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markshot

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Everything posted by markshot

  1. When planning an attack, I often use HQ and FO and sharpshooters (and mortars out of ammo) as spotters, since they have binoculars and are of no particular value in an assault. Generally, I plan for these units to identify enemy MG and mortar positions. My question is this. Suppose I have an HQ unit with LOS over area X. Will the allocation of additional units (with binoculars) that have LOS over area X increase the chances of spotting enemy positions or is there no multiplier in effect? Another question ... is the spotting capability of all units with binoculars equal or does it vary based on type such as HQ, FO, sharpshooters, mortars, and MGs? A final question ... do command bonuses or skill level effect spotting capabilities? Thanks.
  2. I took it for granted having played CMBO for a couple of years that vehicles cannot cross fords. Well, they can't in CMBO, but they can CMBB. (even checked this in the map editor) I was really surprised to find Soviet armor flanking my position by crossing a river. What a shock! Why the change? (I don't recall this being listed in the manual under changes.) [ August 01, 2003, 09:18 PM: Message edited by: markshot ]
  3. Thanks, Matt. This took place in the Yelnia Stare mission with the CMBB Internet purchased version patched to v1.03. (I had never played the demo missions.)
  4. http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=23&t=008122#000003 Thanks? Yelina Stare playing Allies (BTS version v1.03; not the demo)
  5. You want good pictures. Well, here is another one. The next turn they advanced right through the flames. I don't think I will ever make fun of Green Soviet troops again!
  6. How does one calculate the barrage length for an arty spotter? I assume it is ammo/VPM/tubes (where VPM is volleys per minute). But where can find data on volleys per minute? Thanks.
  7. I have to advance up a long map about 2.7Km. I have an AFV force which includes HT and infantry. I will have to clear various wooded areas to check for ATRs and gun emplacements with flanking shots to a road that travels down the center of the map. What is the best way to use my HT/infantry to clear the woods? Should I advance the HTs to the tree line and disembark my infantry there? Or should I advance the HTs to 200m from the tree line and disembark my infantry there covering the open ground on foot? The former would seem to give better protection to my infantry from small arms fire, but less supporting fire from the HTs. The latter would seem to give my HTs a better chance to survive from close range AT weapons and better FOV for providing supporting fire for the infantry as they enter the woods. Recommendations? Thanks.
  8. I have had HT which were part of a platoon and had an HQ.
  9. I am confused. Why do the half tracks in this scenario show neither that they are under the command of a HQ unit or list as being independent in their description? Are they considered part of the infantry OOB? Thanks.
  10. There are lots of KF files out there at the Mod Database. What would I need to download in order to get a complete collection of winter AFV mods? (I want my AFVs to match the snow when I play. However, I don't want to picking through mods the next three months to make this happen.) Thanks.
  11. I don't think it was big arty either. I mean what is the chance of a barrage with only two rounds landing simultaneously dead center on my two adjacent buildings. Here is something interesting. Between the two buildings prior to the their collapse, there was one of those "Achtung Minen!" signs that the auto club puts up. Well, it wasn't there afterwards. Could my buildings have been built on a mine field?
  12. This wasn't all buildings on the map. However, that would have been cool; like a tactical nuke dropped on my little CM map.
  13. I was playing a scenario when two small light buildings just blew up! I didn't see that they were taking and fire (like direct HE) and I didn't see and demo charges being thrown. They just blew up simultaneously with no prior damaged. It looked like they had been primed and blown on command. Didn't do my two squads very much good who had just advanced into them. I didn't read about such capabilities in the game manual. Thanks.
  14. After two years of playing CMBO, I am on my 8-9th. game of CMBB. Smoke seemed to be everywhere in CMBO. The FOs, mortars, and tanks all had it and the strategic and tac AI certainly used it. However, CMBB seems pretty smokeless. I was just wondering if anyone knew why? Thanks.
  15. Does cover armor include: (1) All vehicles? (2) Only vehicles which can kill a tank? (3) What about anti-tank guns? Thanks.
  16. Actually, I just got finished playing Night Raid from the CD.
  17. I just finished a scenario as the Soviets attacking a German town at night and snowing (visibility 35-40 meters). I came upon some trenches while advancing through scattered trees. So, I brought up a KV-IS and put some area fire (MG) on the trenches. My troops (regulars) who were about 20-30 meters away at the time all got shakened and panicked. As far as I could tell, they weren't taking any fire. So, I replayed the turn without the area fire and my troops were fine. So, besides having to worry about friendly fire incidents at night, you must also be concerned about your troops being very skittish about nearby weapons fire? Thanks.
  18. markshot /at/ kwlsystems /dot/ com Thanks!
