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RicKhan

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Everything posted by RicKhan

  1. JerseyJohn said, I have one, BOY SCOUTS OF AMERICA. Example, Land Navigation, is one of many merit badges that can be earned and a skill worth knowing in any military.
  2. RicKhan

    SC2

    dougman4, Thanks for the reply. It is the first time i've read one of your posts and felt you said something worth reading in a long time. I do not feel what u have written in the past, is not worth reading, its just that i am not a child and don't need to be reminded so much. If you want to play e-mail or TCP/IP let me know and we can set up a gametime. I actually hope to see a SC2 that includes worldwide conflict.
  3. RicKhan

    SC2

    dougman4, Is there anything you can say that is not negative? :confused: Your, just about the most negativly critical person i have ever read, that is a gamer. Your continued harping on the same points have me avoiding your broken record approach to the same topics, wherever u can fit them in. Relax, take a chill pill, and go play a game that makes u happy. Then come back, with a more tolerate rant. But please give it a rest. My ears hurt and they should not at this range.
  4. EB, You might want to check which nation someone comes from before assuming they are from North America. If you click on the symbol to the right of the name, JayJay_H, you will see a pop-up screen which lists a location of Germany. :eek:
  5. EB, i think you will appreciate this short/long article. One of my main reasons for considering Rokossovsky, a superior military general was his concern for the common foot soldier, which he started out as in WWI. He deserves special mention in any WWII game with leaders. IMHO KONSTANTIN ROKOSSOVSKY by Lyubov Tsarevskaya On June 24, 1945, the Red Square in Moscow was jam-packed with troops preparing to march down the country's main venue in celebration of the great Allied Victory over Nazism. The moment the giant clock high up the Kremlin's Spasskaya Tower chimed ten, Marshal Konstantin Rokossovsky, who commanded the Victory Parade, spurred his jet-black horse and galloped on to report to Marshal Georgy Zhukov whose snow-white stallion had just passed through the Spasskiye Gate. Rokossovsky considered the one-in-a-lifetime chance to command a Victory Parade a sign of profound appreciation of his long service to his country. This program is about the life and work of one of the greatest military commanders Russia ever had? Konstantin Rokossovsky was born on December 8, 1896. His father was a Polish railroadman and his mother was Russian. When Konstantin was still a teenager, his father died in a railway accident, leaving the family high and dry. Mother died shortly after and Konstantin had to leave school and look for a job. After trying his hand doing all kinds of manual jobs, he eventually landed one with a tombstone company. When World War One erupted in 1914, Rokossovsky volunteered to the frontlines started out as an enlisted man and them moving up through the ranks to become a petty officer. He fought well, was wounded twice and awarded the St.George Orders for valor of 4th, 3rd and 2nd class. His successful military career was briefly cut short by the 1917 revolution, but the Bolsheviks who took power shortly after, needed professional military men and thousands of low rank officers formerly serving in the Imperial army were now joining the Red Army. It was there that Konstantin Rokossovsky's military shone the brightest. Still a young man, he already had a whole division under his hand and was fast moving up through the ranks. During Stalin's purge of the military in the mid-1930s, Rokossovsky's very successful career was cut short again. He spent two and a half years in the GULAG on a trumped-up charge, and all that time he kept insisting he was innocent. Just like so many other jailed Red Army commanders, he was released on orders from the then Soviet leader Josef Stalin in March 1940 when the Second World War was already raging in Europe. But momentum had already been lost. Who knows, maybe Hitler's invasion of June 22, 1941, would have been little less surprising if Konstantin Rokossovsky had then been working at the General Military Staff? His strategic talent didn't take long showing itself, though. Encircled and heavily outnumbered by the advancing Nazis, he managed to break through, crushed the enemy and, unaware of the overall situation at the front, sent a message to his superiors asking for