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Boo Radley

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Posts posted by Boo Radley

  1. Thanks one and all. I've spent the last several months playing C&C games and stuff like that there, but I was really looking for something that has a bit more to it than just tank rush after tank rush...ad finitum. I think I may have found it here.

    See you all on the battle field. :D

  2. Just got CMBO in the mail yesterday. I am one happy camper. I mentioned in another thread that I'd been playing the two scenarios in the demo for about two months, so I felt I had a good grasp of the game. Just for grins, I thought I'd go ahead and play the tutotial, even going so far as to read the instructions and advice. Can you say "cocky"? I knew you could.

    By the fourth move I had lost both my Shermans and my men were caught in the middle of a mortar barrage, running around in circles, looking in their little English/German dictionaries for the word, "Uncle".

    Er, I guess that playing the same two scenarios several dozen times doesn't quite mean I'm ready for my General stars yet.

    One thing in my defense: the tutorial told me to advance my tanks beyond the rise in the road, which is what I did. I wanted to keep them hull down behind the rise, which is what I did the second time I played. And I still lost one tank. Oh well, what're ya gonna do?

  3. Yeah, I'm aware of the dpi/resolution issue, gunner. The point that I'm making is that if he shot them and had standard 3x5 or 4x6in. prints made and then scanned them for use on the web, there's no way he would end up with files that size. Even if he wanted them scanned at such a resolution as to be able to be printed in a magazine, at CMYK, enlarging up to say 8.5 x 11 in (just for sake of argument), his file would only be 33 mgs. I do this for a living (if you want to call it that).

    [ 01-14-2002: Message edited by: Boo_Radley ]</p>

  4. 900 mg files?!?! That's way too huge! How did you shoot them again? You said 35mm camera and had them scanned. Did you scan them on a flatbed scanner yourself or did you have a lab do it? I'm a photographer and I've worked on images that are for trade show booths but the largest file I've ever had was around 400 mgs. And that was for an image that measured 8'x8'.

    Also, the models looked great. I haven't worked on scale models for 15 years. What is the name of the liquid you put on decals to melt the edges to make them look more authentic? I can't recall it.

  5. <blockquote>quote:</font><hr>Originally posted by Silvio Manuel:

    Tank smoke rounds are great...very accurate, plus if you use it up the TacAI won't decide to use Smoke rather thatn HE when you gave an HE order. I hate when that happens.<hr></blockquote>

    Oh tell me about it! There I am, trying to get my Sherman out of harm's way, reversing like a maniac, ordering it to fire a smoke screen before the PF nails it, and it decides to open fire on a small machine gun squad. I call that rank insubordination!

  6. I had noticed the different sizes of smoke plume. Suddenly in the middle of the game all these little plumes blossomed all over the map and I though, "I didn't do that, did I?" I then realized it was enemy mortar fire.

    Thanks also for the e-mail address. I e-mailed the main address last Wednesday, but as yet haven't heard back from them. So sad...

  7. Hi there. I'm a newbie who doesn't even have the game yet. I've been playing the demo over and over for about a month and a half. Hopefully the full game will arrive on my doorstep in the next week or so. Eventually I'll probably want to get into a match, but I only have a 56k modem. How do you set up your tournaments? Will my modem slow me down too much? Is there a site I can go to that has any pertinent info about this?

  8. OK, I get it. The smoke needs a few rounds before it is thick enough to take effect and appear on the screen. Makes sense. I was confused because one of the selling points of the game is the fact that all rounds count and are registered on screen. So I wondered, "So where's the smoke?"

    As for the smoke being an important tool, I hear you. As I said I've only played the two scenarios offered in the demo (hint, hint: would you guys send me the game already? I ordered it over a month ago.)and in the Chance Meeting game, I lay down a smoke screen so I can hustle my men into position without having to dodge arms fire.

    BTW, I'm loving this game. Up until now, I've just been playing things like Red Alert, Command & Conquer and they basically end up as tank rush after tank rush after tank rush. I wanted something with tactics, something more realistic than those games can offer.

  9. I'm new to the forums. I don't even have the full game yet. I've been playing the demo over and over and over. But that's not the point. When using my tanks to fire a smoke screen, why is it that they fire several rounds before any smoke shows up? Is that just something on the demo, or does it hold true for the actual game?

  10. Hey there. I'm a "newbie" here. As a matter of fact this is my first post. I've wondered about the usefulness of flame throwers too. They're so darn slow! After playing the "Valley of Fear" scenario in the demo for about the 4th time, I decided to embark my flame throwers on my tanks to get them up to the action in less than a week or so. I actually got a flamethrower to knock out a heavy machine gun nest! I was quite pleased.

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