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Erwin

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Posts posted by Erwin

  1. The main thing I enjoy about CMSF (and theoretically CMA altho' I haven't ever seen any large CMA maps) is the much larger maps on average than CMBN and CMFI.

    However, I am never sure what to do in the first turns of a scenario on a large map when one starts with recon units (incl vehicles) and the main force "will arrive over the next 30+ minutes" as reinforcements.

    In RL, would one drive the recon vehicles down the road or across terrain until shot at? (In the game of course this is usually suicide. But, I suppose you get to draw fire and maybe figure out what it out there quickly.)

    Or, should one assume contact in imminent, thus dismount the recon vehicles and move cautiously forward on foot even though one could have a looong way to walk to contact.

    If contact is imminent, (and since one is the player of a scenario one knows this of course), then what is the purpose of the recon units? Would it not make more sense to wait 10-30mins for the main forces to arrive and keep the recon units someplace safe?

    However, if the sensible tactic is to wait for the main force, then why start with any recon units on the map at all? Why force players to sit repeatedly clicking GO, (if in WEGO), or letting the clock run out (if in RT)?

    Am curious as to how other players, esp those with RL experience would proceed in these situations.

  2. I saved and kept most of the Dinas scenarios as I played through em. I checked the previous scenario and all graphics and weapons were just fine. So, something weird happened when I started the new scenario a couple of years ago(!) Then forgot about it as CMBN and CMFI came out. But, I have a real hankering for CMSF these days, so have been going back to it to complete half finished campaigns.

    I wonder if a CMSF patch changed the version half way through and that caused anomalies. Anyhow, I sent you my e-mail via "private messages."

    Actually I can send you my file from the previous scenario (which I think I won). Maybe you can load it up and get to the Where Farmers Dare set-up turn and see if it looks ok to you(?)

    Thanks mate...

  3. Not sure about a $1000, but I'd be happy to pay several hundred $ to get a final version game with all families eg: all of East Front. Currently, there's a danger that we'll get bored with each incrementally improved module/family, so the next one just seems like more of the same and not nearly enough novelty to re-excite interest.

    And trying to mod several different games is a nuisance compared to CM1 when you used a preferred mod once and that was it... after that you could focus on playing.

  4. If some of the Italian footage of very close explosions were real (vs demo explosions just to make a lot of smoke) the cameraman would amost certainly be hit. In addition, there is an autonomic/physiological reaction that causes flinch and it's uncontrollable. All you have to do is look at modern combat video from more modern conflicts to see what combat photography looks like.

    Re-enacting beach landings was de rigeur. But it all cuts nicely together with RL footage.

  5. I am glad to hear it. The previous scenario worked fine for me. Something seems to have happened between the end of that and the start of "Where Farmers Dare."

    Since so many of their weapons are missing, I don't think I can continue and just don't know what to do.

    Any chance you could send me your set-up file? Maybe mine has gotten corrupted

  6. Your rant has inspired me to rant:

    It really is a new world where (some/most?) younger folks have a desperate need for constant contact with someone else they can label a "friend" even tho' there is actual no connection other than the most superficial electronic transaction. Now there is also a push to make all financial transactions electronic via your cell phone or similar - so no money, everything deducted direct from your bank AC. (And we know how hard it can be to get your $ back from a bank where there has been an error or fraud that has nothing to do with you.)

    Feels like we are in the middle of a disaster sci-fi story. Anyone who's worked on DoD-related projects knows these systems are not secure, that they are being hacked all the time (altho' never admitted), and that one day the stockmarket, or the power grid or food supply or somesuch will be hacked big time and this paperless world will crash. I dread to think how the Facebook generation and their ilk will cope.

    In the meanwhile, we have new versions of smartphones every few months requiring new skillsets... My wife just got a Samsung III and has barely any idea how to use it except for the basics. I still have a voice only "old" phone. I hate texting. Seems to take far longer to get actual useful info across than just calling someone.

