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Caesar

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Everything posted by Caesar

  1. I suspect a lot of early campaign battles are going to be fought by both sides in exactly the same way that they have always fought them. The losses will be relatively similar and the result will be a radical shortage of manpower in later battles. Should be quite amusing!
  2. Some questions for you; - How do you handle artillery? And how do you handle massive pre-engagement barrages? - How do you handle supply? Can units get cut off? - Do you model breakdowns, i.e. if you are moving tanks, do you get some form of attrition? - Do you model repairs, i.e. do some casualties (talking mainly vehicles here) reappear in later battles?
  3. Yeah I like this idea too. I've had a number of games where a tank has suddenly died or a squad has taken casualties that I have either not noticed at the time or not known where it has come from. It would be great if we could see a list of both forces in the game and 'drill down' into them to see when they took hits, casualties etc and from whom. Links to the movie file would be very cool (though I suppose that is asking a bit much). Being able to review the movie file with the fog of war turned off (obviously you would need both passwords) would be good too.
  4. What an excellent idea. I can remember a number of games in the past where both myself and my opposition have been disappointed it didn't go on a bit longer. So long as it requires agreement from both players (or should we now be saying 'all players) I see no drawbacks to the idea.
  5. And if there is impassible territory in the way, or opposition, buildings, a steep hill (should it really take the hard path?) or a road right beside the deep snow that is directly in its path should it ignore the snow? Should it just run right over a nice safe trench instead of dropping into it and lying there cowering? I think you are trivialising the problems.
  6. I am a programmer who has used developed software using dongles over the last 6 years or so. In my opinion, dongles are expensive and unreliable and utterly unsuitable for low cost software such as games. Claims that they are difficult to defeat are unfounded. It can be done and, while it is not a trivial excercise, it is not all that difficult either. The software I developed was ideally suitable to the use of dongles but we moved away from them due to their problems with reliability and cost. Our software was on a server with the dongle undisturbed and even in this circumstance we suffered frequent failures. It is a pity really as they are actually a very convenient security method for higher priced software. There is simply no way to secure software completely. You can make it more difficult (and should IMO, as it puts off the casual thief) but realistically, while there are people about who do not acknowledge that piracy is simply a popular euphemism for theft, it is not going to be stopped.
  7. The files are already compressed. Winzip will not make the tranmission shorter, in fact it will make it slightly longer
  8. And the second you do that you lose the cover bonus you get for not having moved. You also run the risk of being spotted as you move. I suspect that some players will do this and find it is generally not such a good idea. The idea sounds quite realistic to me, that some of your units would be already known about when you are defending.
  9. Jason, do you not think that your formula theory is a bit too simplistic. If for example, you produced a 100 AA guns that protected something important (factory, tanks, whatever) and due to their presence the other side could not effectively attack this target, you can have a weapon system that never really kills its own value's worth but is still of economic/strategic/tactical benefit as it prevents losses of material/territory/whatever. How many rifles/MGs/bullets etc ever killed anyone, but how well could anything be defended or attacked without them. Still, I agree with your read on damage caused by the aircraft on tanks. When you are shooting down a plane it is rather obvious when one is damaged or destroyed (the falling out of the sky is a bit of a give away really ) and yet pilots claims are demonstrably false to the point of at times being ridiculous. So if the same individuals are doing the reporting of air to mud effects where it is going to be much more difficult to measure results, then IMO, their reports are not worth the paper they are written on.
  10. The game uses DirectPlay and that has basically been dropped by MS in their latest stuff so the 2.0 .Net framework probably doesn't support it.
