Voxman
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Posts posted by Voxman
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Hello,
I am at Setup on a Night Battle in CMBB. The screen is so dark I can barely see anything.
I used alt-g and I turned my monitor up to full brightness. CMBO was lighter than this during a night battle.
Is there something I can do ?
Is this the way it is suppose to be ?
If so, I do not think I can play, I can barely see my own pieces let alone anything else
[ November 03, 2002, 08:43 AM: Message edited by: Voxman ]
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The question is does the Pio Squad Algorithm have in a probability table for recognizing friendly forces within the blast area.
In other words, will the Pio Squad sometimes see friendly forces and sometimes not ?
I doubt this is in the algorithm but would be a nice tweak for future versions to simulate mistakes made on the battlefield
You're probably right, I can assume that the soldiers who threw the charge didn't know anyone was in the houses, or the state the houses were in (which is damaged).</font>Originally posted by AnonymousOxide:</font><blockquote>quote:</font><hr />Originally posted by Rick614:
Wouldn't be the first time in the heat of battle that something went boom where it wasn't supposed to.
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Currently, we use Platoon Leaders with minimum length line connections to support the squads under their charge.
The next step in the command and support structure could go something like this:
If we used Company commanders with longer connection lines only to the Platoon Leaders they could influence the entire company, perhaps better communications and mobility etc.
Even one step further, if you have a Battalion HQ with long connection lines only to the Company HQs you could influence the communications, mobililty, morale etc. of the Company HQs and they pass it through to the Platoon HQa seems to make allot more sense to me!
This would be a more realistic appraisal of the battlefield. For instance if you did a flanking manuevre and were able to knock out a Company HQ or Batallion HQ, you would impair the full Battaiion. Robbing it of some of it's command and control! Very interesting and would help to influence tactics on the battlefield.
I would enjoy reading further input from others
Cordially,
Voxman
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Instead of using Company HQs for spotting for on-board mortars. I think it would make more sense to have the ability to purchase mortars in crews or teams.
For example:
81mm on-board mortar crew;
2X 81mm mortars
1X spotter
This way we are not using Company commanders as just mortar spotters.
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You hit the nail on the head Doodlebug.
Battalion HQs if only used as swapped out Platoon Commanders is ridiculous and defeats the whole purpose of having a real-life battlefield program.
I think the connection lines of Battalion command should be long and add communications ability and other such things to the battalion.
This would seem to be the way to make the program work in a more real-life way. Just to use a Battalion HQ as a Platoon leader on steriods is absurd in the extreme.
Are 'we' sure that Battalion HQ does nothing more than a Company HQ ?
Originally posted by Doodlebug:I can't help thinking, gentlemen, that all the above replies are fine in regards to wringing the best play advantage out of the available command stands but doesn't address whether or not company and batallion HQ units should have a greater and more widespread effect on the battlefield. To remove the platoon HQ merely because a superior HQ has higher bonuses and reallocate the units accordingly may be excellent within the scope of the combat equations but is surely unrealistic? To treat higher HQ's as merely larger or "harder" platoon HQ's can't be right. Would it not be more appropriate to see a platoon in command of it's own units and which is itself in the command range of it's superior HQ pass down an increased, or cumulative, bonus? This would encourage a more realistic chain of command whereby the company and batallion HQ's sat back and actually commanded. If you're busy leading assaults in one sector you can't be exerting much influence in any other area.
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Depends on which battle you are referring too, and the date.
In the Battle of the Somme, the Canadians invented several new tactics and had only light casualties:
1) Indirect fire
2) Creeping Artillery
Of course, Hitler and the Blitzkrieg showed how a modern battle could be fought and won decisively!
The Germans were definitely the best soldiers of WWII. I am not a German !
L4Pilot,Originally posted by Thin Red Line:</font><blockquote>quote:</font><hr />Originally posted by L4Pilot:
How could men cross hundreds of meters of open terrain at a jog (I assume) against machine gun fire (admittedly with horrible casualties) without dropping, breaking and routing in WWI?
Most accounts of WWI battles i've read are like this :
Heavy artillery barrage prior to the human waves.
First human wave drops, breaks, routs, is slaughtered.
Second human wave drops, breaks, routs, is slaughtered.
Third human wave drops, breaks, routs, is slaughtered.
Forth human wave drops, breaks, routs, is slaughtered.
At night patrols sneak on the open field to rescue the wounded.
The day after, at dawn, a new assault is ordered.
Sometimes the ennemy trench is finally overhelmed, only to be taken back one week after.
After six months, the front line is exactly at the same place.</font>
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My knowledge of how to use Battalion HQs is limited. Currently, I view them as 'just' strong Company HQs. I tend to keep them to the rear of my troops.
Questions:
!) Am I overlooking the value of Battalion HQs ?
2) If a Battalion HQs is eliminated, what are the global consequences to the Battalion ?
3) What advantages does a Battlion HQs have over a Company HQs ?
4) What strengths does a Battalion HQs have and how can they effect my troops ?
5) If my Battalion HQ is eliminated, what impact would it have on my troops ?
[ November 01, 2002, 09:42 AM: Message edited by: Voxman ]
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Hello forum,
In regard to brittle troops breaking. I am worriied that games will become a 'Run To The Flag'. The first one there can hold off the opponent as his troops will break before they can overwhelm the opponent.
What do you think ?
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That's funny.
I am glad to see I am not the only one pulling his hair out at times !