    And I liked getting Netflix DVD's in the mail. Now I have to d/l to my computer, run an HDMI cable from my computer to the TV and only then get to watch a friggin' movie(!)

    All this new communications stuff seems aimed at kids who want to secretly chat in class, and moron level execs who can text while in some inconsequential meeting.

  7. I took another look at the saved "Where Farmers Dare" scenario from the "Road to Dinas" campaign and realized that only the FO was armed properly with 3 AK's. All of the other inf units were armed with one or two (only) western small arms weapons, like Minimi's or M4's or somesuch etc. The rest of each of the squad or teams had no weapons at all!

    Totally bizarre... Anyone played this scenario and can confirm this isn't a bug in the campaign itself?

  8. It used to be one needed a teenager to explain technology to us oldsters, then it was 12 year olds, next week it will be 8 year olds...

    I mean, who the f*** gives a sh** about facebook and/or the ability to tell people in real time what stupid nonsense you are doing every ruddy second? Can't believe I have transformed from a high-tech worker considered pretty cutting edge to a fuddy duddy in the space of a decade or two... :(

  9. Yes, AI is THE hardest thing to program. Untold millions/billions have been spent on it over the last decades, and the result... The game market is saturated with a plethora of multiplayer shooters... cos online muliplayer doesn't need much if any AI at all.

    The AI required for a wargame like CM compared to the AI for chess, is comparing the AI for Tic Tac Toe vs Chess. There are gazillions more possibilities in a wargame than in a relatively "simple" game like chess. I bet most us could kick Kasparov's butt at CM!

    I think the CM2 AI is better than CM1 - at least I still find playing CM2 games vs the AI quite challenging enough. But, then it may also be the greater complexity and detail that makes CM2 harder than CM1.

    However, I have also found my style of play has changed - largely thanks to the casualty averse character of CMSF. In CM1 one rarely worried about casualties and fighting to the last man/machine. But, CMSF forced us to learn a completely different style of play where high casualties almost always resulted in ignominious defeat.

    People tell me that WW2 combat was much more bloody and high casualties were common. However, I still enjoy playing CMBN and CMFI as if I were playing with the same concern for casualties one needed in CMSF. If you play to avoid high casualties (eg <10%) the CM2 AI is quite hard enough.

  10. Have been stuck for over two years(!) at the start of the Red vs Red "Road to Dinas" campaign - the "WHERE FARMERS DARE" mission (11?). I really want to finally complete this campaign as it is xnt.

    Despite removing my entire Z folder, the at-start Red units have still got US/Nato weapons. So, this appears to be a game issue, not a conflict with any mods. Some of the units like the MG teams don't seem to have any weapons at all. Not ony do they not appear in the weapons windows, the units themselves are empty-handed.

    I have never experienced anything like this in any other of this campaign's missions, nor in any other CMSF scenario or campaign.

    Any suggestions gratefully received.

  11. The giveaway is that the cameraman is often shooting from a higher position than the prone soldiers who are "sheltering from explosions" just a few feet away from the cameraman and the cameraman never flinches. We see no camera jerkiness/shakiness whatsoever. It's always possible there is some actuality footage edited in, but this sequence is, at least mostly, staged.

  12. It was all so bloody long ago... way before CMFI, so maybe a year ago or so.

    I can't even remember the scenario or campaign I was playing. But, I definitely recall that there was a very informative discussion about which units can "see"/TARGET" a bit further into terrain than other units. It didn't have anything to do with binos. Just that certain units had this enhanced ability for playability issues (I would suspect).

    No worries... I am sure the situation will come up again, and I hope I remember to do experiments then.

  13. You can't have enuff grubbiness and dirt from pics of combat troops I have seen.

    I had no idea you were doing uniforms as the stock CMFI ones are pretty good. It's astonishing how you have made them "pop" with detail even more.

    (Are there battle-weathered/exhausted face skin mods for CMFI like someone made for CMBN?)

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