  11. He he he, I didn't realise just how much crap it dumped out before I posted it. It is a tad over the top.
  12. No I have Dx 9.0C My system as reported by DxDiag ------------------ System Information ------------------ Time of this report: 8/2/2005, 01:51:51 Machine name: CRAIG-LORI Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Language: English (Regional Setting: English) System Manufacturer: NVIDIA System Model: AWRDACPI BIOS: Award Modular BIOS v6.00PG Processor: AMD Athlon 64 Processor 3000+, MMX, 3DNow, ~1.8GHz Memory: 1024MB RAM Page File: 306MB used, 2154MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 6600 GT Manufacturer: NVIDIA Chip type: GeForce 6600 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0140&SUBSYS_11911554&REV_A2 Display Memory: 128.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0010.7120 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 12/2/2004 15:21:00, 4031104 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 12/2/2004 15:21:00, 3329344 bytes Device Identifier: {D7B71E3E-4200-11CF-346D-9B3103C2CB35} Vendor ID: 0x10DE Device ID: 0x0140 SubSys ID: 0x11911554 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run ------------- Sound Devices ------------- Description: Realtek AC97 Audio Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_10DE&DEV_0059&SUBSYS_AE011458&REV_A2 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: ALCXWDM.SYS Driver Version: 5.10.0000.5750 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 11/17/2004 23:05:38, 2297664 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: Yes, Yes I3DL2 Listen/Src: Yes, Yes Sensaura ZoomFX: No Registry: OK Sound Test Result: Not run --------------------- Sound Capture Devices --------------------- Description: Realtek AC97 Audio Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: ALCXWDM.SYS Driver Version: 5.10.0000.5750 (English) Driver Attributes: Final Retail Date and Size: 11/17/2004 23:05:38, 2297664 bytes Cap Flags: 0x0 Format Flags: 0x0 ----------- DirectMusic ----------- DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS DLS Version: 1.00.0016.0002 Acceleration: n/a Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port Realtek AC97 Audio, Software (Kernel Mode), Output, DLS, Internal Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Registry: OK Test Result: Not run ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No Registry: OK ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x10DE, 0x005A | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 8/5/2004 00:00:00, 57600 bytes | Driver: usbd.sys, 8/5/2004 00:00:00, 4736 bytes | +-+ Microsoft USB IntelliMouse Explorer | | Vendor/Product ID: 0x045E, 0x001E | | Location: Microsoft IntelliMouse® Explorer | | Matching Device ID: usb\vid_045e&pid_001e | | Service: HidUsb | | Driver: hidclass.sys, 8/5/2004 00:00:00, 36224 bytes | | Driver: hidparse.sys, 8/5/2004 00:00:00, 24960 bytes | | Driver: hid.dll, 8/5/2004 00:00:00, 20992 bytes | | Driver: hidusb.sys, 8/5/2004 00:00:00, 9600 bytes | | | +-+ Microsoft USB IntelliMouse Explorer | | | Vendor/Product ID: 0x045E, 0x001E | | | Matching Device ID: hid\vid_045e&pid_001e | | | Service: mouhid | | | Driver: mouclass.sys, 8/5/2004 00:00:00, 23040 bytes | | | Driver: mouhid.sys, 8/5/2004 00:00:00, 12160 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard 101/102-Key or Microsoft Natural PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | Driver: i8042prt.sys, 8/5/2004 00:00:00, 52736 bytes | Driver: kbdclass.sys, 8/5/2004 00:00:00, 24576 bytes | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes | Driver: kbdclass.sys, 8/5/2004 00:00:00, 24576 bytes | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes | Driver: mouclass.sys, 8/5/2004 00:00:00, 23040 bytes ---------------------------- DirectPlay Service Providers ---------------------------- DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180) DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180) DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180) DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180) Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180) IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180) Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180) Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180) DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run DirectPlay Test Result: Not run Registry: OK ------------------- DirectPlay Adapters ------------------- DirectPlay8 Modem Service Provider: Generic 56K HCF Data Fax Modem DirectPlay8 Serial Service Provider: COM1 DirectPlay8 Serial Service Provider: COM3 DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 - ----------------------- DirectPlay Voice Codecs ----------------------- Voxware VR12 1.4kbit/s Voxware SC06 6.4kbit/s Voxware SC03 3.2kbit/s MS-PCM 64 kbit/s MS-ADPCM 32.8 kbit/s Microsoft GSM 6.10 13 kbit/s TrueSpeech 8.6 kbit/s ------------------------- DirectPlay Lobbyable Apps ------------------------- ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 3.7 GB Total Space: 10.0 GB File System: NTFS Model: ST3120827AS Drive: D: Free Space: 64.3 GB Total Space: 104.5 GB File System: NTFS Model: ST3120827AS Drive: E: Model: HL-DT-ST DVDRAM GSA-4163B Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 49536 bytes -------------- System Devices -------------- Name: Generic 56K HCF Data Fax Modem Device ID: PCI\VEN_14F1&DEV_1035&SUBSYS_103514F1&REV_08\4&13699180&0&3848 