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Yohan

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Everything posted by Yohan

  1. what you need is World in Flames for the Computer, if it ever #$%#$ ships :mad: [ December 02, 2002, 03:07 PM: Message edited by: Yohan ]
  2. HoI or EU, doesn't matter to me. No way I'm playing a "strategy game" in real time. I lovfe playing other humans and while EU was an interesting novelty it got real old quick.
  3. Go PBEM it is great and much more fun than against the AI...well at least if you are Germany
  4. Have to agree with Mr. Brown and others. This will not work against a good human. And who cares about sacrificing Italy if you can whack France and GB in lockstep? I'm up for a game if you want to try it <eg>
  5. There is no debate the Axis is moderately ahead. In the PBEM trial Hubert started I believe this proved out (it did in my game)
  6. You need to keep the French corps in their cities (until a turn before France dies, then I send the Syrian one towards the Suez and transport the Algerian one into Malta) Keep the British air in Malta until you operate it out when the French corp is about to come in. Move one ship and one carrier out of the Eastern Med, but keep a cruiser in the Alex port and keep the British ground unit in Alex. This will keep Benito at bay a while longer.
  7. I only play humans and here is the order I use: Germany IT Jets Tanks Subs Long Range Italy IT anti-tank Jets GB IT Jets Long Range Sonar USA IT Jets Russia IT Anti-tank
  8. EV, You should take Denmark on turn 2-3. It falls with one corp and your air. Good free points on your way to France. I concur in not bothering with Norway. You can turn it into a killing ground if the allies invade it.
  9. I think the current research rules make it a waste. Just build Italian armies, HQs and research IT and anti-armour and you'll have good west wall troops and garrisons. Keep Germany as the offensive punch. This does not preclude and I agree with the loan of a few German air and an HQ to kill Malta, Alex and Suez. It might be a bit of a boring approach but it guarantees an Axis win (unless GB gets jets and IT 4 real fast)
  10. I think the whole air piece should be up for discussion in SC2. From the addition of Tac bombers to reduce the huge ability of fighters to thingas like the ability to deselect Fighters from an interception role on a unit by unit basis. Right now the side that gets a lucky IT and Jet bounce controls the skies and the game.
  11. Re your sub contact issue. Are your subs in good supply? This is probably the reason. Usually my subs in good supply will hit for 3-5 and lose 0-2.
  12. Droogie, You'll need an extra HQ and 2 more air. As mentioned above the route through the low countries is the way. Don't wait on Italy it may or may not come until until you have Paris.
  13. Hey Flash, Not likely he is 12, just an excuse to explain his ignorant behavior and whining. Notice this thread which did not come from a 12 year old... There was another quote where he discussed playing golf all day and Squad Leader all night. I figures he's about a 35 year old troll...at least [ November 16, 2002, 04:02 PM: Message edited by: Yohan ]
  14. It very might well be. Try and get a unit nearby and see what happens
  15. Dutch, Per my earlier query, are you adjacent to or have you taken Paris?
  16. Love to play a game against you JJ when 1.06 ships.
  17. Hey Jersey, hang in. I hope you did not think the reply I posted in the other post was directed at you? It was a response to this idiot rambo.
  18. Open reply to jon_j_rambo... Only a smuck with a moniker like yours and a yahoo address would critize others for having creative abilities like our CvM.
  19. That is very weird Dutch, Usually once it hits around 87% (not 97%) they show up the next turn. Any unsual circumstances of attacks etc. in the game? Have you taken or are you adjacent to Paris? [ November 15, 2002, 07:52 AM: Message edited by: Yohan ]
  20. You know what Rambo, your tone is insulting and you must be a very limited player if all you can do is whine about kicking butt with Germany. Anyone can do that, Try and win with the Allies; that is the real challenge.
  21. I think you will find 1.06 balances out some of the variables in tech between both sides. This will move the game forward in terms of making research still important but not as unbalancing.
  22. Germany already walks over the Allies in any head to head game that does not get out of balance with lucky tech results so why would you bump them up?
  23. Axis subs are devestating against the Americans and Brits.
  24. Norse, By deploying all those units south you displace MPP that could be used elsewhere. You missed the point that this makes for a very short game every time. Either you make it or the game is over, not much fun. Sorry you choose only to address the portion of comments you prefer. Yohan P.S. The offer of a game to prove this can work is still open when 1.06 gets out of beta [ November 03, 2002, 08:20 PM: Message edited by: Yohan ]
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