hobo
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Posts
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Posts posted by hobo
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4 hours ago, Holien said:
https://www.bbc.co.uk/news/world-europe-46345853
Yet another terrority grab by Russia...
Keep up that belief that Russia is in the right and a mere victim of Ukrainian elections..
Certain people in past history did the same *ull*hit and it did not end well for that nation and leader let's hope everyone else don't have to suffer for this land and sea grab.... (Too many have already, be they innocents in planes or people picking up perfume bottles left by tourists)
They are not going to stop until they fully control all of eastern Ukraine.
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Sorry guys, I dont buy it.
6 hours ago, DMS said:Gunboat commander (Roman Mokryak) planned to use "wolfpack" tactics. He said that "Soviet giants can't track many targets" and 1 of "wolfpack" gunboats has a chance to break through and damage a big ship. Some time ago Ukrainian TV made video about that gunboats. Cynic admirals (or special services?) used him... By the way, on the gunboat was SBU agent. Politruk? :)
FSB claims that gunboats entered Russian waters that were Russian before 2014.
Wolfpack tactics with 2 boats and a tug? LOL. Yeah, right. Also, curious how you know the names of those on the UKR ships.
3 hours ago, Sgt.Squarehead said:That's the whole point, this was never about Ukrainian ships negotiating the Kerch Strait, it was about creating a(nother) diplomatic incident with Russia.
Actually, the Russians are honouring the agreement.
Poroshenko/Ukraine wanted an incident, so an incident we got.
I have a hard time believing he would give away two of his 6 gunboats to create such an incident. There has to be far cheaper ways to do this such as sending out just the tug and ramming the first Russia ship that tries to interfere with passage. I will stick with my original analysis,UKR was not prepared for the RUS move which was obviously going to happen sooner or later and as such was stupid for putting its sailors in the position of having to defend themselves without the means, a plan, or backup.
Those are petty cool little ships when fully kitted out and with properly planned backup they could have created quite the problem for Russia. Of course that probably would have created a hot war which is what Russia wants and in the end would not have turned out well for UKR. Russia is clearly spoiling for a fight so it can expand on its Crimea seizure and is slowly constricting UKR until it has to give up or fight. UKR is in a bad spot for the most part due to the west screwing them on the nuke deal.
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Do the Ukr gunboats have guns?
With the tensions slowly escalating over the last few months you would think that the UKR would have to have known that RUS would do something like this eventually. Either plan to defend yourself or do not make the move.
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Absolutely beautiful. Nice work on the mods. My only question is why isn't the brits shooting back?
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I do not understand what is taking so long. There cannot be more than 8 guys and maybe a couple of semi-armored thingies alive and not performing medic services. At this point turns should be as frantic as a chess match with 30 seconds on the timer.
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Good lord folks. How long after CM1 did we wait for CMBN? I had two kids, 1 house. 1 condo, 5 cars, and 3 jobs while waiting for CMBN and they still did not include my favorite part (operations). They will release it when it is ready and we will be happy with that. It is not like there isn't 1000 hours of content you probably have not played with another release. Go play a campaign. I am 15 hours in to the first scenario of the main CM RT campaign and I have 50 minutes of game play to go and still need to touch the final 2 lines. It can wait (at least until the next east coast major snow storm).
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I joined a ladder a few years ago as a way to get pbem opponents and was immediately hammered with request to play because people thought me as a newbe would be an easy victory. After 2 or 3 rage quite me for some reason or another I gave up. I swear some people think they are getting paid to win. This is a game and is suppose to be fun; win, lose or draw.
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Steve - Thank you for the quick response and good luck getting it going soon. More snow forecasted for Sunday and Monday and would love to spend the time playing a new game or battle pack.
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Hey Cpt - Sounds like great fun. Send me a PM if you ever want to try it 2 player.
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I am sure this has been answered a dozen times, but what was wrong with the old store front? It worked for all of the other games and modules?
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Add me to the list of lurkers enjoying the show. I only saw this AAR yesterday and have been racing to catch up.
My only comment is that the smoke seems wasted. I would have tried to hide the mortars some place in overwatch and used them for direct fire in to the cemetary and/or trees outside of town. I never can figure out LOS in AArs so I am not sure if this would have been possible.
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And for God's sake, add an undo button.
By far the best idea ever. I would love it with move commands as well. I cannot tell you how many times I double click a unit to figure out its group and then give a command or remove a command) by mistake not to the unit but the whole dang platoon/company. I then have to go back and painstakingly figure out who was effected and redo their command or worse have an entire company marching in the wrong direction....
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The game should utilize some kind of controllable reinforcement system. Like one that allows for storage and use of reserve troops and formations.
Careful, you are getting dangerously close to an Operation or Campaign Layer with that heresy.
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In a word, FOW-killer. Back in CMSF trenches were terrain tiles and you knew exactly where they were placed at setup. Plus, breaking the terrain mesh, they were a monster resource hog and slowed down the game. Current trenches and foxholes are the opposite of 'here I am'. If you don't have eyes on them you simply don't know they're there.
I think they should simply be cheaper to procure allowing you to sprinkle them around more freely thus better hiding where you are really at.
My major issue is that troops frequently dont get in foxholes and stand in front of the fortifications. If this is simply a visual thing and doesnt impact game play OK but it does drive me crazy.
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Bud - You do know, despite what is said by Ken (C3K), you are under orders for a tactical withdrawal. Your force cannot take Berlin.
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I am with Bil on this one. If the exact outcome had an impact on a follow-on battle than I think it should be played out to the last man retreats, But since this is a single battle game continuing beyond the obvious outcome is nothing more than a waste of time.
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Ok, another question for you gents:
Making those maps showing where everything is can be painstaking. I was wondering if you find them useful, meh, essential to follow the action? Some feedback on that would be helpful. I'm trying to post one every now and then, because I don't know how easily you can visualize where everything is taking place, but maybe the locations and action is very clear from the narrative and screenshots. I don't know if anyone is sitting wondering "what halftrack did he just shoot now?" Etc.. I really don't mind making the maps, but if they are not useful I won't bother.
Sorry Bud, but I need it to get a tactical perspective of what is going on. While your work is beyond reproach, for me the CM world is just too complicated (and rich) to distill in a few hundred panels. Perhaps their is a simpler way to do it....
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Check the weather report in the eastern US. Friday morning would be a perfect time to release a game. Just sayin....
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Nice...very nice.
Thank you Bud
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Bil - Thank you for a wonderful AAR. Very well done and I know it was a ton of work.
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Bud-B - I want to add my voice to those that have appreciated your hard work here. I must say that your cliff hangers are killing me however.
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These games should be like chess where you have a timer and a maximum amount of time between all of the combined turns. 3 days for a critical turn is OK if you return 10 or so other turns quickly.
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The old system had a frontline system and that is what doomed it. T
Yes. that is the sort of thing persistent map damage is really meant to do. Atmospheric for the most part, but certainly there are practical implications from a tactical standpoint.
Yup, that's the central problem and unfortunately it is critically necessary to support the "Operations" concept that CMx1 had in it. It was a never ending fire in a peatbog or coalmine. There was never any hope of putting it out, and after a time we gave up even trying to contain it. Just too much bother with such a low chance of real improvement. Which is why we will not go in that direction again.
Steve
Steve -
If I created a frontline algorithm with XLS model for you would you even consider it?
- Chris
Major historical discovery about D-Day
in Combat Mission Battle for Normandy
Posted
Many thx. Look forward to adding these two to my library.