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Erwin

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Posts posted by Erwin

  1. Yes, bigger is better for many of us. I know that some really enjoy the more detail of CM2, but, it's the reason I loved Panzerblitz, but found SL and ASL to be just too detailed and too much like hard work.

    A simple CM1 Operational level would be great (obviously). If we had a CM Campaign level a la Close Combat series rather than attempting to make it a standalone game (which imo scuppered it) CM1 would be even more widely played than it still is. How to enable BF to mke some money out of it is the issue, as they certainly deserve to given the incredible value we all got from the CM1 series.

    I worry that CM2 with all the separate game series/families and non-transferable mods etc will get to be like hard work to keep current for many players.

  2. MOVE is only safe to use when you are sure there is no enemy with LOS to the route.

    HUNT has replaced MOVE TO CONTACT but has about the same effect.

    I do find that even with HUNT, when fired upon, the unit will hit the dirt, but can still be fired on and often takes casualties. It's safer to use a HIDE command at the same time. But, since that means the recon unit won't be able to see anything, you need another unit a few meters behind it to (hopefully) actually spot where the fire is coming from.

  3. Jason: I understand how to move a unit to the back wall of a building (away from a windowed wall) with a covered arc that faces the non-windowed wall direction. However, to have them turn and shoot back out of the window, one has to remove the arc, or rotate it back to the window. As soon as one does that, (and there is an enemy visible through the window) I find that units will rush to the windowed wall to shoot.

    How do you manage to keep em keyholed at the back wall?

  4. That looks like a good result sburke... altho still about 25% German casualties.

    I hope that if the designer makes any improvements to the scenario, that the length of 4 hours is not changed. One of the most fun challenges is how to accomplish the objectives with fewer friendly casualties. I often find that impatience is the most deadly enemy. It's good to have a scenario that really does provide enuff time to be more careful.

    Congrats for finishing before me btw. Am looking forward to getting back to this when I get home next week.

    I hope other players try this scenario out as it's amongst my favorites - about the same scale as the final COURAGE AND FORTITUDE scenario which also had about a battalion of troops with a company plus of armor and tons of supporting units and arty (but one gets to play as the US).

  5. "The shocking thing was that it was offered as an option to the French at all."

    Of course we don't know what the US wanted in return. IIRC Britain paid a huge cost in gold, hi tech and loss of imperial possessions to get US support in WW2. The US was in the business of destroying the old empires in order to replace them.

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