<BLOCKQUOTE>quote:</font><HR>Originally posted by Soddball:
One thing I have found useful when conducting defence against an assault is, where possible, to retain small groups of strike forces to allow you to harry the defender and force him down a corridor of your choosing.
In a 5000pt combined arms battle, this might be groups including TD, AC, a platoon of infantry in HT's - that kind of fast-moving mix.
Any input?
PS - On bigger battles - a dozen sharpshooters well forward of your defences, in foxholes in woods, can upset infantry and button tanks.<HR></BLOCKQUOTE>
Excellent stuff, I'll keep that in mind for our next battle.
I tend to prefer the defensive myself where I get my forces concentrated in and around key positions on the battlefield rather than a line defence. Yes it may allow for outflanking but it allows for a bit more flexibility with the numbers you have and perhaps allows for counterattacks or plugging of key points in the defence.
Perhaps there should be differences in terms of the defensive battles that you can have. Ones for when you are part of a rearguard in a hurried retreat or ones where you have fallen back on prepared defences. This could then determine on what obstacles can be prepared and perhaps whether the defender can view the battlefield before picking their units (of course if they picked that in the options).