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Wicky

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Posts posted by Wicky

  1. 3 hours ago, IMHO said:

    Maybe RU will follow Musk with the use of simple stainless steel with his Starship rocket able to handle reentry temps instead of expensive & complicated composites.

    I'm more experienced with papermache composites

    TOP SECRET - PROJECT DODO :-)   UK Drone research project similar to the Russian Owl

    Its stealth is purely psychological based on the fact it doesn't exist therefore it can't be seen...

    flying-dodo.jpg

     

  2. To my eye German troops are up to the hedge from the start - then when brits are moved up some spot the bunker a way back and target it - some rounds pass through near gap in hedge. Then when some more fire get laid in at Germans when they open up  esp HMG and green squad as get occasionally spotted - it seems to be enough to send em forward. Others remain behind the hedgrow like the sniper and fall back if it gets too hot for them.

  3. 4 hours ago, BFCElvis said:

    Guys, you're obsessing over 2 battles. Unless it is seen in all cases (or even most cases.......certainly WAY  more than just the 2 battles discussed here) then it isn't a bug. A bug needs to be something that can be recreated. I've given plausible explanations, that aren't bugs, of what could be going on in both cases. Unless it can be reliably reproduced in any setting then it isn't a bug.  Period. At this point, it would be having our programmer chasing ghosts for a non-issue. 

    Someone mentioned (I'm not going to bother going back to remind myself of who it was) that it is making the game "unplayable". I could understand that if most bocage battles displayed this (as was VERY clearly the case after the 4.01 patch) but the fact is that no other battles are producing this. Have any of the folks that keep talking about this tried any of the test scenarios that we built to test this? Or created test scenarios of their own to test this? If not, you might want to do that. Or, just please do not touch the Roadblock scenario and Scotch Corridor campaign ever again. That seems like the best solution at this point. 🙂 

    It happened in subsequent battles in that campaign as well - either noticably occurring like in the 1st battle or when looking at the battlefield afterwards and finding slain enemy suspiously forward off hedgrow gaps towards my lines when they were in fixed defense - plus pixeltroopen under my command making an occasional forward dash when spooked (not panicked) and if not killed by their impulsiveness, needing careful herding back.

    I would have made a note if these occurances and sent saves on but I thought it was recognised as a problem still with 4.02 and I finished the still enjoyable but tough campaign last week.

  4. When someone posted the Scottish Corridor campaign save file (in one of the CMBN threads) for examples of forward rush occuring I continued playing through the campaign with 4.02 and in almost all the battles the behaviour continued to obviously appear. Esp with enemy (German AI) coming forward through hedgrow gaps to be mowed down.  I figure motivation is set very high as otherwise enemy remain in place to last man and need persistant winkling out apart from when they appear spooked / provoked minimally with just gun fire near them as a trigger to their dash of doom.

    Surprised to hear here that the aberrant and stubborn bug is thought done & dusted.

  5. Out Armata Putin... or counter their new T-34s-  Is Russia Bringing Back the Legendary T-34 Tank That Crushed Hitler? 😉

    "Trump tells pool in Oval Office there will be tanks at July 4 celebration, as we reported this morning. "And we're gonna have some tanks stationed outside... So we have to put them in certain areas but we have the brand new Sherman tanks and we have the brand new Abram tanks."

    https://www.motherjones.com/kevin-drum/2019/07/trump-orders-sherman-tank-reactivated/

    blog_sherman_tank.jpg

    New model Sherman tank, serial number 000001 with special solid gold barrel, for Trump to ride around in on the White House lawn.Department of Defense

  6. Expect confusion in WW2 night battles

    This extract is from the Bruneval Night Raid on a moonlit night at 2am..

    "British parachutists were in the area but they had no idea how many, where they were or what they were trying to do. They heard firing from the cliff top, and then the sound of battle coming up from the beach about five hundred yards away. But they had received no clear orders as to what they should do. So the sergeant sent out small patrols to reconnoitre and bring back information as to what was going on. It so happened that one of the patrols went south in the direction of Charteris and his men, who were advancing towards them.

