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Agua

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Posts posted by Agua

  1. Have you tried the LOS tool all over the building, particularly around the top of the building?

    Somewhere in the original CMBO manual I *think* there is a comment that buidlings can be surrounded by abstracted impediments to LOS such as trees, hedges, which aren't graphically displayed. If you wiggle around the visible portion of the building, you might be able to find clear LOS. I assume it works the same in CMBB.

    Also, I've got a broke-a$$ video card at work and the screen shot is damned near black, so I'm assuming it's not a night time scenario.

  2. Try a search on the "Scenario Talk" forum. PS - when you discuss any details of a scenario, you need to try to separate those details from the rest of your message with a "spoiler" warning - like this:

    *Spoiler*

    [

    [

    [

    [

    [

    [

    [

    [

    [

    [

    [

    [

    [

    That way, people who haven't played the scenario won't inadvertantly learn anything about the setup or forces they'll face.

  3. I don't design scenarios. I've been involved in playtesting quite a few though. There is really an "art" to it. I've seen a slight change in the placement of a flag, or the addition of another minor flag, which would appear meaningless to the overall goal of the mission for the player, make a huge difference in what the a/i will do. These vet designers here have really developed a super specialized set of skills.

  4. The more "gamey" trick (and if I don't tell you, you'll run into it eventually), is when someone runs an AT team out into the open, with no nope of it actually sucessfully eliminating your tank, for the sake of triggering the CMBO borg spotting AT team fixation (once any unit spots the AT team, all units within LOS fire upon it). While your tank is busy plugging away at the AT team (which is already being fired upon by a half dozen other units), the opponent rolls a tank out from a direction far from the AT team so as to engage your tank while it has it's turret turned. This is not to say that sending a lone AT team out in desparation is gamey: you'll know the "gamey" application when you see it. Resist the temptation, though; a bad reputation travels quickly, and quietly, among players.

  5. The deal is that the rounds which fall in one turn, but have not yet begun emitting smoke, are somehow lost track of by the start of the next turn (or that's my understanding of it). If there is breeze blowing, it dissipates the smoke still existing from the previous turn, and since it failed to keep track of the rounds which had not yet begun emitting in the previous round, you lose the coverage from those rounds and only gain the coverage from the smoke which falls during the current round. Repeat.

    The experience which reminded me of it last night was that I had a nice cover of smoke forming by about second # 45. I had my StuG IIIs paused to move from behind a forest on second # 50. By second # 15 of the following turn, the breeze had caused the smoke remaining from the previous round to dissipate, the rounds which had fallen in the previous turn but had not begun emitting were lost, and I was bare butt exposed crossing a clearing until until around second #45 - 50 of that turn.

    [ December 21, 2002, 10:13 PM: Message edited by: Agua ]

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