a permission to move on and take Warsaw. He was ordered to fall back, though, and, even though they never gave awards for retreats, Rokossovsky was decorated for getting his army corps out with minimum losses. The Nazi Generals were quick to appreciate his strategic talent and feared him. Here is just one example of that German respect for the much-talented Soviet commander. In 1941 the Red Army was trying unsuccessfully to claw back a small town in Belorussia. Rokossovsky was ordered to move in and help. He sent out an open radio message saying he was coming clearly wishing it to be intercepted by the Germans. And intercept they did abandoning the town without a fight! Rokossovsky's role in routing the Nazis in the great Battle of Stalingrad is equally hard to exaggerate. In a textbook operation, he encircled the more than 300,000-strong German army commanded by Field Marshal Friedrich von Paulus. It was to Rokossovsky that the vanquished Nazi commander surrendered his gun. The victory in Stalingrad made him famous all over the world. Other major battles ensued, including the Battle of the Kursk Bulge, but the operation to liberate Belorussia in 1944 became the most brilliant battle he ever fought. In Moscow Josef Stalin and his top commanders were discussing the details of the Belorussian operation. Rokossovsky suggested the Red Army stage a two-pronged attack. "Why scatter our forces? What about striking hard in one place instead?" Stalin said, and, apparently decided, concluded in a no-nonsense voice: "That's exactly what we are going to do." Rokossovsky dug his heels. "A two-pronged attack is a better thing to do? First, we engage the main forces on the right wing and, secondly, we severely restrict the enemy's freedom of movement. And, thirdly, even a single successful strike will put the enemy in a serious predicament?" Annoyed by Roikossovsky's abstinence, Stalin asked him to leave the room and think about the original proposal. Rokossovsky walked out, gave the whole idea another thought and, getting back, kept defending his own plan. Incensed, Stalin told him to leave and think again. Minutes later, Rokossovsky walked in and stuck to his guns again. Arguing with Stalin was no joke and only a handful of daredevils had the guts to stand up to the all-powerful dictator. Rokossovsky had and Stalin eventually agreed with him. What happened next proved amply proved Rokossovsky's point. Hundreds of thousands of crack Nazi troops were encircled and destroyed, and the Belorussian operation is still studied in military academies around the world. The operation was codenamed Bagration after the outstanding Russian commander of the same name who died fighting Napoleon's invasion in 1812. The operation was also named so because Stalin affectionately called Rokossovsky "my Bagration." Stalin fully appreciated the brilliant success of the whole operation promoting Rokossovsky to the rank of Marshal of the Soviet Union? Konstantin Rokossovsky belonged to that very rare breed of commanders who are equally good in retreat and in advance. Profoundly educated and cultured and a great organizer too, he was loved and respected by all. He was also very handsome, elegant and proportionally-built. "A beautiful man who fought beautifully," Marshal Georgy Zhukov once said of him. Marshal Rokossovsky ended the war in Vismar, Germany, where on May 3, 1945, his troops met with the advance units of the 2nd British Army. Field Marshal Montgomery bestowed upon him the Order of the Bath which only added to the impressive collection of decorations awarded him throughout his long and successful career. Still, Rokossovsky's biggest award was the one-in-a-lifetime opportunity to command the Victory Parade on the Red Square on June 24, 1945, presided over by Marshal Georgy Zhukov with the Commander-in-Chief Josef Stalin looking on from the Lenin Mausoleum. "Comrade Marshal, the troops of the Red Army and the Moscow garrison are ready for the Victory Parade!" Rokossovsky's voice reverberated through the sprawling square. He handed Zhukov the report and the two Marshals rode, side by side, somber-looking and resplendent in their flashy uniforms, with their white and black horses trampling the vanquished Nazi banners, right into Eternity?
  6. I wish i could change the names of leaders in HQ's. Wanted to see Konstantin Rokossovski, as a Soviet General to choose from. The best Soviet General next to Zhukov during WW2, IMHO. maybe his name is to long to fit in that little box. Oh well... For now i just add his name to a Tank unit.
