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Dowarisch

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Everything posted by Dowarisch

  1. I did this and after uninstalling the demo my hotkeys are screwed up. Alt-W now makes infantry units disappear, also tanks no longer have any shadow no matter if its on or off. I already tried reinstalling and it still doesent show shadows anymore or give Alt-W back its old function...WTF ??? Pics: [ July 28, 2007, 08:40 AM: Message edited by: Dowarisch ]
  2. Rune, the issue is not about directx vs opengl but about the fact that a pc that runs every other game fine now suddenly has trouble with a program. If someone can run 100 different games (Opengl and Directx) without problems and suddenly one game comes along that gives him issues then I will assume that this is not the user´s fault.
  3. Im pretty sure by now that it is not related to the Forceware settings, I used NHancer to test EVERY available option and it made no difference.
  4. I tried your settings Jaguar, no avail. On Allahs Fist I still get around 10 fps when looking from one mapedge to the other. I even tried the 3rd party NGO drivers now, nada. I really dont get it, I also doubt its a software conflict since I already ran a stripped version of windows as I already said on page 1. I will just lie down and die now.
  5. Graaah, I went through all graphics options for Nvidia cards using Nhance (nifty little program) and still suffer from low fps. Also used my old non-usb keyboard and purged the G11 drivers, no difference either.
  6. Its certainly not our rigs, among the recent games I played were Supreme Commander, Lotro, Overlord and Stalker as well as some older titles and none of them ever gave me any trouble.
  7. Tried some different drivers: The ancient 97.92 158.22 162.18 ...no avail... Also updated my Bios (Asus P5B) and checked the drivers for my soundcard. Then disabled soundcard acceleration in Dxdiag but none of this helped.
  8. Win XP SP2 with multi-core patch Intel Core2Duo 6600 2 gigs of Aeneon DDR2-800 BFG Nvidia 8800 GTS 320mb Soundblaster Audigy 2 ZS Never had problems with other games since setting up this rig 10 weeks ago, except CM. I just loaded a "naked" Windows with just the Nvidia drivers using Msconfig. No luck either, fps are around 20 and on the "Allahs Fist" Battle its even worse when I point the camera from my starting loc to the destination zone. [ July 27, 2007, 02:11 PM: Message edited by: Dowarisch ]
  9. I would trade a Sturmtiger for a battery of these any day. And I would probably have enough points left for supporting infantry.
  10. Thanks a lot ParaBellum. I also just managed to dig up a pic of it after I got some points of reference. Now anyone tell me that this thing doesen´t look mean. [ October 13, 2002, 10:10 PM: Message edited by: Dowarisch ]
  11. Wow, thanks for the info, too bad these guns didn´t make it into CMBB.
  12. Ok I know this is a stupid question because I neither have a picture of it nor any other background. In many tv documentations about the Soviet assault on Berlin some historical movie material about the fighting is shown. In one of these outtakes I saw a Soviet vehicle which basically looked like a large calibre howitzer on tracks, which was used in a direct fire role. Now has anyone an idea what this support weapon was, if it was ever meant for mass production or was a front conversion ??
  13. Yes....224 points per Il-2, I still gotta test if the value remains the same for every type of plane, altough I don´t think so after all an Il-2 is a lot more dangerous than a Yak or so.
  14. Sorry my bad, the 8.8 got no air kills, they don´t even aim at the planes. I accidentally mixed that up with the results from the 37 mm while evaluating.
  15. From my experience flak works best in batteries, use 2 at least placed closely together so they get the same field of fire. The hostile planes also seem to go after your best flak first...usually in this order 8.8, 37mm, quad 20mm, 20mm. In a test scenario my 2 quad 20mm got 5 air kills, the 37 mm and 8.8 pairs only got 1 for each pair. They also got knocked out very early. 2 quad 20mm can usually shoot down an Il-2 before it gets into firing range. All tests done with regualr units.
  16. Are you sure you read the headline of the battle results screen properly. In my first pbem game I also thought "Whoa ! there´s something wrong", but at a second glance the headline explained for which side the results were displayed.
  17. About the 8.8 It was a damn heavy piece of equipment and took quite some time to set up. Combat Mission is about tactical movements so you can´t move an 8.8 during a fight. However, if you got a prime mover able to tow the 8.8 you may move it during the firepauses of an operation.
  18. I completed my test on Russian heavy mg´s. Setting up a clear strech of open ground with a German regular company 350 meters away from the trench in which 2 Russian 12.7 mm Mg´s lie. I did 3 test runs, with maximum ammo for the mgs. All 3 runs roughly brought the same results, around round 8 the mgs always run out of ammo after which the Germans take the trench, but with losses of minimum 40% and maximum around 58 % of their total manpower. All in all one should stick to the Maxim mg which is usually cheaper and brings the same performance.
  19. Hehe..JasonC seems to have a lot more insight into the topic than me. I also read about the new generation of flechettes, must be nasty stuff.
  20. Hmm...there´s a similar problem in Hornissen Nest. I changed the initial scenario by exchanging Hornissen with Ferdinands. I took out one of their T-34´s at a range of around 1800 meters. After that the Russians became very reluctant to leave their covered positions. In the original setup this problem doesen´t exist, however I´m a bit unhappy with the Hornissen´s performance, in a hull down position and 1800 meters away from the enemy they still die very easily. But I think this behaviour is quite realistic, I mean would you drive your tank out in the open knowing that a vehicle, which you have no chance of destroying at this range is just waing for you to come out.
  21. I did something similar 2 days ago, but I want to test different mg types before posting results. I´m especially fond of heavy mg´s so the DShK 12.7 mm will be my favorite test canditate.
  22. It´s real hard to find any useful info on canister rounds, probably bacause many would consider this an "ugly" weapon. The US army ceased to use it as a tank round after Vietnam, but there it was VERY effective against human wave assaults. In CMBB only few vehicles got it, on German side the PzIIIN, PzIVD + F version and on Soviet side all T-34 models with the 76.2 mm maingun, maybe some more, I´m not going to check every vehicle in the game now.
  23. From what I know they are rather small, like small calibre shells. Probably not more than 4 mm in diameter, its the sheer number which creates the devastating effect. So just imagine you take your T-34 out for duck hunting, after firing a canister in a swarm of ducks you wouldn´t find much more than a few feathers, not much left to make dinner out of. I will try to dig up some more technical stuff about this matter.
  24. Damn I knew I should have ordered a US version, this looks so much better than the German version....aaaargh
  25. It contains a few thousand metal balls, bit like the frag load on some grenade types. I had a T-34 fire at 3 infantry squads in a narrow street, after 1 shot only a few panicked survivors were left.
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