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Posts
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Posts posted by Agua
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Last night I called in some Wiley Pete nearby to screen my troop movements. The HQ panics under some fire and runs towards the target area. Rounds start dropping, phosphorus burns the pixeltruppen's lungs, and the HQ breaks. Now the scatter is so bad, the other squads in the platoon start to get affected, and immobilize.
Simple things become the hardest in the midst of war...
Preparatory to an assault of mine last night, my WP spotting rounds took out the better part of 2 squads.
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I was going to say it doesn't sound like it includes any elements which aren't in the PdH map, so it should probably be doable.
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Thanks George!
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George, I want a copy of that manual as well.
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ya like that.
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Battlefront/Combat Mission Battle for Normandy/Game Files/Scenarios
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I've ordered a heavy 4 gun bombardment of off map arty on woods containing multi AT guns when I have to adjust the mission - guns run out of ammo before the adjustment occurs.
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I had been choosing personnel against, well, personnel, and using general against buildings. It was just one scenario, mind you, but AT guns beside a trench filled with MG were not getting knocked out with personnel, so I started using general on AT guns as well as infantry in trenches. It seems to work. Again, it was one scenario and one turn, but I figured better safe than sorry.
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Hopefully some Whirblewinds too
And an array of flak guns.
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Bil, would you consider increasing the brightness of the rank insignias a little? Unless the samples you've posted here are just off a little, by comparison to the shots posted of the stock game graphics, your's are a little dark and my eyes have enough trouble reading all the info on the panels as it is.
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In your scenario and campaign folders. Battlefront/Combat Mission Battle for Normandy/Game Files/Scenarios (or Campaigns)
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Hmmm.... I'm destroying everything with 81s: PSWs, 251s, mk ivs, stugs, and they just sit there. I'm torn between making an FO hunt 'em down exercise out of it or putting my troops in the fight.
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Vehicles will back up if they perceive a ground threat. How about some sort of self preservation for mortar / artillery within X feet? Everything I've observed is they just sit there while you pound the hell out of em.
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OOOOOOOOOOoooooooooooooo Likey those, thanks!
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Cool. It happens.
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Y'all, please try and put "spoiler" or something in the thread title or early on in the post.
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Looks like Chance Encounter. Just don't remember a river.
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battlefront/combat mission battle for normandy/game files/scenarios
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Dude, I just finished a medium QB map with slight rolls, mostly clear terrain, farmland and water with a town in the center, RR tracks and portions with double rowed bocage. That thing was AWESOME. All KINDS of little nooks and keyhole spots to slowly advance.
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Yeah, I'd like to hear this too. How do you guys feel after realizing the pinnacle of puter wargaming - What? 14-15 years in the making to deliver the ultimate WW2 wargame?
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I'll keep that in mind. I know I downloaded CMSF about 3 weeks back and had a puter crash on one machine that I never have gotten straightened out. I know I reformatted and installed the same version of XP at least 3 times with as many installations of CMSF on that machine.
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Having played CMSF for two weeks, no. I get a lot of those guys killed too.
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Was surprised to get my arse handed to me by AI on defense in a QB last night. Sent scouts team out which located a panther. Swung 3 sherms around the map to slip up on it from behind for rear / flank shots. By the time I got to the planned location, the panther had moved about 300 meters and turned around facing the spot where I intended to come out of the clearing. Roast.
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We don't want the BFC crew dying of boredom for lack of things to fix, now do we?
Michael
They need to fix! or do somefink!
If you haven't played the Devilss Descent Campaign ... DO SO!
in Combat Mission Battle for Normandy
Posted
Starting 4th mission enjoying it so far. It's not particularly difficult (so far), but the accompanying narrative is immersive, and the force size is very manageable. Very enjoyable.