  7. You forgot the Third type of player. One that is tolerate of and a mixture of the 2 types you just outlined. This player believes in the maxim of "Make Love not War" :eek: Oops wrong one... I mean "All's fair in Love and War". He can accept and deal with all kinds of Gamey/historic types of players and enjoys playing for the competition it presents and the shared experience involved. Sure we all want to win, within our own standards of fair play and honor. And losing is just the lesser form of winning IMHO, where two or more people compete within the same framwork. SC, is a simple game to understand, and that is a strenght. Coupled with Hubert's desire to make the game more challenging and competitive can only mean a better gaming experience for all. If anyone is looking for a game to play, with someone who will not ridicule your gamey tactics or historical dogma. Look me up and i'll fit u into my gaming schedule. :cool: Tennozan@hotmail.com Subject: SC TCP/IP or Email
  8. Having successfully tried this gambit, my next question was how to stop it as the axis. :confused: The One Axis counter i've tried is to invade Yugoslavia, and station Air units and HQ to bombard potential invaders/fleets. :eek: The up side for the Allies is increased Soviet/USA tension and Germans not in position to invade Western Europe quickly. Norse, Thanks for the color by the numbers example. Keep up the good work!!! We must be on the same wavelenght. :cool:
  9. Only played FoW off 1st time, after that, I can only play with FoW ON.
  10. Very enjoyable AAR. My favorite line is this: Stalin's Organs, Rocketing the East front. Looking forward to hearing about the Italian Jets in action. Keep up the Good work.
  11. It is so much easier to say "NO won't work", than it is to say "Thank You for the advice". Norse, laid out guidelines for those who have found themselves on the Eastern Front and want to survive longer and hopefully make a comeback. Reading simple guidance about how others have survived and trying it out does not cost much. The advice given here i've already implemented as doctrine when playing as the Allies, before i ever even read this post. Norse, just confirmed much of what i have done to survive playing against the axis juggernaut. It will not work 100% of the time, but every win as the allies is sweeter than the last. It has not been said this will work against AirFleets aplenty(that should be its own thread), but then we all play different people and draw our own conclusions & adapt as we can, based on our gaming experience.
  12. As a well bloodied Soviet player, thx for your advice. Much of it learned in the same way. Many players out there will benefit from your words. Even the axis players. :cool: Which Leaders do you like to buy first? Have you tried the river as a defense line? Do you take out Finland as an appetizer, using Air and Tanks? Then Amphib from Helsinki?Do you SCRAPE the navy or "go for broke"? :confused: Just a couple of questions which i have my own answers for, but would like your opinion.
  13. It is all a matter of perception. :eek: Many see units coming directly from the city in question. I also see it that way and more. It can be seen as reserves being brought up to help anchor the defense, extend the line of battle, contribute to a rear guard action, and any other historic examples i can reflect on as i play. It can also be the spending of MMP's to create units out of virtual air. This element of the game has never been an issue for me. It is just how u view the forces that come into being during your opponents turn and mar your well laid plans. I find myself committing as many military assets as needed, to completly surround a city, if i don't want it to be helped with MMP's. Or prepare to outflank the city and hope to increase my bag of prey when it is "spawning" units. The one house rule i came upon in this forum which i personally try and play with, (at this time in SC's development), is building units only within the confines of your major power Although it could be argued that a limited number of corps should be allowed built outside of any major nation to represent recuitment/volunteers of nationals sympathetic to a cause. (I do this in solo games). Any other unit should not be allowed this flexiblity. Have fun playing this game and look forward to updates as they come.
  14. I have rezorted to mutiple 'escape' key hits until my desktop is usable. every once in a while the escape key works find, but mostly it just visually screws with my desktop, nothing more serious than that.
