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Posts posted by Agua
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When the game is released for download, is it best to delete demo, or will the full game just overlay the demo with no problems.
If the past is any indication, the full game will install to a different folder.
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I can definitely confirm that there will be no release today. It would have been nice, agreed, and we have been shooting for a friday release for some time, but we want to take the extra days over the weekend to digest the demo first, and make sure everything is prepared just right for the release.
Well, gives time to savor the demo. Plenty to do in there.
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Looking forward to that as well. Are there going to be Sherman 105s in CMBN for VoT?I impatiently wait the full game and for someone to make the CMBN version of 'Valley of Trouble' and 'Chance Encounter'.[Edited to include the following:] TOE says YUP!
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Im going to try the German side next time and see if I can defend vs the AI. I have to say the AI is freaking awesome right now. Flanking and cover fire... well done.
Don't waste your time. I tried it and apparently there's no script for US attack. I surrendered after 10-15 minutes of not even a sound contact and upon map review, saw they weren't going anywhere.
Sorry for the "spoiler", but there'd be more groans from playing as Germans waiting for 45 minutes.
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There was a thread Franko started back in late April wherein he commented that it would help folks plan for taking time off if there was a rough idea of when the release was coming. Steve said "[w]hen the demo comes out the game should be right behind it. That will give you a warning shot across the bow, so to speak."
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Nice.... Good Mission, very fun. I preped up the middle area... to rattle or destroy some most likely positions down the middle, then I used smoke. 1.zug up the middle like you... then 2.zug.. using them in bounding... lots of firepower right down the middle. I did a recon to the right...not a good area. used all PSW with their 20mm and HMG's in overwatch. Total Victory! Cant wait to see the results here.
Same approach up the middle here. Expended all the 105 arty on the little village pre start barrage, rushed the two infantry platoons up the middle to the edge of the orchard while that was going on. HMGs on the flanks took opportunity fire as the US started getting a little uncomfortable with the fire coming down. Met contact at the far end of the orchard then ordered linear barrage from 81mm. and brought the PSWs up to suppress. By that time, the defenders were pretty well beat down. Assaulted a couple squads at a time into the hedgerow with perimeter security, then pretty much walked into the village. Panthers sat in overwatch, hull down, back on the hill. Lost 3 marders and 3 PSW to the 57mm AT and US TDs. By the time the village was taken and secured, HMGs had nothing to shoot at so sent them over to the crossroad hedgerows to set up. 81mm mortars had expended their rounds so sent them, their HQ and ammo team to the bridge with my remaining PSW dispatched from the village for overwatch.
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I probably played 500+ tcp/ip MP in CMx1 but haven't even played period since 2006 when life changes sort of directed other things for me to be focused on. Got my arse handed to me regularly, but kept coming back for more.
So we-go tcp/ip is gone? What is it now, RT?
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Would be great if it released, oh ... TODAY for DL.
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Hiram, u old SOB.
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Total US Victory with 6+ minutes remaining.
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Ok, got in from work and had time to finish Road to Berlin, and WOW!! Infantry pathfinding and infantry squad level tactical a/i AI is just WOW.
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Just got to say, damn that's a nice rig you've put together ParaB.
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Damned, that AP had to hurt.
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Graphics and animation are damned near stunning guys.
It runs surprisingly well in realtime on my 8 year old 2.2G P4 with everything cranked max, AA, AntF, except resolution I've reduced to 1200 x 1024 (laggy on high res levels).
As I've had to grab a few minutes here and there, I'm only 6 minutes into the Road to Berlin scenario and have just received first fire on a Sherman (and not a clue where it came from), but so far it is meeting all heightened standards your customer base has come to expect from BFC. I have absolutely no doubt that a fuller experience with the game will leave me with the same impression.
A++++
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Yeah, I picked up SF a couple weeks back to familiarize myself with CMBN. Anticipating controls similar to CMx1, I was frustrated until I sat down with the manual and read the control & unit info portions then toyed around with those in game. It became much, much more enjoyable. There's still a LOT more info provided than I'm able to presently digest, but that's rich nature of CM which gives it staying power as you learn it.
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We're going to see if there's something we can do (quickly) about the corrupted link.
Steve
Will this be very (x4) soon, or just very (x3) soon?
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HAHA... BFC was waiting for me to call it a night. I "sign off" then the demo pops up 20 minutes later. Coincidence? I think not.
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Okay, headed to bed. Maybe it'll be here in the mornin'.
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Bet its ready to go and uploaded, they're just having to proof the e-mail announcing it.
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Well, I'm not motivated to reinstall a few games to see if I can run it down, so I'll go with your suggestion.
[Edited to include the following:] Very similar - from around :40 forward
But you're correct. That theme repeats through various stylings in SH IV. Similarly here:
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Miss France. Must have been it.
Seriously, it was on something else. Maybe some iteration of Ghost Recon.
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hahaha.... well, its been around on some other game too, but can't place what it was.
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What's the music on the CMBN portion of the clip from? Silent Hunter III or IV?
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Talonsoft's West Front. I also picked up Rising Sun, as I really like the Pacific Theater. I hear there are no plans for a PT based Combat Mission game though.
Same. CC series before I stumbled across the CM Demo. Somebody has got to do VoT & CE
Video of how I beat the demo
in Combat Mission Battle for Normandy
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If that was blind, first try, very very nicely done.