Clubfoot
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Everything posted by Clubfoot
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Fellas, To keep up with DFDR's progress, occasionally point your mouse toward Manx's mighty fine site: http://www.combatmissions.co.uk And Colonel Klotz's super-spiffy ASL to CM map conversion site: http://w1.312.telia.com/~u31213280/index.htm There is a small promotional area for the mod on both sites with screens and info. Clubfoot.
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Manx, I might give it a whirl (after the mod is done, of course). Clubfoot.
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Support CM in GameAward on Gamesdomain!
Clubfoot replied to Ronf's topic in Combat Mission Archive #3 (2001)
done.(sorry. dbl. post) [This message has been edited by Clubfoot (edited 01-13-2001).] -
Support CM in GameAward on Gamesdomain!
Clubfoot replied to Ronf's topic in Combat Mission Archive #3 (2001)
Done. -
New Desert Campaign Screenshot!
Clubfoot replied to Manx's topic in Combat Mission Archive #3 (2001)
Maximus, A batch file would be grand! MikeT, whaddaya think? Clubfoot. -
New Desert Campaign Screenshot!
Clubfoot replied to Manx's topic in Combat Mission Archive #3 (2001)
Phil, The "authenticity" issue has been touched on by Mike T and myself previously. To clear things up, however, I'll give it a whirl again. There are indeed aspects of the game which we are powerless to change (as I think we'll all agree is NOT a bad thing). Hardcoded text, vehicle specs., particle effects and tracers. These game components are out of our reach and should be (if anyone here was involved with the I'76 community, you'll know what I mean)or your PBEM games would soon fill with sinister, chuckling preteens crashing about in hacked, supersonic King Tigers with Pratt&Whitney jet turbines and a bow mounted BFG. To this end, if one is to enjoy Desert Fox-Desert Rats, you'll have to exercise a jot of willful ignorance. Textures will try to approximate a different version of armor or different type of terrain, but the facts the game relates to you will not always exactly correspond to what you see. Palms are still "forest" in your interface window. Vehicle variants will not always be historically accurate. And so on ad nauseum. However, we did not see this as a good enough reason not to do the mod. I'm sure some people will enjoy it. I'm sure some won't. We will try to make it as accurate as possible, but there will have to be concessions weighing in on the side of "fun". Nijis: We'd love to see your photos. email them to MikeT or myself. Clubfoot. [This message has been edited by Clubfoot (edited 01-13-2001).] -
Dave, I believe Wild Bill Wilder has recreated this battle. It can be found at CMHQ scenario depot, although TGN's server buggering has made the depot admittedly lethargic. Another good place to look is the scenario section of Manx's site: http://www.combatmissions.co.uk Hope this helps! Clubfoot. (where's that borg?)
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New Desert Campaign Screenshot!
Clubfoot replied to Manx's topic in Combat Mission Archive #3 (2001)
All over the buildings, fellas. Clubfoot. -
Battle Depot - New Online Map Resource is Now Online
Clubfoot replied to ED's topic in Combat Mission Archive #4 (2002)
Looks great, Ed. Keep up the good work. Clubfoot. -
New Desert Campaign Screenshot!
Clubfoot replied to Manx's topic in Combat Mission Archive #3 (2001)
Commissar, The sand tiles simply replace open ground. Their effect on movement will, like before, depend upon the ground moisture settings used by a particular scenario's designer. Keep in mind, we can change nothing hard-coded (and wouldn't even try). i.e., when located in palms ar scattered palms, the interface display wil still read "located in: forest (or scattered trees)." If you want to hamper off-road vehicular movement, ground conditions would just be set to damp, wet, or what have you. This would give the desired effects of occasional bogs and immobility, alas the interface will still reflect the fact that the ground is "damp". I think most will find these discrepancies easy to ignore, though. MikeT and I hope so, anyway. Clubfoot. -
For a peak at some sandy goodness, turn your mouse to the Desert Fox-Desert Rats mod area at Manx's site: http://www.combatmissions.co.uk or the ASL-2-CM site: http://w1.312.telia.com/~u31213280/index.htm Clubfoot. [This message has been edited by Clubfoot (edited 01-12-2001).]
