Jump to content

Brent Pollock

Members
  • Posts

    953
  • Joined

  • Last visited

Posts posted by Brent Pollock

  1. As you withdraw men, your global morale will drop, and this should trigger an autosurrender. So, it is crucial that you try and exit all the units in one or two turns so some don't get caught in the autosurrender.

    I didn't say it would be easy.

    Originally posted by Dr. Rosenrosen:

    To restate my above question: If I march all of my able men off the map, will the game end automatically even if he doesn't agree to a cease fire and the turn limit isn't reached?

  2. Have you actually tested this?

    The reason I ask is that it most certainly does NOT work if you try it with a roadblock; even a truck'll drive straight across unhindered by the roadblock. But I didn't try a minefield...

    Originally posted by Hans:

    You can also put a daisy chain mine under a bridge (using the editor) this stops it being used by vehicles but allows foot traffic for simming lighter bridges.

  3. ...and I'm guessing the gun tube's been sawed off and that's why it looks like the offspring of an L/24 & an L/48.

    Originally posted by flamingknives:

    The Bovington turret looks almost exactly like a schmalturm that's had the carp knocked out of it due to having been sat on a military tank firing range for at least a decade

  4. I'm guessing the confusion comes from the Kursk CMx10 tourny that JasonS is running at the moment. I think the players in those matches have to quit without doing a post-game map view to maintain FOW for the next round.

    Originally posted by Holien:

    </font><blockquote>quote:</font><hr />Originally posted by Booz:

    May be a dumb question, but do we go to the end of the scenario or stop after a certain turn?

    Not sure what you are asking? You need to finish the game and send me the results.

    You need to do that by the end of the four weeks.

    If you can't do that then I need to know about it sooner rather than later.

    I hope that makes sense?

    H </font>

  5. Man-o-man! I've got try this out next time I get to use FTs! Area Fire the assault's target terrain and then have your own guys storm into it all in the same turn...jeepers, taht'll label me gamey for sure?

    I can't help thinking that this bug (it baffles me how it could be a "feature" rather than a bug) made it through because no tester ever dared flame close to his won men.

    Good work and thanks for the tip! You must be correct, either the terrain fire was the irritant or incoming small arms fire that I didn't track in the fray.

    Originally posted by The Colonel:

    </font><blockquote>quote:</font><hr /> That wasn't my experience when a Conscript FT team kept flaming their own building rather than the T-34 out in the street. Irritated the blazes out of everyone, including the FT team.

    Interesting. I did an experiment with 2 lines of Russian FTs and had them area target each other until the ammo was gone, with no effect. Maybe your conscript started the building he was in on fire and that fire was what effected him. So I guess there can be secondary friendly fire issues if you set the terrain on fire. </font>
  6. Sorry - not buying it. This doesn't jibe at all with what I've read of WW II combat accounts; they're all "confusion reigns". Once they get scatterred, they stay down and out of trouble. If you've taken sufficient casualties to warrant a reorg, no one wants to get up and expose themselves.

    I'm all for it if you mean a gung ho NCO/officer sweeps the immediate battlezone for stragglers - yeah - that I've heard about. But scatterred grunts actively looking for another shepherd until the danger's past - nope. They always seem to get reorganised only after they've skulked back to safe ground or the enemy has withdrawn.

  7. ?!

    That wasn't my experience when a Conscript FT team kept flaming their own building rather than the T-34 out in the street. Irritated the blazes out of everyone, including the FT team.

    But if you've got data...you've got data...do you "got" data :confused:

    Originally posted by The Colonel:

    Also, remember that you don't have to worry about friendly fire kills with flamethrowers. In this game your troops are not affected by your own flamethower bursts. So even if you have a bunch of friendlies in the area, fire away.

  8. Yes, but how often to you get to do that DURING the battle when most everyone has their face in the dirt, no one knows where anyone else is, let alone if they've been hit, and you can't hear anything for the din? The reorg certainly doesn't take long, but the pre-reorg-org can take hours :eek: What you describe strikes me as the lull after everyone has had a chance to pull back to a quiet rally point.

    Originally posted by GS_Guderian:

    </font><blockquote>quote:</font><hr />Originally posted by Brent Pollock:

    ...It's not really appropriate for the time scale of a single battle; it would usually get done after the unit had time to huddle and reorganise....

    To be honest, this doesn´t take more then 3 minutes in reality.

    Platoon leader: Hey Jones, where is your group leader?

    Privat Jones: He is dead, only me and Jenkins survived.

    Platoon leader:

    Dam! Ok, SMITH!!! SMITH!!!!

    Corporal Smith: Ay!

    Platoon leader: You take care of Jones and Jenkins now, let´s move we need to get outta here!

    ....

    that´s it.

    Can be done even on the run.

    But I guess in game terms it is rather hard to be represented. :( </font>

  9. I tend to park them in the backfield, in open terrain or brush for two reasons:

    1. I (like some of you) am betting that the game engine penalises LOF/LOS for being in tall cover like scatterred trees;

    2. I want the planes to attack the AA, not my other ground troops. If they do that much, they've accomplished enough.

  10. A Medium-size Allied Probe (moved from the Proving Grounds):

    "WBRP - Take the Rhino by the Horn"

    This scenario depicts the clash that develops 2.5 km WNW of Esschen between a kampfgruppe from 85. Infanterie-Division (counterattacking Esschen) and lead elements from the Governor General's Foot Guards & Lake Superior regiments (probing towards Wouwsche Plantage). They meet in the dense pine plantation, which is also characterised by sand dunes and narrow dirt tracks.

    [n.b. due to the continuing glitch with this site, the only "Time" options are Dawn & Night; this takes place at Mid Day]

    -------------

    ...and a Tiny Axis Probe:

    "WBRP - Charnel Wood"

    NW of Caen, July 8, 1944, Operation Charnwood. The HLIC Regt was given the task of seizing Buron, held by III Btn, 25 Pzgrd Regt, 12 SS PD. Co 'B' (east side) & 'D' (west side) slogged their way in and captured Buron, followed up the middle by 'C', then 'A'. The Germans reacted to the penetration with an artillery barrage, followed by a counterattack. This scenario depicts the counterattack launched (vs Co 'B') into the south-eastern orchard of Buron to relieve the infantry.

×
×
  • Create New...