  15. Even though other games may have this type of rule, SC is not those other games. Have u tried this in some sort of personnel playtest to see if it will work as you believe it will? or just an untested idea? :confused: I would not like to implement this kind of change, to SC. :cool:
  16. Here is one to chuckle over: The commander was asked: "Why do you prefer married soldiers in your unit? Well, the married men are used to taking orders even if they are yelled at them." :eek:
  17. Dad and Math Teacher are 2 different people. sorry bout the confusion.
  18. Rockets are one of my favorite Wonder Weapons in the game. Make sure u bring up the tech and they are one-shot wonders. How to use them u ask, well here are some tips, Early on as Germany u can hit the port of London. but i don't advise it. To hard to protect from air and sea attacks. When your tech goes up, and it will if you apply some tech points, the city of London can be targeted, from a safer position, then it just gets better as tech rises. Some may think this is a waste putting tech into rockets, i say phooy !Tech choices are there and rockets stay on my menu of weapons. You just gotta protect them with defensive air and offensive bombing of fleets if u deploy on the coast. Biggest advantage, no return fire. Biggest disadvantage, Weakest defense if attacked. Remember they are Wonder Weapons, not everyone has the imagination to use them effectivly
  19. Does "Red Lightning" ring a bell? I still have my copy in 5.25 format.
  20. Unless the Axis invade, i know of no way they will join the Allies. I have never seen it.
  21. My suggestion to keep the USSR from attacking to soon is this. Keep 1 korp each in both cities on the eastern front. Warsaw and Koniegsburg. Also a naval unit in the port. Increase the garrison with 1 unit every 3 months starting about june40, when 5 land units have been placed build a HQ to command them. Even if you need to strip the east of its garrison because of some unforseen reason, try and keep a min. of 2 korp and naval unit. It won't stop the Soviets completly but it should buy u time. Keep an eye on the WAR MAP. when it goes into the 70's, prepare have fun
  22. Try playing Expert setting +100, +1 experience or +2 if you feel especially Brave. Historical minors. Random Italian and USSR Entry Historical USA No Free French No Partisans No Scorched Earth Siberian WarFoW on Then Let us know how u did.
  23. This is to "dpstafford", Your remark in this thread could have been overlooked, but this is the second time i have seen this drive-by mentality posted by you. It is laced with ill-will and bitter thoughts. Maybe you could direct me to the Perfectly designed computer game, balanced with never a patch or update for it? A game of perfect bliss where everyone ohhh's and ahhhh's about it even today. Is your knowledge of WWII, computer game design and the meaning of life so great that a game like this is beyond having a fun time playing it? You must win every game u play to have such an opinion. Have you Designed a game which may be played across the globe by people from many walks of life and points of view? Maybe u play in a poorly ventilated basement near a toxic waste dump. Many people may find elements of SC lacking in Realism or Playabilty or both, but they have taken the time to express why. Your remarks make me think you are a dull, unbalanced, poorly designed, drooling, crackpot gamer, that human design. Normally I would not get this worked up over someones post, who i know nothin of, but your words are just so negligent as to be of criminal intent. :mad:
  24. Just an idea, What if Subs were harder to hit as they went down in strenght, say 5% per point. Which is just a value for now. A sub at full strenght L0 tech is 25% able to avoid attack. If attacked and hurt to value 5 it would then have a 50% chance to avoid attack. Give the sub a chance to return to Port and refit or just continue convoy raiding until sunk. I'm not including sonar values for this example, just an idea.
  25. CoS, fond memories playing hotseat with gaming buddies. It had its day but that day is over for me. What about War in Europe. No AI, 2 & 3 player modes and solo play against/with yourself :eek: It has a large following but for me it is just to old with nothing new to bring it into the 21st Century of computer gaming. Looking forward to CWiF. But then i've played the game since 2nd edition boardgame hit the shores of America. SC is a great Beer and Pretzelz game IMHO. I look forward to any Tweaks to come and expect it to live long and prosper on my HD. Old Games & Old Girlfriends have one thing in common, ur memories keep them alive. :cool:
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