Driver: n/a Name: NVIDIA GeForce 6600 GT Device ID: PCI\VEN_10DE&DEV_0140&SUBSYS_11911554&REV_A2\4&385BE0C4&0&0070 Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 3329344 bytes Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 139330 bytes Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0016 (English), 12/2/2004 15:21:00, 32256 bytes Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0016 (English), 12/2/2004 15:21:00, 32256 bytes Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 4031104 bytes Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0010.7120 (English), 12/6/2004 04:37:20, 5365760 bytes Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 5427200 bytes Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 86016 bytes Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0010.7120 (English), 12/2/2004 15:21:00, 81920 bytes Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.10024 (English), 12/2/2004 15:21:00, 245760 bytes Driver: C:\WINDOWS\help\nvcpl.hlp, 12/2/2004 15:21:00, 161541 bytes Driver: C:\WINDOWS\help\nvwcplen.hlp, 12/2/2004 15:21:00, 55444 bytes Name: nForce4 HyperTransport Bridge Device ID: PCI\VEN_10DE&DEV_005E&SUBSYS_50001458&REV_A2\3&2411E6FE&0&00 Driver: n/a Name: nForce4 PCI-Express Root Port Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&70 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes Name: nForce4 PCI-Express Root Port Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&68 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes Name: nForce4 PCI-Express Root Port Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&60 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes Name: nForce4 PCI-Express Root Port Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A2\3&2411E6FE&0&58 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_005C&SUBSYS_00000000&REV_A2\3&2411E6FE&0&48 Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/3/2004 23:07:48, 68224 bytes Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_10DE&DEV_005B&SUBSYS_50041458&REV_A2\3&2411E6FE&0&11 Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 26624 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 142976 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 12:56:48, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 57600 bytes Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 7168 bytes Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_005A&SUBSYS_50041458&REV_A2\3&2411E6FE&0&10 Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 17024 bytes Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 142976 bytes Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 12:56:48, 74240 bytes Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 57600 bytes Name: Realtek AC'97 Audio Device ID: PCI\VEN_10DE&DEV_0059&SUBSYS_AE011458&REV_A2\3&2411E6FE&0&20 Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 00:56:44, 4096 bytes Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 00:56:58, 130048 bytes Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/3/2004 23:15:22, 140928 bytes Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:00, 60288 bytes Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/3/2004 23:15:50, 145792 bytes Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/3/2004 23:08:04, 48640 bytes Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 00:56:58, 23552 bytes Driver: C:\WINDOWS\system32\drivers\ALCXWDM.SYS, 5.10.0000.5750 (English), 11/17/2004 23:05:38, 2297664 bytes Driver: C:\WINDOWS\SOUNDMAN.EXE, 5.01.0000.0030 (English), 11/15/2004 22:20:20, 77824 bytes Driver: C:\WINDOWS\system32\ALSNDMGR.CPL, 2.02.0000.0036 (English), 11/17/2004 20:08:06, 16162816 bytes Driver: C:\WINDOWS\system32\ALSNDMGR.WAV, 2/5/2002 17:54:58, 141016 bytes Driver: C:\WINDOWS\system32\RTLCPL.EXE, 1.00.0001.0038 (English), 11/17/2004 20:11:28, 9319936 bytes Driver: C:\WINDOWS\system32\RTLCPAPI.dll, 1.00.0000.0004 (English), 9/7/2004 18:23:16, 156672 bytes Name: NVIDIA Network Bus Enumerator Device ID: PCI\VEN_10DE&DEV_0057&SUBSYS_E0001458&REV_A2\3&2411E6FE&0&50 Driver: C:\WINDOWS\system32\DRIVERS\nvnetbus.sys, 1.00.0000.0458 (English), 10/5/2004 20:38:16, 12928 bytes Driver: C:\WINDOWS\system32\DRIVERS\nvnrm.sys, 1.00.0000.0458 (English), 10/5/2004 20:37:38, 98048 bytes Driver: C:\WINDOWS\system32\DRIVERS\nvsnpu.sys, 1.00.0000.0458 (English), 10/5/2004 20:37:20, 209024 bytes Driver: C:\WINDOWS\system32\bdco1.dll, 1.00.0000.0000 (English), 10/5/2004 20:23:44, 10240 bytes Driver: C:\WINDOWS\system32\bdco1ins.dll, 1.00.0000.0000 (English), 10/5/2004 20:23:44, 10240 bytes Driver: C:\WINDOWS\system32\nvconrm.dll, 1.00.0000.0016 (English), 10/4/2004 17:58:46, 32256 bytes Name: NVIDIA CK804 ADMA Controller (v2.7) Device ID: PCI\VEN_10DE&DEV_0055&SUBSYS_B0031458&REV_A2\3&2411E6FE&0&40 Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes Name: NVIDIA CK804 ADMA Controller (v2.7) Device ID: PCI\VEN_10DE&DEV_0054&SUBSYS_B0031458&REV_A2\3&2411E6FE&0&38 Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes Name: NVIDIA CK804 Parallel ATA Controller (v2.7) Device ID: PCI\VEN_10DE&DEV_0053&SUBSYS_50021458&REV_A2\3&2411E6FE&0&30 Driver: C:\WINDOWS\system32\DRIVERS\nvatabus.sys, 5.10.2600.0464 (English), 9/2/2004 19:24:38, 82816 bytes Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 9/2/2004 19:24:40, 294400 bytes Name: NVIDIA nForce PCI System Management Device ID: PCI\VEN_10DE&DEV_0052&SUBSYS_0C111458&REV_A2\3&2411E6FE&0&09 