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Pete Wenman

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  1. Upvote
    Pete Wenman got a reaction from GhostRider3/3 in Blunting the Spear Campaign discussion "spoliers"   
    Ghostrider - good to read you are enjoying this. As Skwabie states there is a 6th mission already in the campaign - I'm not sure how you will have missed it.
     
    I made the large master map for missions 1-5 as well as then making the first two missions.
     
    I must admit they were challenging missions to make, given the need for them to be enjoyable and yet challenging for a wide range of players. The additional requirement to ensure that some Red Army forces exited the maps in good order was particularly tricky to get right. In the end I got it working pretty well for armour, but the infantry units stand little chance in getting off the map given the distance to be covered and open nature of the maps.
     
    I think it's fair to say that of all the missions I've made to date only one mission was harder to get right than these two, and that's in Black Sea so you'll have to wait for that one. 
     
    Deep Spoilers
    Both M1 and M2 have 19 x T-34 in play together with the 2 ATG on each map. These are different units and so in these two missions both are at full strength. To kill 13 and 17 of these respectively is probably as close to perfect as you can get, given some units start to move off map very early in proceedings, allowing for trigger placement and attacker options.
     
    Most comments on these two missions are regarding how tough they are, so if nothing else you show it can be done with minor German losses - a good result.
     
    P
  2. Upvote
    Pete Wenman reacted to c3k in Win a FREE copy of CMBS!!!   
    The WINDOW has Closed.
     
    The horse has fled the barn.
     
    Elvis has left the building.
     
    Many warnings had been posted...now there are some here.
     
    The early bird has been wormed.
     
    Many try, one will succeed.
     
     
    NOW WE WAIT. NO MORE ENTRIES WILL BE ALLOWED. The deadline has passed.
     
     
    (Mod: pin this…thanks.)
     
     
     
     
     
    Would you like a free copy of CMBS? If not, then leave. Otherwise, read on…
     
    I’m doing this on my own, so it’s my rules. If you don’t like it, don’t gripe at BFC. They have nothing to do with this.
     
    If your guess for the release date is the closest to the actual date, I’ll send you a freshly purchased activation code.  It’ll be up to you to download the game.
     
    Here’s how it will work:
    1. Enter your guess in the format DDMMYYYY.  In BOLD. Like thus, for July 4th, 1776: 04071776. Make it stick out on its own. If I can’t find it, you lose. Yeah, my rules.
     
    Remember, day, month, year: DDMMYYYY. Don’t screw it up. No second entries, no edits. See below.
     
    2. You can only make ONE entry in this thread. A second entry eliminates you from consideration.
    EDITED: Rule 2 is hereby amended. Since ChrisND has officially announced a change to the expected release date, all initial entries made PRIOR to 0800 on 19122014 can be changed by making ANOTHER entry. See http://community.battlefront.com/topic/117124-win-a-free-copy-of-cmbs/?p=1563829
     
    (Nothing in rule two prevents additional POSTINGS. Only additional entries are prohibited...as amended above.)
     
     
     
    3. Any EDITS to your post eliminates you. Because.
     
    4. In case of a tie on the date, I’ll pick the winner. If you put the time, in 24 hour format, I’ll use that as a tie breaker. Closest wins. (6:17 p.m. would be 1817.) If you’re closest, but not in 24 hour military format, you lose! I’ll go to the next guy. Attention to detail matters. If you don’t put in any time, but someone else puts it in, he’ll win, no matter how far from the actual time his guess was.
     
     
    5. What will I use for the release date and time? Whatever I want. But, I’ll probably use the date and time of the OFFICIAL ANNOUNCEMENT on the forum. It’ll be in my time zone, US Eastern. Use New York, NY, if you need to look it up.
     
    If I see 6:17 p.m., July 4th, 1776, then I don’t care what time it was in YOUR country. It will be 6:17 p.m. USA baby, USA.
     
    Don’t go claiming your 2117 time was in Lisbon, so you really meant 1617 my time.
     
    Remember, the official date and time will be whatever I say it is.
     
    6. You must include a bit more than just a date and a time. You must tell me why YOU deserve it MORE  than the bloke who posted just ahead of you. The only exception is the first poster: he must merely extol his own virtues. If you ignore this requirement, I will laugh as I eliminate you.
     
    7. If you include a long, sad story of why you deserve a free game, no matter how inaccurate your guess, the corner of my mouth will twitch upwards, and I’ll eliminate you. Whiners can’t be winners. Learn it, live it.
     
    8. Finally, the twist: having been given the activation code, you will be ON THE HOOK. I will contact you and you will HAVE TO engage in a public battle with me. It will be a public AAR. It will be a fast, bloody, GLORIOUS battle. I will pick all the parameters. If the thought of a public AAR frightens you, don’t enter. We’ll do it a couple of weeks later. So you can practice. Practice…losing!
     
    9. I can change any of the rules at any time. It’s my money.
     
    10. If you get the closest date and time and I don’t give it to you, it’s because sometimes life isn’t fair. Embrace the suck.
     
    11. I’ll use the PM function on this forum to communicate with the winner. If I don’t get a reply in whatever time span I determine is sufficient, the winner will become a loser, and the top loser will become a winner. And so it will go, down the line.
     
     
    As in all things, there is fine print. See point 9.
     
    Ken out.
  3. Upvote
    Pete Wenman got a reaction from Skwabie in Blunting the Spear Campaign discussion "spoliers"   
    Ghostrider - good to read you are enjoying this. As Skwabie states there is a 6th mission already in the campaign - I'm not sure how you will have missed it.
     
    I made the large master map for missions 1-5 as well as then making the first two missions.
     
    I must admit they were challenging missions to make, given the need for them to be enjoyable and yet challenging for a wide range of players. The additional requirement to ensure that some Red Army forces exited the maps in good order was particularly tricky to get right. In the end I got it working pretty well for armour, but the infantry units stand little chance in getting off the map given the distance to be covered and open nature of the maps.
     
    I think it's fair to say that of all the missions I've made to date only one mission was harder to get right than these two, and that's in Black Sea so you'll have to wait for that one. 
     
    Deep Spoilers
    Both M1 and M2 have 19 x T-34 in play together with the 2 ATG on each map. These are different units and so in these two missions both are at full strength. To kill 13 and 17 of these respectively is probably as close to perfect as you can get, given some units start to move off map very early in proceedings, allowing for trigger placement and attacker options.
     
    Most comments on these two missions are regarding how tough they are, so if nothing else you show it can be done with minor German losses - a good result.
     
    P
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