Originally posted by Freetup:In the Danube blues battle I had a tiger hiding around a bend. A T-34 pops out and my Tiger fires at him, about 160m, he misses. The T-34 still hasnt seen the Tiger, my Tiger fires again and the shell ricochets off the turret. At this point the T-34 sees him and fires getting a penetration. My crew shaken lays down smoke and backs off. In furious anger I throw the nearest object against the wall and scream. My Tiger then decides to take aim at SU-122(780 m's or so). What seems to be a miracle my Tiger fires between 2 buildings, through a group of trees, just over the head of my routed Grenadiers and pretty much right down the barrel of the Rusky's gun.
Pretty funny and saved me throwing more stuff in disgust.
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When I made my post, a Russian squad of 11 fit regulars broke and ran away because of one gun shot from a great distance. At most, they should have laid down or sought cover not Broken and ran away!
Not realistic, unless they are Conscripts!
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Did you select Rarity in your QB setup ?
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It is the Eastern Front of WW2, there are several nations involved and far to much equipment to begin listing.
Generally, you have Artillery, Armour, Infantry and AirForce. No Navy though.
Think of the board game ASL except it is a three Dimensional computer software game that makes all the tedious calculations for you.
Much better thna the board game IMHO
Good luck with your purchase decision.
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CMBO
CMBB
CMDD ( D-Day Dodgers ) Mediterranean theatre with CMII engine
then
CMBO with CMII engine
CMBB with CMII engine
then
CMKPA - Korean Police Action
Lots of Armies of the world took part in Korea, it would be a great one to model....Dare To Dream!
[ October 29, 2002, 08:58 PM: Message edited by: Voxman ]
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I find the troops break much to easily in CMBB anyone else find this ?
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Very nice, what game is that from ?
Originally posted by Colonel_Deadmarsh:I take it this game uses pixels to represent 3-D instead of polygons like CM...
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What is Borg Spotting mean ?
I have visions of 7of9 going through my mind
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Rumour has it that CM3 with the CMII engine will be set in the Mediterranean theatre, in particular Italy. I heard they are considering the name 'CM: D-Day Dodgers' or CMDD for the name.
Due to the ever increasing strength of video cards and the desires of gamers, BTS have hinted at improved graphics script that would allow Dynamic Lighting for muzzle flashes and flares.
Other than that, there is not much info out there right now.
Consider some of the things we see in high-end games like Quake, these effects may be incorporated into the next engine.
Perhaps, some of the users of these high-end games could tell us what effects they have available for them. This may shed some light on the CMII engine.
Cordially,
Voxman
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Flamethrowers have their limits!
You mean other than using a flamethrower on the building?</font>Originally posted by Berlichtingen:</font><blockquote>quote:</font><hr />Originally posted by Voxman:
This would give the Attacker a reasonable tool to counter this tactic.
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In regard to Engineers and Barb Wire, if some of them could be assigned Bangalore Torpedoes or some other device to cut through Barb Wire, I think this would add a new dimension to the game.
Currently, in Town sieges, smart players put wire in front of a buidling and a SMG squad at the rear of the building and *dare* u to try and get in.
This would give the Attacker a reasonable tool to counter this tactic.
Regards,
Voxman
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I laughed hard reading this post!
Originally posted by Schatzi:hi,
I had an elite Sturmkompanie squad (thats 13 guys) post 362 casualies :eek: with the loss of 4 own guys.
Ok so the deck was loaded for them : max ammo, in a trench and barbwire in front, guarding a very narrow wooded approach and 6 MG42 as cover. The AI sent nearly all their infantry down this obvious path. The all piled up in front of the barbed wire and got massarced.
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Congratulations, you just won the BTS brown noser award!
Originally posted by Robohn:I have a new review for CMBB: Hot Damn, BTS software has taken a good thing and made it better! The attention to detail, and realistic military action make this game a masterpiece of Simulation warfare. One warning though...valid military tactics are required to win.
CMBB: 99.99%
Reviewed by me
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Hello,
So what your saying is as long as the linked HQ has LOS I target from the mortars instead of the HQ ?
Originally posted by Chad Harrison:I had the same problem in the demo. The HQ's and the mortars have to be not hiding, and you fire with the mortars, not the HQ's. Just check the HQ's LOS, and then order the mortar to fire.
Chad
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I am playing the Russians. The target is a Gun 800m away from my Company HQ, which has LOS.
My 82mm on board mortars are linked to the Company HQ. I double click the HQ and target the gun. However, the line states the Gun is 'out of range' and I cannot fire my mortars.
But my mortars have a range of 2100m.
How do I target my mortars with the HQ so they will fire ?
Thanks !
[ October 18, 2002, 08:45 PM: Message edited by: Voxman ]
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Hello MM
Thanks for bringing my suggestion forward to the owner of he company. Perhaps, there is allot of work necessary to accomplish this task.
In the rewrite, I would suggest not using purchase point increments, just allow the user to input the number they want to use ex.:
555 points
1675 points
10875 points
Cordially,
Voxman
Originally posted by Madmatt:I asked Charles to consider that option. He never replied. Guess he has his reasons.
Madmatt
[ October 18, 2002, 05:37 AM: Message edited by: Voxman ]
Brightness Issue in CMBB
in Combat Mission - Tech Support
Posted
Hello,
I am at Setup on a Night Battle in CMBB. The screen is so dark I can barely see anything.
I used alt-g and I turned my monitor up to full brightness. CMBO was lighter than this during a night battle.
Is there something I can do ?
Is this the way it is suppose to be ?
If so, I do not think I can play, I can barely see my own pieces let alone anything else