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blackbellamy

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Everything posted by blackbellamy

  1. Soooooooooo...can you guys keep my CD and manual and take the $8 shipping charge off my bill? Because I don't really care for the physical media - download is good enuf.
  2. That's what I was thinking, to have the AI delay the landing if the current landing spots aren't favorable, but on the other hand this means an extra turn where the invading units aren't benefitting from HQ command and control bonuses. It's a rough one, because HQ units are the single most important unit type in the game, and losing one represents a major setback. I don't really have a beef with the AI overall - I know it's going to make silly mistakes that I can exploit no matter what, but I'm concerned that it uses it's most valueable units so carelessly.
  3. As a separate point, I ran the Normandy scenario a couple of times just to watch the initial Allied turns, and almost every time the AI landed 2 HQs way out on the east flank, where they promptly bent over for what they were about to receive. I notice the AI moves the HQs last during invasions. This is a problem as all the best landing spots are already taken.
  4. Ok, so I download the demo, fire up the Normandy scenario playing the Germans on default settings. I proceed to beat the crap out of the Allies in spite of their "destroy two units no matter what" bombing spree every turn. At the end, I still control two of the three objectives, and the Allied army is reduced to the four American parachute regiments, a British armor division, two British infantry divisions and two regiments. For this I am rewarded with... ALLIED MARGINAL VICTORY. You gotta be kidding I killed two of their HQ's, all but one armor, savaged the infantry, left them holding Cherbourg along with a strip of land on the original beaches, and they win? You guys need to rethink those victory conditions. This was a crushing German victory any way you slice it. By the way, speaking of victory conditions, what are they? I couldn't find any report screen or scenario description of how much objectives are worth, and there was no summary screen showing this many points from killing and this many from owning, or what. Is there one? And how about time left? Where do I find when the scenario ends? EDIT: Aah ok, I found the victory.txt with all the dates and victory conditions. Too bad you can't see this info from within the game. Anyway, does this game take into account casualties as far as victory conditions? I find it hard to believe I could eliminate 80% of the invasion force and lose the scenario [ April 06, 2006, 09:33 PM: Message edited by: blackbellamy ]
  5. See, this is why I avoid getting involved in any serious discussion on these forums. I post about my dislike of a particular graphic, there's some back and forth, I post again suggesting an alternative icon, and then Desert Idiot takes over with his crap: What the ****? What kind of rude trollishness is this? What does this have to do with anything other than some self-absorbed shut-in who thinks himself witty upon the turn of a badly constructed phrase? I do a search for Desert Idiot's posts and it's the same old garbage thousandfold. He's polluting this board and hijacking threads. It's all about him and his, screw discussion or rational arguments, look at me look at me look at me. The guy is mentally ill or a sociopath. No rational human being behaves this way.
  6. Yeah, I was thinking a small parachute badge behind the figures would look better, something like this: The first time I saw the screenshots of the paratroopers I thought "Oh, SC2 models smoke? Isn't that a little granular for this level of simulation?"
  7. Is it just me or do the parachutes look really terrible? http://www.battlefront.com/products/sc2/screenshots/pages/arnhem2.html It's like these guys go into battle dragging these large billowing white assclouds behind them. Paratroopers have a billowing chute behind them for like .01% of their entire fighting career, and here it follows them around all the time.
  8. I wish I had a tee shirt like that. These were from my mother's side of the family. But at least it was warm and comfy in the barracks! /so going to hell for that last one
  9. Yeah, "they" got banned from the General Forum a couple days ago for spamming **** there as well.
  10. So sad. Just came across a couple of Hubert's discarded hexes while jogging....
  11. Yeah well that might have been the plan in 1940 or early 1941 but I bet you anything when 1942 rolled around those plans would have been pushed back. Wayyyy back.
  12. If the Italian fleet is not sunk early on, the Allied player usually abandons Malta outright.
  13. Concerning MacArthur, I believe his push for "returning" to the Philippines was a blunder resulting in unneeded casualties. We should have skipped the Philippines. Taking them back was not necessary towards forcing a Japanese surrender, and the only reason we invaded was because Mac made his stupid promise and didn't want to look like an idiot.
  14. Some awful ones IMHO: Walter C. Short - of Pearl Harbor fame. Friedrich Paulus - Stalingrad, orders from Hitler or not. Timoshenko - pretty much lost every battle he was in along with a quarter million men. Douglas MacArthur - cowardly sneaking away from his doomed troops with a suitcase full of cash. A real class act. Monty - he wasn't truly afwul in his actual battles, but he was the master of the lost opportunity. His caution and fear of damage to his public image smacks of almost-cowardice. Percival - the guy in charge of Singapore who pointed all his guns out to sea because the 'yellow men' obviously weren't skilled enough to attack by land.
  15. It doesn't matter whether Hitler interfered or meddled or whatever. He wasn't a General, and so he is not a proper answer to the original question. He wasn't a ranking General and he wasn't inserted into the force structure as such, and he was also not subordinate to the General Staff or Stavka or CINCUS or whatever like all the other Generals were.
  16. I want to put in my whine for the loss of hex-based movement. The tile system not only looks ugly, especially when you have a convoluted front line, but it distorts diagonal movement more so than the hex one and prevents the player from getting an intuitive bird's-eye view of the action (are they far away or not? can i reach that or not?) I believe that area-based or location-based movement systems to be the best for computer wargames (like Highway to the Reich) because this allows the computer to be used to it's full capability. However, if you aren't going to go that way, then the hex system beats tiles anyday in many different ways. I love the new graphics and map and icons and etc. I just wish it was hexes.
  17. Hitler never really hated the Poles specifically. He thought all the eastern european peoples would make wonderful workers in his factories, and I don't really think he cared if they were Polish, Russian, Lithuanian, Ukrainian, or whatever. He did hate the Jews, but Poles were just obstacles to be ridden over. As for the dumb polack stuff, I have never heard of this outside the U.S.A., and I believe it's the product of a wave of Polish immigration in the late 19th/early 20th century, which was mostly composed of poor, uneducated types. On a side note, I find it slightly humorous when people try to insult me by calling me a "polack", since this is what Polish people call themselves anyway (spelled "Polak" but pronounced the same).
  18. dude we had this debate a long time ago everyone agreed that clash of steel was the ****ing best and everything else was super lame-o we also talked about the music, and everyone thought that while it was a blatant rip-off, the sc version was just a bit better cause it was being streamed through the md/44 protocol use the search function next time, foo, so you sound less ignorant
  19. it's not a risky strategy in and of itself, but it can be depending on the number of french units you are trying to evacuate you can always evac a couple of armies with zero risk - but if you try to save the whole lot you can mis-time yourself into oblivion
  20. the best strategic WW1 game i ever played was called Fatal Alliances basically it was an expansion for World in Flames that came with a partial map overlay, new counters and rules that allowed you to recreate the earlier conflict it worked reasonably well without the massive stacks of counters that other systems forced upon you
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