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0050&SUBSYS_00000000&REV_A2\3&2411E6FE&0&08 Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/5/2004 00:00:00, 35840 bytes Name: Texas Instruments OHCI Compliant IEEE 1394 Host Controller Device ID: PCI\VEN_104C&DEV_8025&SUBSYS_10001458&REV_01\4&13699180&0&5048 Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 61056 bytes Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 53248 bytes Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 61824 bytes Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.2180 (English), 8/5/2004 00:00:00, 60800 bytes Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/18/2001 01:46:40, 6400 bytes Name: PCI standard host CPU bridge Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&2411E6FE&0&C3 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&2411E6FE&0&C2 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&2411E6FE&0&C1 Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&2411E6FE&0&C0 Driver: n/a ------------------ DirectX Components ------------------ ddraw.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 266240 bytes ddrawex.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 27136 bytes dxapi.sys: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 10496 bytes d3d8.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1179648 bytes d3d8d.dll: 5.04.0000.2904 English Final Debug 12/1/2004 16:00:00 1390792 bytes d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 8192 bytes d3dref8.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:30 248008 bytes d3d9.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1689088 bytes d3d9d.dll: 9.05.0132.0000 English Final Debug 2/5/2005 19:45:56 3416784 bytes (problem) d3dref9.dll: 9.05.0132.0000 English Final Retail 2/5/2005 19:44:32 339664 bytes d3dim.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 436224 bytes d3dim700.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 825344 bytes d3dref.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:12 106696 bytes d3dramp.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 590336 bytes d3drm.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 350208 bytes d3dxof.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 47616 bytes d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 34816 bytes dplay.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 33040 bytes dplayx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 229888 bytes dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 23552 bytes dpwsock.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 42768 bytes dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 57344 bytes dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 30208 bytes dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 18432 bytes dpnet.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 375296 bytes dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 3584 bytes dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 3584 bytes dpvoice.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 212480 bytes dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 83456 bytes dpvvox.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 116736 bytes dpvacm.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 21504 bytes dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 60928 bytes dpserial.dll: 5.00.2134.0001 English Final Retail 8/5/2004 00:00:00 53520 bytes dinput.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 159232 bytes dinput8.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181760 bytes dinput8d.dll: 5.01.2600.1106 English Final Debug 12/1/2004 15:59:32 359624 bytes dimap.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 44032 bytes diactfrm.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 394240 bytes joy.cpl: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 68608 bytes gcdef.dll: 5.01.2600.0000 English Final Retail 8/5/2004 00:00:00 76800 bytes pid.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes dsound.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 367616 bytes dsound3d.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1294336 bytes dswave.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 19456 bytes dswaved.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:30 30920 bytes dsdmo.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181760 bytes dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 71680 bytes dmusic.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 104448 bytes dmusicd.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:26 134344 bytes dmband.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 28672 bytes dmbandd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:30 41160 bytes dmcompos.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 61440 bytes dmcompod.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:22 73928 bytes dmime.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 181248 bytes dmimed.dll: 5.04.0000.2904 English Final Debug 12/1/2004 15:59:28 240328 bytes dmloader.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 35840 bytes dmloaded.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:58:32 52424 bytes dmstyle.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 105984 bytes dmstyled.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:08 117448 bytes dmsynth.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 103424 bytes dmsynthd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:06 112840 bytes dmscript.