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jdevlin

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Everything posted by jdevlin

  1. It's not dated - its eye candy for the tarts! Just ask BillyBob! ( didn't you attend the meeting? )
  2. ...And I further doubt your ability to make a post that isn't slathered in hyperbole. Use of eloquent words doesn't automatically make one eloquent, nor does it automatiocally make your points valid. Vast majority? I guess you have to believe what you have to believe. I meant to ask you - who is this vast majority? Do you have meetings? A forum I can go visit? Or is it just you in your armchair, playing video game industry analyst? Fair enough - you have made your claim. We'll see whats what in a couple of months. I'm sure that your predictions are spot on.
  3. Oddly enough, I have doubts about your ability to predict the future. No matter how you spin this, the blame will always fall back on you. No one forced you to buy, and the game and game developers don't really deserve your vitriol.
  4. Because if you ask nicely, it reflects well on your upbringing. If you act like a raging douchebag, that doesnt reflect so well on your upbringing... Throwing a tantrum may work well when you're a baby, but it doesn't float in the adult world. Try growing up.
  5. The same thing happens to me - the game crashes to desktop without a single hiccup. Sometimes it happens when the game is first started, sometimes the game runs for awhile - its very difficult to determine what is causing the crash. I had thought that it might have been low virtual memory, but i believe that i remedied that situation so i'm discounting that at the moment. I have a 3.0ghz cpu, win xp, nvidia 6800 xt w 256 mb of ram, 2gb of system ram, and enough hard disk space. Its too bad that the game doesnt dump a crash log.
  6. I forgot my password - any way to retrieve it? Thanks, -Joe
  7. Here's a suit design I have kicking around. I have a fair number of iterations on paper but I'd need to scan them. This one was obviously done in mspaint. http://www.gweep.net/~jdevlin/bsuit.html I always imagined that it would be armed with a 20mm vulcan, a low caliber PDW and a blade in the default config. -Joe [ October 30, 2006, 04:36 PM: Message edited by: jdevlin ]
  8. From the realms of impossibility - it's... ANOTHER VEHICLE DESIGN OR TWO! By Duke Insano the COMPLETELY MAD and sub-QUALIFIED! Oh, and poesel71 helped out with the truck variant. Basically, this is something the Mod Team is working on, and we'd love to get your opinion. First is the Armored Car, shown here. The wheels are indeed hexagons; I was in a low poly modelling mode and left em like that. Now, this is the truck poesel71 came up with as a variant of my armored car. I'm still not too sure of how it sits with me, but its definitely growing on me. What do you guys think? [ October 23, 2006, 08:53 PM: Message edited by: jdevlin ]
  9. "A light tank armed with a 90 wouldn't be a huge threat to the thor and appollo but would be hell to all the light vehicles... bit like a cv9040 " Thats hardly a niche. The battlefield of DT is lousy with things that are hell to light vehicles. besides which, isn't the apollo already considered a light tank? -Joe
  10. thats not a very constructive thing to say, dark_au. Kevin - I think the turret does look a little small in that last revision, especially in relation to the length of the barrel. like the texture so far. -Joe
  11. this *does* look like a thor... http://www.forceofarms.com/foa/e107_plugins/kig_menu/index.php?view=image&imageId=5
  12. Man, you're productive. How about a vehicle editor? -Joe
  13. Thanks for the fast fix, Clay! -Joe
  14. Hi- The problem, as identified by Iceman ( Thanks Kevin! ) was that I had accidentally scaled the vehicle across the origin at some point in editing, reversing the normals. Definitely a potential pitfall for anyone using Blender. Scaling it back across the origin causes the model to be exported correctly. -Joe
  15. hey kevin- have you been successful with the cube? The normals don't appear to be flipped when I load the cube in another program ( wings3d, ctrlview 3.20 ). Any idea why theyre being flipped? I'm admittedly still new to blender, but I can usually get what I want out of this kind of software with a little trial and error. Nothing I do seems to change the way the faces are being exported ( or possibly imported... ) -Joe
  16. I have been trying unsuccessfully for a couple of days now to get a particular custom object into the game. It is a simple cube shaped vehicle with custom tracks. Every time I export it and load the game, the object appears to have faces flipped or missing. Viewing the .OBJ files with a different viewer or even re-importing the object into Blender displays the correct model, its just when I am in DropTeam that the models appear bad. Are there any special considerations for OBJ files? As far as I know, the chassis itself is a closed shape, and the tracks are not, as is the case with the Apollo tracks. Please help! -Joe
  17. heres an assault gun / tank destroyer variant of the superheavy chassis. i think it looks a little more realistic, but it also looks a little less distinctive.
  18. i believe that its crashing because of the inventory.xml file - it crashes at around 22% right?. theres something weird about it - it's well formed xml, but the game engine rejects it. try this one: Inventory.Xml.Zip edit - that URL is bad. try : Inventory.xml [ September 21, 2006, 04:07 PM: Message edited by: jdevlin ]
  19. Hi Aittam- I had to add the katjuscha to another inventory.xml file - the one poesel used didn't work for me - the engine complained about invalid XML just like before. If you still need help, I'll post a copy of the inventory.xml that works for me tonight. Just out of curiosity, are you running under windows? -Joe
  20. Finally fixed the problem ( sort of ) and got to play witht the katjuscha - very cool! -Joe
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