Erwin
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Posts posted by Erwin
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Looking forward to it, Dennis.
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Wonder how many of those we would build for the cost of just one M1 tank?! Like the old gamey "jeep armada" trick. Well, if it works in a simulation like CM, then surely...
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thanks for the explanation...
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Re alternative CMSF topics, am still hoping a designer might consider Egypt and/or Syria Civil War scenarios/campaigns.... esp since we already have a good Libyan Campaign available.
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FYI: I tried out the mod in a scenario with aufklarungs units which I thought would mean "recon" but the auf's were ID'd as regular inf rather than recon.
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umlaut: Am delighted to playtest vs AI... Maybe H2H if my arm is twisted (real hard)...
I'll try First Clash. Thanks George...
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Ok... sounds good to me and my crack core loyalist troops.
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Your website is fascinating ww2steel. Really impressive welding/metal working abilities and also pilot credentials(!) And all that work on CM stats - really impressive Hungarian tanks book. Hope things are working out for you better these days.
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A pleasure to read something so well written and clear. Altho', what are "sangars"?
Presumably certain, if not all, buildings have a penalty cost for damage to penalize destruction of civ property?
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It's a great little tank. Wish there were more scenarios in which they could shine.
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AFAIK it's only available as a campaign.
What I like about playing vs the AI is attempting minimal casualties. I am halfway thru mission three, and so far I have only lost about 3 guys from my core forces. (More from the non-core, but I guess they are set up to be more like cannon fodder and I am a bit more careless with them.) Am also enjoying the large maps so flanking maneuvers can be made.
Nonetheless I have made an effort to lead with the Crack core recon guys so they get the most dangerous assignments (along with the Mercenaries) while using the non-core militia and mech forces as fire support and to hold/defend Victory locations.
Was hoping to get some RL tactics hints re how Syria/Libya CO's would handle this sort of strange force mixture, and it's disapponting that no one seems to know.
The BMP 3's and Shilka's rock! And next mission #4 offers the first use of a TURMS T72.
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Hopefully, it will give CMSF a whole new base of users. Have been enjoying CMSF again.
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Have "rediscovered" CMSF and have been playing that a lot more than WW2. (Curently playing the Libyan campaign which I highly recommend.)
Looking forward to your campaign. Sounds like interesting units and situation.
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This one will be MUCH appreciated. The horizon aint half bad either.
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And am still suprised that we don't have any interest in an Egyptian Civil War scenario given current events. The fact that the Egyptians have M1's and presumably other US equipment would make it a fascinating situation.
(Presumably the Syrian terrain etc of CMSF would be similar.)
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Man... I am really surprised that it appears that only Charles and I have played this campaign.
I'm halfway thru mission #2 and it's very good. The mix on units is very interesting and different from any other CMSF scenario or campaign I have ever played.
And I thought there would be at least a few people who would have the answers to some tactics questions.
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Looks very interesting. Will this be a map (only), or a scenario?
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And speaking re RANGER, it appears it's being developed as a computer game now:
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I enjoyed Omega Games boardgame "Ranger" which simulated patrolling in Jungle-type terrain (and I recommend checking it out if you haven't already).
Perhaps Pacific Theater is more suited for FPS since the perception is that it's nearly all point blank combat in dense jungle and you really want to be able to see through the eyes of the troops on the ground to a greater extent than one currently can in CM2.
Secondly, it's also mostly infantry and small unit combat and not every CM fan is interested in that.
Thirdly the game would have to simulate tiger traps, tunnels, a better ambush model, and for Vietnam, Claymores etc. Also, Vietnam was not about military ops but political-social maneuvering. The game would have to show how you can win all the battles and lose the war.
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Do Aris' uniforms also work in CMBN?
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I agree that formations are not the priority, but my point re the PITA in making 180 degree arcs in several different directions still stands - it's not something you can do swiftly.
And the thing is that making 180 degree arcs seems like such a simple add-on feature.
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As you may know I have a thing about overly bright/new looking insignia. But, if you dull/dirty em and the uniforms up a bit, your mod is pretty good and releasable.
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Can't wait to try em out and compare with the "olde worlde" WW2 type icons. Thanks Aris.
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Jon: Forgive my ignorance re modding, but in the example I gave, you could simply deprive the main gun of ammo.
I know a tank can't carry passengers (dammit, dammit!) but I thought it would at least make a decent bunker. And you never know, east front CM2 may allow for passengers (dear god on high I hope so... along with flamethrowers).
Question on an old issue - out of memory
in Combat Mission Battle for Normandy
Posted
The only visual problem I see in any of my CM2 games is when I have a large scenario and units are moving (they move a bit jerkily).
I have 64 bit Win 7 and 6GB Ram. Would this <bcdedit /set IncreaseUserVA 3072> help my system performance or have no effect?
Thanks...