    Moving quickly through the woods on either side of the steep little valleys it was dark and confusing, and the German patrol became split. One man separated from the rest saw the familiar sight of soldiers moving through the woods and fell in behind them, trailing them for some minutes. It's not clear who spotted whom first, but the British Paras realised that the man at the rear of their squad was not one of their own when he suddenly called out to them in German. At pretty much the same time the German realised his dreadful mistake and screamed out. Charteris, near the rear of the group, turned and pulled out his revolver to shoot the man at about five yards, almost point blank. But in the flurry and speed of the incident he forgot to release one of the safety catches of his pistol and the weapon did not fire. The terrified German soldier fired his rifle but was too distraught to take proper aim and missed.

    Sergeant Gibbon, who was at the front of the group with his Sten gun, span around in a flash. Private Tom Hill, at the rear next to the man with whom he had been advancing through the woods, was amazed to find he was a German. He saw the sergeant move and threw himself to the ground. Gibbon fired his Sten gun over Hill at the German, who dropped instantly."

  7. 4 hours ago, WhiteWolf65 said:

    I am sure that the graphics necessary to model any of the motorcycles used by any of the nations would not be that hard to do.

    Okay - show us the coding you can do to to implement necessary use of motorcycles on front line - including reversing 😉 animations showing pixeltroopen putting the bike on its centre stand when parking up, shooting on the move and importantly jumping over barb wire fences.  Again if you want to mimic motorcycle reccie riders get a nominated driver & pile em up in a jeep or Kubel - park up behind behind a house or trees when approaching suspected enemy locations, disembark and walk a bit further to watch & wait rinse & repeat....

  8. 2 hours ago, Howler said:

    I'm tired of people telling me that saves are required but not telling me how this can be done.

    It's pretty straightforward and common sense - Use a file host i.e. dropbox or similar etc. and link to it either in a thread where the problem is being discussed or if a new bug then start a new thread with a descriptive title and a description along with any additional screenshots and the save file.

    Here's one I did earlier....

     

  9. On 6/15/2019 at 1:54 AM, PIATpunk said:

    also seeing same behaviour as 4.01  - I started a fresh Scottish corridor campaign with 4.02 and within 4 turns the German outposts are running towards my positions... (see western edge of map for behaviour)  

    https://www.dropbox.com/s/gta5hjdn9abpofk/The Scottish Corridor 003.bts?dl=0

    https://www.dropbox.com/s/mb6a5awjxpwwuhg/The Scottish Corridor 004.bts?dl=0

     

    Seen repeatedly the forward death rush on this save file happening for both sides when continuing to play through this campaign save for a few turns (Mac v4.02).

  10. CMS systems like Worldpress and Joomla have to be wary on file uploads due to potential for abuse by hackers - so zipping was wise thing to do.

    Out the box bmp.csv.doc.gif.ico.jpg.jpeg.odg. files with a nominal file size limit set are normally cleared to be uploaded. A special overide exception for .btt files would need to set for scenario uploading.

    Re. 503 general error 

    The 503 service unavailable error occurs when your web server is unable to get a proper response from a PHP script. ... If the error is caused by heavy usage, a server glitch, or a DDoS attack, then it could automatically disappear in a few minutes.

  11. Only if your opponent has guessed your password or you've shared it in the past to them. Say for them to review action over a completed PBEM from your seat.

    Then they could issue orders (with enigma level of insight) and calculate turns till outcomes were in their favour - this could be checked by them loading it and viewing from your turn perspective, selecting the approtiate 'optimised' turn, and sending it on for you to inherit the baked turn. This ony works half the time when their computer would run the calc

  12. Timely post - just got back from watching the Daks pass by over Colchester - thought they might go over Para Barracks but instead they were a mile or two to the side so had to dash through the school run to catch em up on the m'bike - thankfully they were flying slowly even though they were running 2 hours late.. 

    They were using Abberton Reservoir, just out of town, as a navigation landmark to swing round, just as they did 75 years ago - and which also was used by Dambusters  on low level training runs.

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