Puff the Magic Dragon
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Everything posted by Puff the Magic Dragon
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<blockquote>quote:</font><hr>Originally posted by Andreas: ...It is probably a matter of taste, but I like to go and see the uncertainty inherent in the system.<hr></blockquote> I think there is enough uncertainty within the system. I already ordered guns to fire on a tank, and they didn't fire a single shot during the whole turn (with enough AP ammo in stock, and the tank hasn't moved an inch). To give an order doesn't mean that it will be executed, but I prefer that I can give the order that I want give instead of searching the right way to make the game engine do what I want to have done.
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You are right, infantry does not follow a tank to destroy it. The usage of the HHL (for example) was a)build a barricade to stop the tank and then attack or b)sit in your hole, let the tank drive over it and attach the HHL from below. This has been shown very realistic in the German film 'Stalingrad'. And now everyone can understand why this was not very beloved by the troops. The problem of the current system is IMO another: the target command for infantry is working a bit strange. When you order your infantry to target a tank, it will 100% sure NOT use it's AT weapons. It will use them only if you do NOT order them to target the tank, so all you can do is to order them to move close enough to the tank and leave the rest to the AI. And this doesn't makes sense to me. The late Axis had Fausts with 60 or even 100m range, the Allied rifle grenade had a range from 30-50m (I'm not sure), and even close AT weapons like satchel charges can be thrown over 10-30 meters. Bud I've never seen a squad fire it's Faust on a tank 60m away, and if I order them to target the tank, then they only use the small arms. So the range opportunity given by the weapon system is negated by the game engine (as it seems). I guess Scipio's idea goes in the right direction. It would be enough if I can select to use the extra weapons or only small arms. Combine this with the new 'Cover arc' command, and you can have the realistic infantry vs tanks tactic: ambush.
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CMBB German Uniform Question
Puff the Magic Dragon replied to Iron Chef Sakai's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by Iron Chef Sakai: I'm so sick of seeing the germans dressed in full grey uniforms in every game and ever scenario within games.<hr></blockquote> You should look at the historic Wehrmacht camo set www.warfarehw.com (CM mod section) -
Armor Penetration Snafu?
Puff the Magic Dragon replied to KEEF888's topic in Combat Mission Archive #4 (2002)
<blockquote>quote:</font><hr>Originally posted by JasonC: ...These results could not have occurred if it were literally true that every Panther was worth 5 Shermans in combat power...<hr></blockquote> Have I missed it in your post, or have you forgotten to mention that a lot of German vehicels of all kind were victims of the Allied air superiority? -
What Will wind do in CMBB?
Puff the Magic Dragon replied to newlife's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by Juardis: Factory and Rubble? What's that got to do with Wind?<hr></blockquote> Nothing. But it has much to do with the intense wish for more screenshots! Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories!Rubble and Factories! -
What Will wind do in CMBB?
Puff the Magic Dragon replied to newlife's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by Panzer Leader: Wind, eh? Hmm, could this be the first wargame ever where "scent" is a factor?<hr></blockquote> You mean we will have odor contacts? We need a 'take bath' command!!! -
What Will wind do in CMBB?
Puff the Magic Dragon replied to newlife's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by Panzer Leader: Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Come on, chant with me!<hr></blockquote> Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! Rubble and Factories! -
A Bone Is Thrown!
Puff the Magic Dragon replied to SuperTed's topic in Combat Mission Archive #3 (2001)
I wonder if wheat (or other terrain) will burn down? -
Auto remove crews?
Puff the Magic Dragon replied to Scipio's topic in Combat Mission Archive #3 (2001)
Or maybe the only allowed movement command must lead away from enemy troops and to friendly map edges, similar to the 'retreat' command? -
Snowblind, but happy; Major mod preview!
Puff the Magic Dragon replied to Juju's topic in Combat Mission Archive #3 (2001)
Applause -
Sound mods
Puff the Magic Dragon replied to CombatGeneral's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by CombatGeneral: Where do I get great sound mods?<hr></blockquote> Check also WarfareHQ -
The Ten Best Hi-Res Mod Packages?
Puff the Magic Dragon replied to Muletears's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by Gyrene: Andrew TF is the king of uniforms Gyrene<hr></blockquote> Ha, this is blasphemy. :mad: Scipio is the king of uniforms. At least of the German uniforms. Have you missed his camo pack? :cool: He posts his stuff at www.warfarehq.com [ 12-11-2001: Message edited by: Puff the Magic Dragon ]</p> -
CMHQ -- What's going on?