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More desert mod info at ASL for CM site
Clubfoot replied to MikeT's topic in Combat Mission Archive #3 (2001)
More! More! A little more info and new screenshot can be seen at Manx's most excellent site: http://www.combatmissions.co.uk Clubfoot. -
August Bank Holiday Updated..
Clubfoot replied to Franko's topic in Combat Mission Archive #4 (2002)
Franko, Alright. This was a blast before any changes. Rest assured I'll be running through it again (and again). Clubfoot. -
Alright, I've been following their journey on NPR. It's tough old birds from that generation that won the war, and apparently they just keep getting tougher. I understand the youngest member of the crew was 67?!? Clubfoot. [This message has been edited by Clubfoot (edited 01-11-2001).]
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Wonderful job, fellas. Calling in sick right about...NOW!! Clubfoot.
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Fighting breaks out in the desert!
Clubfoot replied to Gordon's topic in Combat Mission Archive #3 (2001)
Thanx for all the interest fellas, The graphics end of things are really moving at quite a clip at this point, and it seems most of the vehicles are complete as well. Italian units are planned for inclusion, but whether they are released initially will depend upon their stage of completion, I imagine. An added note to MikeT's comments on historical accuracy: It's true that there will be glaring flaws in the availability of vehicles that even a middling grog will be able to drive his deuce & 1/2 through. But trudge on through the anachronisms, and we think you'll see its merits regardless. Rolling on Sidi bou Zid with Hans von Luck's 21st panzer recon, or buzzing that Jerry supply column with Sterling's Elite LRDG units in MG jeeps, we hope it'll be fun for all. Clubfoot. -
Africa Campaign! - Is That An Oasis I see?
Clubfoot replied to Manx's topic in Combat Mission Archive #3 (2001)
Manx, I think the link they are referring to would be: http://www.combatmissions.co.uk/cmnews/desert.htm I think however, that Manx's intention is for you to use the main page link in his signature, namely: http://www.combatmissions.co.uk and from there, you can explore the site. It's got great content and is quite aesthetically pleasing, if I do say so myself. Clubfoot. [This message has been edited by Clubfoot (edited 01-09-2001).] -
Africa Campaign! - Is That An Oasis I see?
Clubfoot replied to Manx's topic in Combat Mission Archive #3 (2001)
vanity -bump- -
Where's the borg? Clubfoot.
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Scenario compatibility with v1.1 final.
Clubfoot replied to Clubfoot's topic in Combat Mission Archive #4 (2002)
Soon... very soon. Can't really give a definate answer as I am a mere cog. MikeT is administrating the mod. He prowls the forums as well, so keep an eye out. Clubfoot. -
I WANT WAR WITH JOHN HOUGH
Clubfoot replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
Is this guy still here? Inconceivable. Clubfoot. -
Poll: which FOW option are you using?
Clubfoot replied to Juardis's topic in Combat Mission Archive #3 (2001)
o.k. Ban this goofball, already. sheesh. -
Anywhere that works to download scenarios?
Clubfoot replied to BattlingBigBob's topic in Combat Mission Archive #3 (2001)
Bob, Try Manx's fine site: http://www.combatmissions.co.uk Clubfoot. -
Poll: which FOW option are you using?
Clubfoot replied to Juardis's topic in Combat Mission Archive #3 (2001)
It's absolutely incredible how many legitimate threads now become impromptu games of "Ban me, I'm quite the jackass." Please lock this miserable POS and ban Benny the homophobe. Clubfoot. -
COMBAT MISSIONS - "Skorzeny Scenario Pack" by Clubfoot"
Clubfoot replied to Manx's topic in Combat Mission Archive #4 (2002)
sorry. I feel quite obtuse. (shuffles away, staring at feet.) Clubfoot.