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TRintala

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About TRintala

  • Birthday 04/16/1978

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  • Location
    Helsinki, Finland
  • Occupation
    University student

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  1. It makes sense, although I do not know if it is historically accurate: Did Yugoslavia increase the size of its army after Italy attacked Greece? Did Finland increased the size of its army after Russia invaded the Baltic States? Did Sweeden drafted more men in account of Germany's invasion of Norway? etc. Any one knows? </font>
  2. Hey, Finnish Defence Forces are auctioning out some Stug wrecks later this year if someone wants to buy one and who wouldn't want to have his own Stug.
  3. I want armoured field kitchen towed by motorcycle riding horse. Simple to implement, very effecient to use. In addition this game seriously needs uberfinns.
  4. Moon, Matt anyone? Please get rid of or censor this post if it contradicts any end user licence agreements or violates any copyright laws. Actually you don´t have to install SC again at all. Since SC doesn´t generate any entries to Windows registrykey, you should be fine just copying ALREADY installed game from your old computer to your new computer. Not just the installation files, the WHOLE game. In addition you can keep your saves and downloaded scenarios. On the other hand, if you managed successfully install SC. It is possible that D2D version of SC generates registry entries. In that case you could try to export SC registry entries from your old computer to your new computer via Regedit. If you´re planning on trying this, a little word of a warning is necessary. This operation can seriously mess up your registry if you´re not knowing fairly well what you are doing. I hope this helps.
  5. It obviously didn't work that way. It uses an online activation tied to your PC. I never got an activation code by email, So, I definitely feel cheated and didn't get what I bought. Any way to get your money back or pay the difference and get a shipped version? </font>
  6. Is your opponent from Europe? ISO 8859-2 is a part of ISO 8859 standard for 8 bit character sets for Western languages (i.e Latin, Greek, Cyrillic etc.). The problem might be that your system isn't supporting ISO 8859-2 at the moment and that is the reason for "garbled" emails. I think that correct solution is to install ISO 8859-2 fonts and your mails should display correctly.
  7. I do not know the number cruching mechanisms in the game engine, but my common sense says this: long range, (somewhat) inefficient guns, HULL DOWN positions and lots of shells spent should generate lots of gun damage, because most of the succesfull shots will hit the turret where the main gun is mounted (in the most cases). So, could it be the case, that variances in gun damage percentage claimed by different players were altered by scenarios played (suitable hull down positions, equipment used) and skill level of the players (ability to find good hull down positions). Yet I find it hard to believe in 80%+ percentages. Ofcourse really high percentages can't be explained by this, but maybe a moderate increase in gun damage. Well, my 2 cents
  8. Why restrict ourselves strictly to WWII. I think with "little" tinkering game-engine can handle "modern" warfare (and I don't mean smartbombing from miles away or cruise missile strikes from hell). There are a lot of intresting conflicts to model, like Balkan crisis in 90', Afganisthan 80' and for our U.S fans - Vietnam. Korea would also be intresting theatre.
  9. I think you're all facing the mightiest weapon of computerized wargaming... The Bug! The whole Eastern Front can collapse into a single infamous bluescreen in a matter of milliseconds or turn your decisive victory to a random ASCII-mumbojumbo. If the Bug is that powerfull, it is possible, even likely, that it can mess around with unit coordinates... Strange enough, I haven't experienced any problems with the game, no disappearing units or shady crashes. Still it is good to remember, there are no flawless code...
  10. Try this: choose battle lenght with your opponent and when actually setting up the battle choose couple of turns longer battle. If victory flags change ownership or become disputed in say last three turns of chosen battle lenght, then play two or three additional turns. This gives the defender a chance to break those annoying flagrushes and if one succeeds, possibility to counterattack.
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