Jump to content

BloodyBucket

Members
  • Posts

    986
  • Joined

  • Last visited

Posts posted by BloodyBucket

  1. After giving some thought to the statements being issued by BFC akin to "CM1 had too many goodies, too long a playlife, and you had better get those idea out of your pointy little heads right now", I have decided I have two basic reactions to such rumblings.

    The first is one of agreement and understanding. From the economic/time investment model, I can see where they are coming from. The idea of getting several small meals spread out rather than the whole enchilada at once has some appeal, even if it means chasing the moths out of my billfold more frequently.

    The second is curiousity. How do they know that there won't be niche gamers who stick with one module and stay there? I never did buy anything but CM, as the Eastern Front and Afrika just didn't twirl my toes. Perhaps I'm one of the guys to blame for the whole module idea, as I was happy enough with CM not to be lured in to purchasing CMBB and CMAK.

    I'm trying to relate this whole module idea to what games I have recently been interested in. I bought all the IL-2 progeny, but not any third party add-ons. Call of Duty got me to buy CoD United Offensive.

    On the other hand, there are quite a few games that have had sequels and add-ons that have not gotten my consumer dollar vote. I liked Rome: Total War, but the upcoming Barbarian Invasions thingy doesn't seem like a must-have to me.

    What has BFC convinced that the CMx2 series of releases will have that potato chip goodness that says "I betcha can't buy just one"?

  2. CM has a nitty gritty tactical heart. Trying to transplant it to a Strat body strikes me as being kind of going against the games "soul".

    There are those who would enjoy the prospect of gaming out large Operational or Strategic situations with the CM level engine, but in a way, I think that is sort of akin to those old SPI "monster" games like War in the East (did I remember that correctly?) that probably got looked at a thousand times for every time they really got played.

    Super sizing the old CM Operations and spicing them up with a storyline, tracking the fate of squads and leaders, and perhaps random events sounds like it will produce a good arena for the tactical greatness of CMx2 to shine.

  3. I can still recall the first time I laid eyes on the CMBO demo, grappling with the unfamiliar interface and trying to understand all the funny colored lines. Then I pushed the "go" button, and in short order it dawned on me that this was no ordinary game. And the more it sunk in, the more excited I got. The "wow" factor clicked in, and in a big way.

    It wasn't the graphics, the interface or the any one detail. The scale, subject matter and the obvious philosophy that this game was serious in trying to be a simulation just blew me away. It was like tactical gamer's nirvana.

    Someone had designed the game that I had always thought that computers were created to deliver, the Holy Grail of tactical games that an old SPI/AH tactical board gamer had always dreamed of when computers first started to become gaming tools.

    Now CMx2 is on the horizon, and I'm confident that it will be a great game. What I'm less certain of is the "wow" factor.

    Will some of the bloom be off the rose merely because we have been spoiled by CM? Is there anything that CMx2 could offer that would simply knock your socks off, or should we be content with the fact that evolutionary has replaced revolutionary merely because there can't be another first experience like that first CM game?

  4. A small battle with a lot more detail could provide a satisfying "bit more" to sink my teeth in to. A company commander can have his hands just as full as an army commander.

    I think that there is a chance that CMx2 will provide for something more in the linked battle area than the current game, at least I hope so.

    I don't think you are in the minority at all when it comes to PBEM. I hope they can keep it.

  5. In a WWII setting I agree that the non-combatants on a company scale are probably a non-issue, but in some later conflicts they figure very prominently, and have been objectives or targets.

    Since we know CMx2 is likely not limited to WWII (at least down the road) the question of civilians, insurgents, and rear area troops is worth thinking about, as they would present some interesting design and perhaps even some ethical questions.

  6. Given the deeper but not so broad nature of the modular system that appears to be in store for CMx2, is there any thought being given to giving some representation of non combat units?

    A "Bulge" module would seem to need rear echelon US units, headquarters and ad hoc rifle formations, for example

    The 1:1 representation might open up the possibility of wounded needing medical support.

    A lot of more modern conflicts revolve around "hearts and minds" issues that would increase the need for representing civilians/refugees in game.

    Is this in line with the more detail/less scope philosophy?

  7. Just wanted to say I am still enjoying SC, and glad to hear that SC2 is in the works, looks like it may have some competition in World at War, but that is all good for gamers.

    I've been for awhile on military duty, but I am glad to be home, and happy to report that SC got some play on a laptop in some pretty funny places.

  8. Just wanted to say I am still enjoying SC, and glad to hear that SC2 is in the works, looks like it may have some competition in World at War, but that is all good for gamers.

    I've been for awhile on military duty, but I am glad to be home, and happy to report that SC got some play on a laptop in some pretty funny places.

  9. What is needed is the "Son of Peng thread" for SC.

    I don't know how many of you have spent time on the CM forum, but the rules there limit the trash-talking and slagging to a single thread, known as the Peng thread, where almost anything goes. Pengers can revel in the most infantile and witty flames, while the rest of the forum is free to ignore it or read it and enjoy it.

  10. Seriously, I wonder how many folks have downloaded the demo, tried to play it and given up due to a lack of basic instructions. I remember thinking "This has got to be the best thing I have ever seen, but what the heck are all these lines and menu choices, and how do I make it work?"

    Granted, a search of the old CMBO archives would reveal all, but now that the forum is subdivided and a lot of the initial discussion is archived, that might not be so easy for a new player.

    How hard would it be to include a summary like yankee dog's with the download, perhaps with the addition of a line explaining indirect fire? Might go a long way to getting new folks aboard.

    [ December 22, 2002, 12:04 PM: Message edited by: BloodyBucket ]

  11. Good to hear your dad's story. My father is also still with us at 82 years of age. He was a BAR gunner in the infantry. He fought in the Hurtgen forest also, and was with the division when he was captured outside of Monarch. The 28th did a fine job during the Ardennes fighting, and most people only remember the airborne divisions there.

    Give my regards to your father, tell him "thanks" for all he did.

×
×
  • Create New...