, any Tank Hunter team in steppe will be spotted by the incoming tanks at more than ranges up to 150m! This range is equivalent with the range that the unit is spotted when it is placed on the open road!! This seems a bit odd, as this unit consists of only two men, hiding in a prepared, camoflouged foxhole, across a field of (what I believe to be fairly tall) steppe grass. Shouldn't steppe grass provide a bit more concealment than a freakin' road?!?
Again, I don't think steppe, brush, and wheat are blocking LOS and spotting as much as they should be.
-Jim