Soddball
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Everything posted by Soddball
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:mad: :mad: SCATMUNCHER! :mad: :mad: I have sent your turn to you so that I can kick your saggy, gnome-shaped arse. Learn to fear the power of The Brood and the Cheery Waffle! You stink! GARHAGRAHGRHAHRAHARAHGRAhgARH!!!! Let all know I do this for the honour of The Brood, and the crushing of the evil gnome from the Pegs Challenge will clear our way to universal domination! :mad: I plan to keep detailed AAR records of this one, and I hope Seanpoochie will too, so that this clash of the Tits will be remembered in posteriors! :mad: GRHARAHARHARAHRGARAGAARRRGHGH!!!! :mad:
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Alllllllrighty you MAGGOTS! Why is it that of the five setups I sent out, only two of you stinking whores replied?! Why is it also that one of you - Snackmagnet - sent it in some wierd forn format? Genius software though the PBEM helper undoubtedly is, I don't use it because I'M NOT THICK AS PIG**** LIKE THE REST OF YOU MONGS!!! :mad: :mad: :mad: :mad: [ December 10, 2003, 04:49 AM: Message edited by: Soddball ]
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Rune, me ole soapdish, me ole chumwizzler, I am due to smack the worthless Scanmunchai in a PBEM to prove the superiority of The Brood over that mongoloidal scrotum-lapping party in the cesspool. Is there any chance of you churning up something rancidly awfully spiteful and foul for our grudge match? It'd be much appreciatifiedicatidon. :mad: :mad:
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Hey! What happened to my factory?
Soddball replied to Derfel's topic in Combat Mission: Afrika Korps
I wonder if there's a limit to the number of tiles included in the game and that's why we don't see the factory - it's been replaced by those town houses on pavement (which are great, by the way). However, I too would have liked to have seen the factories remain, along with the 'steppe' (renamed to something else of course) because it helped to break up the monotony of the rolling grassland in scenarios. -
Panzerschreck/Bazooka Bug still present
Soddball replied to MAsta_KFC's topic in Combat Mission: Afrika Korps
IIRC, the problem is that the blast from one of those weapons is enough to knock a man flat and make his ears bleed. Confinement of any kind (roof, walls) might be enough to kill him. I don't know what kind of walls you have where you live, but I don't imagine that pounding holes with a sledgehammer as you're rushing forward to take a quick zook at a passing Panzer is going to be a viable option. If the blast from these things is as bad as the users say it was, I think we should be seeing major suppression from the users whilst inside buildings and the blast should affect other units inside that building (assuming it's not a huge heavy 20m long building, obviously). -
A once proud and well-spoken English gentleman, has been reduced to this by the attention and flattery that has been so cleverly foisted upon him by certain Ladies of the Pool. By attacking the CWT's weakest link, they have demonstrated the pure evil and vileness that can only come from the mind of a woman. I know what you're thinking: But Jim, Soddball always babbled incoherently! To this I reply: Hmmmm.....Good point! </font>
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Axe0000001000000001 should read this sentence to learn the difference: The postman threw your copy of CM:AK in the bin instead of through your letterbox. You have no game to survive make your time. You are on the way to distraction. :mad: :mad: :mad: ALL YOUR GAME ARE BELONG TO UPS. :mad: :mad: :mad:
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I keep forgetting to play this game I'm getting stuck into the scenario editor in a way I never thought possible. :mad: :mad: I've started on a maximum size campaign in Italy, 1944. I have spent around 8 hours on the map so far, and I've finished about 8% of it. at 8km x 3.5km, it's a monster. The bits I've done look the dog's bollocks. I reckon I'll be pushing 50,000 points when it's finished and it's 15 battles at 40 turns apiece. :mad: :mad: I've also made a start on some tutorial scenarios and have begun to redevelop the delightful Inferno for CM:AK. So, turns and setups out when I get round to it. :mad: :mad: Tossbuckets.
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Now you've seen the game what do you want modded first?
Soddball replied to MikeyD's topic in Combat Mission: Afrika Korps
The 'high hedge' bocage equivalent. It looks hideous.