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Posts
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Posts posted by Vergeltungswaffe
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You can't transfer squad to squad, but you can have a squad board another IFV other than their own that still has missiles and acquire those.Originally posted by mpeck74782:Has anyone been able to put the launcher back in the vehicle after using it? Also, Is there a way to transfer Javelin rockets from one unit to another? (sort of like you could in Soldiers: Heroes of WWII)
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ND, its a common post in a thread that is going to be locked.Originally posted by Normal Dude:OK, I have to ask... what does this mean, and when did it start? Or do we have a LOT of moms on this board??
And snakeboy, you gonna have to get your pathfinding and self-preservation routines fixed for my mom, or sister, if I had one.
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YesOriginally posted by juhhe:Did the physical shipment from BFC have the 200 page manual (printed) with it BTW?.
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We never said it was butter, we just said we couldn't believe it wasn't.
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Hi mom!
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Not exactly the case. If you hold down left click and move the mouse, you can fly all over the map. Keep your left hand on Q and E to pivot at any time.Originally posted by ARFF1Tampa:The one thing I don't like about the camera controls is it sems that you can only do one camera movement at a time, where in CM1, CMBB, and TOW you can pan (encircle) and move the camera forward/back, ect. at the same time. Which made for a cool effect, and a truly free camera. In CBSF if your panning and you hit the move forward, ect. button, it stops all movement and you have to repress forward to start it moving again and can only press one. I know this is how CMSF is, I just liked it better the other way.
I am actually starting to get used to the new camera. Can't say that I love it yet, but who knows, later on.
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Keep shooting. Javelin is deadly, most hits will be kills.
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We sure appreciate whatever you do. Hope the work will be minimal.
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Would be nice if Madmatt stickied this.
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Sorry, Dale, I don't have anything left from SFB or Orion Pirates. Been too long.
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Maybe people would be happy if they could have the option at the end of the real turn to click Show Replay or No Replay.
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From something he posted fairly recently, SFB.
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True statements, but still can't get over the irony of someone involved in coding Star Fleet Battles being irritated about bugs and problems..
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Works great except for the adjust problem.
Need smoke.
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NoOriginally posted by Lawndart:cool, thanks. Is there a global atrobute that removes all time limits?
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All your post are belong to us.
Yep, hit me too.
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Yes, even on extreme, you still get a little too much info, too fast, imo.
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Agreed. It works well with the exception you stated. I don't want to know its an HQ unless I've had quite a while, at a reasonable range, to keep it under observation to see the extra radio antennas, etc, that give it away.
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And, if you time it right, you can order your dismounts to go to the vehicle and embark, while giving the IFV a pause command, then a movement order and the infantry will board, then the vehicle will drive off.
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Therein lies the problem. Figuring a point cost that won't be endlessly debated. Is a double post from a cesspooler worth several from the rest of us, or only a fraction?Originally posted by Fetchez la Vache:How much does a Double Post cost in QB?
Martin says no way are they going to take that monkey on their backs, so I guess we'll just have to live with SF double posts as is.
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Last night, in a town, they drove through each other and all over the damn place. Plenty of donuts, too.
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FWIW, Bradleys and Abrams do it just as much as Strykers in what I've seen so far.
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Awww. Props to you for making them, Jag.
I don't want to run any of them until BFC does some patching, which they do pretty quickly, historically, but I bet they rock.
Adjusting Artillery Fire
in Combat Mission Shock Force 1
Posted
Its bugged at the moment. Fix inc, hopefully.