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 82432 bytes dmscripd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 15:59:08 115912 bytes Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 5/8/2005 00:03:01 473600 bytes Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 5/8/2005 00:03:01 563712 bytes Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 145920 bytes Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 159232 bytes Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 364544 bytes Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 178176 bytes Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:00 53248 bytes Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:01 12800 bytes Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 5/8/2005 00:03:00 223232 bytes dx7vb.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 619008 bytes dx8vb.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 1227264 bytes dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 2113536 bytes directx.cpl: 9.05.0132.0000 English Final Retail 2/5/2005 17:35:52 127488 bytes mfc40.dll: 4.01.0000.6140 English Final Retail 8/5/2004 00:00:00 924432 bytes mfc42.dll: 6.02.4131.0000 English Final Retail 8/5/2004 00:00:00 1028096 bytes wsock32.dll: 5.01.2600.2180 English Final Retail 8/5/2004 00:00:00 22528 bytes amstream.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 70656 bytes devenum.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 59904 bytes dxmasf.dll: 6.04.0009.1125 English Final Retail 8/5/2004 00:00:00 498205 bytes mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 35328 bytes mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 148992 bytes msdmo.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 14336 bytes encapi.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 20480 bytes qasf.dll: 10.00.0000.3646 English Final Retail 9/22/2004 18:46:02 221184 bytes qcap.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 192512 bytes qdv.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 279040 bytes qdvd.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 385024 bytes qedit.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 562176 bytes qedwipes.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 733696 bytes quartz.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 1287680 bytes strmdll.dll: 4.01.0000.3928 English Final Retail 8/5/2004 00:00:00 246302 bytes iac25_32.ax: 2.00.0005.0053 English Final Retail 8/5/2004 00:00:00 199680 bytes ir41_32.ax: 4.51.0016.0003 English Final Retail 8/5/2004 00:00:00 848384 bytes ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/5/2004 00:00:00 120320 bytes ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/5/2004 00:00:00 338432 bytes ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/5/2004 00:00:00 755200 bytes ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/5/2004 00:00:00 200192 bytes ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/5/2004 00:00:00 183808 bytes ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/5/2004 00:00:00 154624 bytes mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 204288 bytes ks.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:15:22 140928 bytes ksproxy.ax: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:58 130048 bytes ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 00:56:44 4096 bytes stream.sys: 5.03.2600.2180 English Final Retail 8/3/2004 23:08:04 48640 bytes mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:40 5376 bytes mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 22:58:42 4992 bytes mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 22:58:42 7552 bytes swenum.sys: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 4352 bytes mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 118272 bytes msvidctl.dll: 6.05.2600.2180 English Final Retail 8/5/2004 00:00:00 1428480 bytes vbisurf.ax: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 30720 bytes msyuv.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 17408 bytes wstdecod.dll: 5.03.2600.2180 English Final Retail 8/5/2004 00:00:00 50688 bytes ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,, WMAPro over S/PDIF DMO,0x00600800,1,1,, WMSpeech Decoder DMO,0x00600800,1,1,, WMVideo Advanced Decoder DMO,0x00800001,1,1,, WMVideo 8 Decoder DMO,0x00800001,1,1,, Mpeg4s Decoder DMO,0x00800001,1,1,, WMV Screen decoder DMO,0x00800001,1,1,, WMVideo Decoder DMO,0x00800001,1,1,, Mpeg43 Decoder DMO,0x00800001,1,1,, Mpeg4 Decoder DMO,0x00800001,1,1,, WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000 Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2180 CyberLink MPEG Video Decoder,0x005fff00,2,3,clmmd.AX,3.05.0000.2321 CyberLink YUY2 DeInterlace,0x00200000,1,1,PdDItlYuY2.ax,2.05.0000.2703 CyberLink DVD Navigator,0x00600000,0,3,CLNAVX.ax,5.00.0000.1201 DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180 Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,1.00.0004.0024 Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2180 WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3646 Cyberlink File Reader (Async.),0x00200000,0,1,pdReader.ax,2.00.0000.0812 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646 AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2180 WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2180 Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055 Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180 WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.2180 CyberLink YUY2 Sub-Sampling,0x00200000,1,1,PdSubYUY2.ax,2.05.0000.2628 WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 CyberLink MPEG Muxer,0x00200000,2,1,PDMpgMux.ax,4.00.0000.1313 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180 Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055 WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000 Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2180 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180 Cyberlink Gate Filter,0x00200000,1,1,PDGate.ax,1.00.0000.0001 MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050 Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180 CyberLink Audio Effect,0x00200000,1,1,claudfx.ax,5.00.0000.1028 ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000 Nero QuickTime Video Decoder,0x00400000,1,1,NeQTDec.ax,1.00.0000.0004 CyberLink Line21 Decoder Filter,0x00200000,0,2,CLLine21.ax,4.00.0000.3030 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2180 File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646 WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000 DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180 Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2180 Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000 CyberLink AudioCD Filter,0x00600000,0,1,CLAudioCD.ax,5.00.0000.1208 WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Cyberlink DV Scene Detect Filter,0x00200000,1,1,cldvscndt.ax,1.00.0000.0426 Nero ES Video Reader,0x00600000,0,1,NDParser.ax,2.00.0002.0020 CyberLink DV Filter,0x00200000,1,1,PDDVTCR.ax,1.07.0004.0010 CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,1.00.0004.2110 Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646 NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 CyberLink M2V Writer,0x00200000,1,0,CLM2VWriter.ax,1.02.0001.1713 ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2180 Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646 Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2180 Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180 Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2180 WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180 Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2180 CyberLink PP Video/SP Decoder,0x00200000,2,3,CLPPVSD.ax,5.00.0000.1031 Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008 Cyberlink Scene Detect Filter,0x00200000,1,1,clscndt.ax,1.00.0000.0304 CyberLink DV Buffer,0x00200000,2,0,PDDVBuffer.ax,1.05.0005.0022 WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3646 Cyberlink Sample Drop Filter,0x00200000,1,1,PDVDrop.ax,1.00.0000.0002 WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180 CyberLink AVI Audio Time Regulator,0x00200000,1,1,AVI_AudTR.ax,1.00.0000.0709 Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487 Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008 File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180 CyberLink PCM Wrapper,0x00200000,1,1,CLPCMEnc.ax,1.01.0000.0321 CyberLink Double Pin Tee,0x00200000,1,2,PDDoubleTee.ax,1.00.0000.1224 Nero AAC Parser,0x00400000,1,1,NeAudio.ax,1.00.0004.0024 CyberLink DDR,0x00200000,1,0,PDRender.ax,2.00.0002.0026 WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000 CyberLink Audio Encoder,0x00200000,2,0,PdAudEnc.ax,1.00.0000.1426 DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180 CyberLink Audio Decoder,0x00601000,1,1,claud.ax,5.00.0000.1205 CyberLink Video/SP Decoder,0x00600000,2,3,CLVSD.ax,5.00.0000.2226 CyberLink MPEG Decoder,0x00600006,2,3,clmvd.ax,5.00.0000.0929 Cyberlink Dump Filter,0x00200000,1,0,PDDump.ax,3.00.0000.3322 CyberLink TimeStretch Filter,0x00200000,1,1,CLAuTS.ax,1.00.0000.0704 Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180 CyberLink LPCM Converter,0x00800000,1,1,LPCMCVRT.AX,1.00.0000.1224 Cyberlink Video Regulator,0x00200000,1,1,PDResample.ax,2.05.0000.1818 AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2180 .RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646 CyberLink MPEG Video Encoder,0x00200000,1,1,PdMpgVEnc.ax,4.00.0000.2012 CyberLink SnapShot Filter,0x00200000,1,0,PDSnapShot.ax,1.00.0000.0001 WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180 DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180 Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053 CyberLink Audio Decoder 0,0x00602000,1,1,CLAD0.ax,3.05.0000.2514 CyberLink Audio Decoder 1,0x00602000,1,1,CLAD1.ax,3.05.0000.2514 CyberLink Audio Decoder 2,0x00602000,1,1,CLAD2.ax,3.05.0000.2514 CyberLink Audio Decoder 3,0x00602000,1,1,CLAD3.ax,3.05.0000.2514 CyberLink Audio Decoder 4,0x00602000,1,1,CLAD4.ax,3.05.0000.2514 CyberLink Audio Decoder 5,0x00602000,1,1,CLAD5.ax,3.05.0000.2514 CyberLink Audio Decoder 6,0x00602000,1,1,CLAD6.ax,3.05.0000.2514 CyberLink DV Dump Filter,0x00200000,1,0,PDDVDump.ax,2.00.0001.0002 CyberLink DV Buffer,0x00200000,0,1,PDDVDump.ax,2.00.0001.0002 Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646 ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646 CyberLink WAV Dest,0x00200000,0,0,PDWavDest.ax,1.00.0000.0002 9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000 Nero Video Decoder,0x00600000,2,2,NeVideo.ax,2.00.0002.0013 Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180 Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180 CyberLink Transform Tee,0x00200000,1,1,PDTee.ax,1.00.0000.1224 WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000 WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Cyberlink Byte Counter Filter,0x00200000,1,1,PDByteCounter.ax,1.00.0000.1224 StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.2180 Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180 AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180 Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 CyberLink MPEG-1 Splitter,0x00805000,1,2,clm1splter.ax,2.02.0000.1405 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2180 QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2180 Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180 MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180 Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2180 File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2180 XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646 Nero File Source,0x00200000,0,1,NeFileSrc.ax,1.00.0000.0006 Nero QuickTime Audio Decoder,0x00400000,1,1,NeQTDec.ax,1.00.0000.0004 Cyberlink Dump Dispatch Filter,0x00200000,1,0,CLDumpDispatch.ax,1.02.0001.2412 Nero DVD Decoder,0x00600000,2,2,NeVideo.ax,2.00.0002.0013 Nero Digital Parser,0x00600000,0,3,NDParser.ax,2.00.0002.0020 AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180 CyberLink MPEG Audio Encoder (PowerDirector),0x00200000,1,1,PdMpgAEnc.ax,2.05.0000.3819 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2180 File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2180 File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2180 WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 CyberLink MPEG-2 Splitter,0x00805000,1,2,clm2splter.ax,2.02.0000.1405 Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008 Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180 QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2180 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2180 Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003 Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003 WDM Streaming Data Transforms: Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,, Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180 Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180 Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180 Video Compressors: WMVideo Encoder DMO,0x00600800,1,1,, MSScreen encoder DMO,0x00600800,1,1,, WMVideo9 Encoder DMO,0x00600800,1,1,, WMVideo8 Encoder DMO,0x00600800,1,1,, WMVideo Advanced Encoder DMO,0x00600800,1,1,, MSScreen 9 encoder DMO,0x00600800,1,1,, DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180 Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.2180 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180 Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180 Intel Indeo® Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180 Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180 Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180 Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180 Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180 Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,, WMAudio Encoder DMO,0x00600800,1,1,, IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2180 IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180 PCM,0x00200000,1,1,quartz.dll,6.05.2600.2180 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2180 ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2180 DSP Group TrueSpeech,0x00200000,1,1,quartz.dll,6.05.2600.2180 Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2180 Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2180 GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2180 Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2180 CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180 CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2180 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2180 Audio Capture Sources: Realtek AC97 Audio,0x00200000,0,0,qcap.dll,6.05.2600.2180 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2180 Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2180 WDM Streaming Capture Devices: Realtek AC97 Audio,0x00200000,3,3,,5.03.2600.2180 WDM Streaming Rendering Devices: Realtek AC97 Audio,0x00200000,3,3,,5.03.2600.2180 WDM Streaming Mixer Devices: Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,, BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180 Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180 XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180 Audio Renderers: Realtek AC97 Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180 CyberLink Audio Renderer,0x00200000,1,0,CLADR.ax,5.00.0000.1006 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2180 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2180 DirectSound: Realtek AC97 Audio,0x00200000,1,0,quartz.dll,6.05.2600.2180 WDM Streaming System Devices: Realtek AC97 Audio,0x00200000,17,2,,5.03.2600.2180
  13. My PC has the 2.0 .Net framework so I guess it is possible that this is the problem (though from everthing I have read this is not supposed to be a problem). Here's the exception dump. System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="DiFOLobbyClient" StackTrace: at bartbert.games.difo.client.classes.DxSoundClass.WaitThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
  14. Madmatt, I can't play the movies either. I am using Windows Media Player version 9.0.0.3250. I'm on Windows XP home edition if it matters.