Puff the Magic Dragon replied to Manx's topic in Combat Mission Archive #3 (2001)
Yes, woof-woof, don't forget my bone, or shall I start to wave my tail? [ 11-25-2001: Message edited by: Puff the Magic Dragon ]</p> -
Vote for your favorite mods!
Puff the Magic Dragon replied to Gyrene's topic in Combat Mission Archive #3 (2001)
I'm missing the favorite sound mod -
Webmasters posting "Stolen" mods
Puff the Magic Dragon replied to Manx's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by Darknight_Canuck: ....it seems to be flaying the fun away from the game<hr></blockquote> Which game? -
Webmasters posting "Stolen" mods
Puff the Magic Dragon replied to Manx's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by aka_tom_w: But what about the notion of the public domain? if you issue a mod and post it on the internet for free distribution, and you do not write somthing like "©2001 Mod Artist Supreme" on it , is that art work not instantly devoid of any copywrite protection and in fact in the public domain so anyone can do ANYTHING they want with it, including passing off an edited version of the artwork as their own? I ask this in all seriousness?? -tom w<hr></blockquote> Ehm, AFAIK if someone posts something as Freeware or Public Domain (talking about free programs) he has usually included a readme where he states that he renounce on his copyrights. Boys, get back to the ground. Why the noise. a) The modders says it's wrong to use other peoples work if the author don't want this. The webmasters say that they don't post material if they know it's against the authors authorization. c) Everyone else more or less agrees to this. So god damn, include a ****ing disclaimer in your mods, and if somone violates your rights, call the mob (us ), and we will roast the thief over a small fire. Can we agree to this? Do anyone believe that any human being with a piece of brain in his head want to be hunted by a horde of mad wargamers? -
Fallschirmjager Stugs
Puff the Magic Dragon replied to Pud's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr>Originally posted by Iron Chef Sakai: well if your wondering where your memory went, your screen name can lead others to come to a certain conclusion hehe j/k by the way<hr></blockquote> Hu? You mean an AC-47 Gunship has stolen my memory :eek: ? -
Has an FO an advantage when he is in command range of a HQ? If yes, which?
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Fallschirmjager Stugs
Puff the Magic Dragon replied to Pud's topic in Combat Mission Archive #3 (2001)
It is possible - maybe - that it is a missunderstanding, and BTS was wrong when they add StGs to the Fallschirmjaeger. I've forgotten were it was excactly, I will try to find the source, but I have seen a photo of StG, the crew worn Fallschirmjäger helmets. But the text said, they worn this helmets because no others were available, but for some reasons they need helmets. Damned, were is my memory when I need it . But anyway, in the game you can't distinguish them, and I'm pretty sure that Fallschirmjäger were supported by StGs in the Normandie. -
<blockquote>quote:</font><hr>Originally posted by Galatine: ...it seems to me that you repeated exactly the point Moon claimed, right after you stated he was wrong...<hr></blockquote> Ehm - Gallatine, call me an idiot if I'm wrong, but are you talking about the bold text in my post? :confused: [ 11-20-2001: Message edited by: Puff the Magic Dragon ]</p>
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<blockquote>quote:</font><hr>Originally posted by Moon: Infantry cannot be crunched, they tend to run away But yes, anything bigger and non-moving (or slow moving) can already be run down by tanks and vehicles, provided they're heavy enough.<hr></blockquote> You mean in reality, or in game? If you mean in game, then you are wrong. You can not run down teams or any other infantry, the same for vehicels. Well, my hope is that this will be possible in CM:BB. It was a very unfriendly, but common practice on the East Front.
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<blockquote>quote:</font><hr>Originally posted by Moon: Chad, try running a tank over an enemy AT in CMBO and let me know what you find. Martin<hr></blockquote> Hey, the gun is knocked out! I never noticed it before. :cool: But the same should be for MGs or normal infantry, I think. You can also ram into a jeep or truck without causing any damage.
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CMHQ Update-November 18
Puff the Magic Dragon replied to SuperTed's topic in Combat Mission Archive #3 (2001)
<blockquote>quote:</font><hr> Level of difficulty: "high" <hr></blockquote> Hehe - and he has only played vs the AI