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hobo

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Posts posted by hobo

  1. I am honestly surprised that you are being given the flanks.  If you are patient and little lucky the guy in circle one could shoot a lot of allies in the back.  I doubt it is possible, but it sure would be nice to move the guy in circle 6 south quickly out of harms way to support his friend in circle one.  Those two guys could completely disrupt the attack, stall it, and give your mortars time to find their mark.  

  2. I would probably have my guy in the 1 circle fire for 15 seconds and then advance quickly back towards the marsh.

     

    Edit - After looking at it again I would have my guy quickly advance straight to the bottom of the screen.  This hopefully will allow him to survive, guard the perimeter, and then counter attack in a minute or two back up the flanks for glorious victory (that last part was thrown in for Ken/Patton).  

  3. Unfortunately, that works until somebody pops up outside of your arc but inside what you were expecting and smokes you because you told your guy only to shoot at guys over there and not at 10 ft to your left....

     

    The other case that screws me is when I move someone with a covered arc and forget about turning it off  and now they are looking at anywhere except where the bad guys are coming from.

  4. Enjoying this so much that I decided to play the battle yesterday.  I believe there are 2 keys to success for the defense.  First which has been discussed several times is the 30 minute time frame as there is little chance that the farm can be held by a sustained attack by the US force.  The second key is the experience of the opposing forces  which I have not seen discussed.  The way you defend against a veteran force is very different than how you would defend against a green set of troops.  Fire at veterans too early and you just hasten you death.  Fire at newbees early and perhaps you buy yourself a couple of minutes while they cry for their mommy.

  5. Playing Blucher's excellent Devils Descent campaign when I ran in to two mortar issues that I want to share. The first one I believe to be a common problem experienced by all of us over time that has been worked on but never fixed. I had a hidden mortar team with excellent LOS on a couple of german squads that were closely grouped together. I gave them a target order hoping my crack squad could take them out pretty quickly. Unfortunately one of the crew decides to take a couple of pot shots that only served to give away our position. The squads quickly gunned the mortar team down before they could get off their second shot.

    The second one is probably an edge case that will never be fixed but here goes. I ended one scenario holding the town but with 1-2 casualties to each of my mortar squads who I had on suicide medic patrol after they had expended all of their rounds. I started the next scenario with all of my mortar squads resupplied with ammo thanks to a downed glider but no mortars. I guess the guys that were killed in the previous scenario had the mortars and nobody thought to pick them up when moving out to the next position. I know campaigns are not BFs thing but can they please have guys grab the best kit between scenarios.

  6. This is great, but my immediate reaction was what connects "Farm Security Administration and Office of War Information"? :)

    If you're interested in WW2 photography then I can also recommend Finnish army photograph archive at http://sa-kuva.fi/

    It has 160,000 photographs from 1939 to 1945 and also army report reels.

    Mmfer07.jpg

    The photo descriptions are in Finnish so you may have to use translation software to fully utilize it.

    Seriously, how did this happen?

  7. Good Lord, it is just $10. Two trips to Starbucks. One trip to the movies. I could go on but the point is CMx is less money per hour of enjoyment than pretty much any other money you will ever spend. If you cannot afford $10 every year or so to upgrade content and pay developers for their effort, you need a different hobby.

  8. I have been off PC for a couple of months and come back to find that 3.0 for CM Battle for Normandy is out - :)!

    However, would someone confirm for me that I have to pay $10 for this even if I have v2.12 and have religiously purchased every CM2 game there is? Or is there a way loyal customers like me can download this FOC?

    Yep, and it is worth it. Think of it as a subscription service to keep the goodies from BF coming.

  9. How about a Battlepack that is set up like a set of linked campaigns, call it a meta-campaign, that tracks one unit across the entirety of WWII. Something similar to the BoB where you take the 506 PIR with all of its historical original soldiers and play through 20-30 scenarios in a 4-5 linked campaigns. if a soldier dies, he is gone and replaced with a green recuit in the next campaign. If a soldier survives a campaign, his experience gets a bump. If he is wounded, he is out the current campaign or maybe next campaign but comes back in a later campaign. You kill Major Winters, the campaign ends, the game is locked, and you are suspended from the BF forum for 3 months.

    I believe BF could open an entire new business line if it went down this path in addition to its current path. Would probably not require too much of the developers time. By employing more of the excellent scenario developers in this community they could pump out an "Unit Pack" probably once a quarter. They could even use this revenue stream to fund the fixing of campaigns with features and upgrades coming out every 2nd or third "Unit Pack".

    Thoughts?

    - Hobo

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