  15. This will really depend on how BFC choose to approach it. If the original release covers only part of the scope of a CM1 game, by the time a module (or two???) comes out, you may find that it has covered the whole scope or at least very close to it. Done this way, we get the games earlier and in the long run miss out on nothing (well except a few extra bucks ) So long as the detail of the scope covered is kept correct (e.g. Romanians with American accents would be bad) I see little problem with this approach, and I would prefer it to the wait 2 years approach. Of course it is possible that they will spit out games with too little scope, inaccuracies in the voices, OOB etc etc but I somehow doubt that is what Steve meant or intends. More likely I would guess, is that you will get the Romanians, Finns, Bulgarians etc in a separate module. I've bought all three CM1 versions and have enjoyed all three. In all three cases I have more than got my money's worth. Even CMAK (which for me has been the least enjoyable of the three) has given me more playing time than any other game I have ever bought. Based on that evidence, I think that they are entitled to the benefit of the doubt where quality, playability, replayability and value for money are concerned.
  16. You may be able to import models and even give them the specs that you want, but there still needs to be the code to drive them. I can't imagine that they would allow you to fundamentally change the behaviour and animation side of things. More likely you will be able to change like to like e.g. one tank to another tank (with similar weapons loadout). Even so, modders are going to have a lot of fun with this one.
  17. I wonder if there is actually an easy way around this (obviously not for CMXX but for CM2), in the final summary show what each player started with (including ammo) and what they ended with. Hacking what you start with sounds easy enough - hacking the final display would be another story altogether. 15 T34s in a 300pt match would be a bit of a giveaway...
  18. Originally by Wartgamer This is not correct. Even if you were going to use a tile based system, you would not need a 3 byte address for each tile - you would simply have a contiguous block of memory. All you need to do then is decide how much memory needed to represent the height & terrain. Buildings may not even be part of the map, they may just be a list of 'objects' at location X, Y. Why on earth would you send the state of each tile ten times a second, why not just send the changes with the times they happened? You are grossly exagerating how much memory etc is involved. I'd suggest you leave this to Steve/Charles etc as this is way below the level of detail you should be concerning yourself with. Surely you don't think that Charles is so incompetant that he wouldn't have figured out this long ago.
  19. If BFC do decide to implement an MIA style of system where units are taken out of your control, then IMO it should apply only to units isolated that have been broken or routed or bailed crews. All other units need to be controlled by the player simply because AI just cannot do a good enough job of controlling them, SOPs or no SOPs. After all, these are fighting units who, despite a lack of immediate command, should still be capable of influencing a battle. They should have to continue to obey whatever the SOP was that applied to them and maybe they should not be able to change this without being within command radius but beyond that I would want to be able to control them myself. As for crew, personally I wouldn't care if they were just immediately removed from the battle and the points sorted out at the end in an abstracted manner. From a realism POV, they should have little of no influence on the remainder of the battle and their continued presence is only an invitation to gamey behaviour. Once a unit has been broken or routed, realistically they would be in no fit state to do anything useful for the remainder of the game anyway, given the short time span our games are played in. Consider what is supposed to be happening here - you have a unit so panicked that it flees and yet with in a 20 - 30 minute period they are able to be sufficiently recovered to attack again. This is already an unrealistic amount of control. So if they are out of command radius, not being able to control them, see what they see, etc seems completely reasonable to me.
  20. You could also restrict the number of company and battalion level orders given each turn so as to further reflect the realtime nature of a real battle. I have seen this done in table top rules before and it can have quite an effect
  21. " An advantage to this approach would be you could maybe allow armies that traditionally have more freedom of action at lower levels of command to actually have this. ..." Quicker response time at the lower level to a local threat WELL within the command radius so that the player can issue that order with mininal delay... Is that what you mean? Yes that is what I meant. And yes the devil will be in the details though at the same time so will some of the benefits. The more I have thought about this, the more I like some of the ramifications. If the army has radios down to level X, the delays lessen, the company HQ's range from the platoon HQ could affect the delays etc etc.
  22. Simplistically, a defend SOP (as an example) could prevent the use of the "Assault" and "Advance" commands or maybe limit their uses to well within the allowed movement radius of the WHERE. An advantage to this approach would be you could maybe allow armies that traditionally have more freedom of action at lower levels of command to actually have this.
  23. Hoolaman, I think that the WHERE should only be part of the restriction. Whether you are attacking/defending or whatever the SOPs control in the end needs to be 'layered' as well IMO. If you apply a realism filter for a moment, squads do not just attack off their own bat - they await orders. The locality is one aspect, but what they do within that location should also be subject to higher control and thus delays
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