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Brent Pollock

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Posts posted by Brent Pollock

  1. That one always seemed misnamed because actual elephants are fairly nimble and rarely bog ;) They got the the long trunk and thick hide right, though.

    Originally posted by Kingfish:

    Actually, I would think the African Elephant as being the king. Hippos have been known to be taken down by Lions or large Crocs, while no one is going to mess with a fully grown bull Elephant

  2. Check the vehicle stats (click on it and hit ENTER); with any luck the field of fire will be listed.

    You can also use the editor to set up a test scenario with all the flakwagons and AT portees to see what each FoF is. Use LOS blockers to segregate if required. Give the armed trucks some unarmed trucks to shoot at. Have each armed truck with the cab facing the target, then give it a fire command; the an answer you seek should be given by whether the truck or gun rotates before the gun fires.

  3. Just musing on the fact that I can't find any German uber nor unterkitty referred to as a Lion (Loewe). Tiger, Panther, Lynx, Puma, and even a Bear, but no Lion (as in the good old African "King of the Beasts" type, not one of those middling cougar-ish types like the Puma)!

    It seems like a better name for the Pz VI than "Tiger", given that (IIRC) they tend to hug woods/jungle, while the lion is much more an open grassland beast, n'est pas ;)

    Back to work...

  4. The best I've been able to come up with has been my "WBRP - Charnel Wood" one. I was able to find sources from both sides citing unit strength & vehicle type. This to me was crucial as both sides botched the other sides info. For instance, the Germans reported destroying some Carriers and ATGs when they actually went up against PIAT-toting infantry and Wolverines. The Canadians reported being attacked by 6-10 "Tigers" which were actually eight Panthers.

    Aerial photos & sketched maps were available for the battlezone. Time of day was also known, ditto for the weather.

  5. How thoroughly have you tested this?

    I just ran a quick one and had a truck drive right through the roadblock that is "on" the bridge (it actually stretches below it, too, right down to the water).

    It didn't matter if I had the roadblock parallel or perpendicular to the bridge - trucks moved right through them. They were also allowable placement positions for the truck during set up. Big or little bridge, didn't matter.

    I think it looks like the roadblock is there, but the game engine ignores it for movement purposes.

    Originally posted by Sergei:

    If you are in the map editor, you can first put a roadblock into an empty square, then put a bridge to its place. That way the roadblock is on the bridge. Same with mines, barb etc.

  6. To add to what another poster (Redwolf) noted, 75 mm HE usually doesn't give you very many foxhole quality craters, just a swack of scarred earth. Based on my vague anecdotal memory, for a high proportion of those type of craters, you probably need to drop stuff that's > 100 mm.

    Simplest thing is to run a quick test with a bunch of different FOs and see how many good ones you get.

    Let me know the results smile.gif

    As mentioned by JasonC, if you're interested in "craters as cover", you should get JS's crater mod for BMP# 1210; if you need it, send me an e-mail. It makes the unusable craters (BMP1210) into more of a dirt-doughnut so they are easily distinguishable from the foxhole-like craters (BMP1209).

    Originally posted by Tigrii:

    Is a 75mm crater comparable to a foxhole as cover for infantry in the open? If it does help considerably, couldn't you use artillery, gun or AFV fire to create foxholes on a stretch of open ground you needed to cross? (Gamey?)

  7. I've never seen any evidence that CM tracks which crewman gets hit.

    "Backing up" vs "advancing" after getting whacked is simpy a morale matter; he likely had one break while the other persevered through the SHOCK. Having that said, the charging Priest could be charging in blind panic.

    Aside from spotting, anticipate a slower ROF, although I've never tested that one.

  8. They are useful for the AA work, too. If you have several cannons, use the Cover Arc to have them protect different approach vectors; better to have one gun engage quickly than all of them hitting too late.

    Ferinstance, in one of the Kursk Pack scenarios, I had four AA pieces, so I set one arc each to cover north, east, south and west. (Hmmm...or did I just face them in those directions during set up...hmmm...memory is fading.)

    I've never done any testing to see if you can predict the direction the plane will enter from based on friendly edge or direction of last pass.

    [ March 07, 2005, 12:31 PM: Message edited by: Brent Pollock ]

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