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Agua

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Posts posted by Agua

  1. I can't remember showing my Dad CMBO, which is odd.  He used to play PanzerBlitz with me when I was a child.  I remember showing him the old Campaign Series Rising Sun title.  I know he played around at least a little with close combat on an old computer of mine I gave him shortly before he died.  Now that I typed this out, my memory has been jogged and I'm pretty sure I showed it to him along with a bunch of other games on the computer I gave him.  I think he sort of just picked up close combat from there rather than CM.  Never asked him why.  If I had to guess, simpler game.

    He didn't take offense to portrayal of his generation in war games.

  2. 6 hours ago, James Cobb said:

     

    http://www.wargamer.com/reviews/review-combat-mission-final-blitzkrieg/

    From your review:

    Replay value is great with an easy Quick Battle generator, a powerful editor, hotseat/Internet/PBEM play and five levels of difficulty. Each level enhances AI cunning which is pretty good even at lower levels.

    I don't believe the comment concerning the AI is accurate.  My understanding is that the AI's "decisions" are the same at all difficulty levels.  The difference between the levels is the amount of information available to the player and the delay associated with certain actions such as spotting.

  3. 42 minutes ago, MikeyD said:

    I recall an ancient CMSF conversation on this. This isn't 'really' happening, its a graphics affect of WeGo replay. The same thing played Realtime you wouldn't see this. Realtime and WeGo maths and trajectories and results are exactly the same, its just the replay graphics that can get a bit out of sync.

    No, it happened to me in real time play on the second mission, and my troops were definitely getting whacked by it.

  4. 28 minutes ago, poesel said:

     

    You are sure they fire through the bunker? There is also trench to the right in the background. You could receive fire from there, too.

    I had this experience as well.  Tracer fire was coming through the side of the bunker.  I was like WTF?!

    BTW, this is one tough nut.  I have restarted and saved I don't know how many times.  After clearing the hotel and approaching the pillbox from the right, I just get beaten back.  I've tried using every unit's smoke simultaneously to create a large cloud, and still just get beaten down by the Germans in the trench on the opposite side of the tracks.

     

  5. The units are engineers and they're better at finding the mines anyway.  I gave them hunt orders and they found them without detonating.   Didn't split the squads.   I play RT so I cancelled the hunt order when they discovered them and issued a "mark mines" order.

    Edited to add: once I breached the wire, I gave one squad a slow order with a face towards the corner of the building then had them pop smoke.  After the smoke spread, I ran them up to breach the wall as you did, then quick ordered the remainder of the platoon into the building through the breach.  Pathing, yeah it can be frustrating, so the remaining  squad and platoon leader were ordered to the breach and a subsequent order into the building.  Again, I play RT so I don't know how well all of the above would work in wego.

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