  19. Special edition Scenarios 29 Lets Go 49th Recce A Canadian Confrontation A Hell of a Licking A Long and Bloody Mile A Matter of Honor A Meeting of Devils A Melee at Marvie A Quick Visit-Bruneval A Ranger Challenge A River Runs Through It A Rock in the Flood A Second Job - Vossenack A Tiger Hunt All's Quiet Amaville Bridgehead Ardennes - Team DeSobry Armored Ambush Assault on St. Vith Audie Murphy Augen Zu! August Bank Holiday Battle in the Shadow Battle of the Bulge Blackshear Blood and Bocage Bourgebus Ridge Bridgehead at Bericourt Brits in Bocage Bure Butler Caen Mutiny Canadian Armageddon Casey Jones' Ghost Chance Encounter 2 Clash at Katzbach Clash of the Titans Claustrophobia Club Med Coldstream Guards Combat! Croda-Marlow Crossroads in the Fog Custer's Last Stand II Cut Off! Death of the Titans Delfzijl Pocket Destruction 112th Dornot Bridgehead Duel at Dompaire Dutch Raid >Elsdorf - The Encounter Emilville Exit Enough is Enough Epsom Exit Stage Right Fallen Men Far From Over- Paderborn Farewell CMBO Field of Trouble Fire on the Mountain Firebreak! Foggy Bottom Foothills Foret de la Londe Frankfurt Glosters Go East Green Grass Grief of the Guards Gully High Hasselt Head for the Hills! Hell in the Hedgerow Hello Second Armored Herrlisheim - Cut off High Cost Real Estate Highway to Hell Hofen If a Frog had Wings Into the East Just Another Town Kall Trail Kapelsche Veer Keep Nimtz Alive Kogenbroich La Maison du Brie Last Defence Revisited Le Plessis Grimoult Leading the Way LeCamp Crossroads Maastricht - Tanks Maastricht - Tough Tanker Manhay - On the Prowl Meyer's Wrath Midnight at Oasisfeld Midnight Madness at Prum Monty Advances Mouton-Bocage Night of the Engineers Not so Quiet Anymore Nuts Old Hickory Opening at Bitche Painful Progress Para Recon in Force Parker's Crossroads Periers - Roaring Rescue Pole's Payback Polish Push Raffelsbrand Raid across the Rhine Ramelle - Saving Private Ryan Real Guts Rees am Rhine Reichswald Redoubt Relieving the Rangers Resolve at Ranville Reut Canal Road to Bad Godesburg Rolling Down the River Rumble in the Rubble Rural Warfare Schwarzwald Bridge Scrambled Eggs Securing the Dropzone Sedan Redux See How They Run Smoke em if you got em Smokey Mountains Snowmen Sounds in the Night St Lambert sur Dives - Lost Rune Files St. Gertrude St. Lambert sur Dives Steckenroth Roadblock Task Force Baum TF Butler The Bridges of Le Luc The Farm The Fiery French The Hills are Alive The Kommerscheidt Crisis The Rock The Royal Regiment The Wrong Hill Three Ridge Way Tin Tanks To the Last Man To the Last Man V2 Too Little, Too Late Toward Hurtgen Trun Valley High Valley of Trouble 2 Village les Moulins Villers-Fossard Vossenack Walk in the Sun Walk on the Wild Side We can't Wait Welcome to my Neighborhood Wide Front Wittmann's Last Hour Woody's Crossroads Wuerzburger Estate XXX Corp Breakout
  20. KwazyDog, Might it be possible to make the additional scenarios available as a single download for owners of the Internet version? I realized that they are available scattered around the Net, but such an option would be quite a bit more convenient. Thanks.
  21. I have the list of retail scenarios. I started trying to download them from the Scenario Depot. However, (1) The Der Kessel scenarios are no longer available. (2) It's a pain having to download them one at a time and then unzip. Would someone zip the new retail scenarios into one file and email it to me? Thanks. markshot /at/ kwlsystems /dot/ com
  22. I have played about six battles so far. I was just curious if others agree with this perception? In CMBO, the percentage victory display for both sides seems to be a much better indicator of who the actual victor will be at the end of the scenario than in CMBB. Variable number of turns aside, I find that you can get to the end thinking you have the flags and find out that you don't have them when the AAR comes up. The last game I played, the numbers were all saying a draw, and then, a cease fire was enforced on both sides and I found out that I had a major victory. Much to my surprise! Another thing I noticed is different is that once CMBB shows who has the flag in a turn, it stays that way even though you rewind the movie. In short, it seems to me that in CMBB, you should just fight hard and not pay too much attention to the victory percentages. Comments?
  23. Does anyone know what this scenario name means in German? Thanks.
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