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Vergeltungswaffe

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Posts posted by Vergeltungswaffe

  1. Originally posted by pad152:

    Vehicle vs. Vehicle

    Yes I know this is the same way it was the first generation Combat Mission games but, come on this is now a second generation Combat Mission game and needs better collision detect.

    This is what I don't understand, because its not that way in CMx1. If one AFV runs into another, it only "penetrates" the model a bit, then either changes its movement, or if the other vehicle is dead, pushes it out of the way. In CMx2, it all seems to be matador collision detection. Ole' and right through you go.
  2. Originally posted by Battlefront.com:

    Take it slooooooow. Rushing things, like CMx1, is a sure way to get guys killed.

    This is the key, imho.

    Don't move unless you feel confident you won't be under fire. Try to only move cover to cover withing the turn (WEGO).

    Even if its just the other half of the squad, doing assault movement, don't go anywhere without as much overwatch as you can muster.

    Don't reveal your position by firing unless you feel confident you're going to supress or kill the target, or are about to be overrun.

    Put arty/air support on anything you can.

    My .02 to minimize casualties.

  3. Welcome back.

    Your scenarios were always outstanding.

    Been mostly PBEM for years, but I did play a homegrown campaign similiar to Robert Oleson's Quick Campaign (ROQC) using Franko's True Combat rules so the AI would be a reasonable challenge, and it was the best single player ever in BB.

    Played a couple of QB's in SF with FTC rules and its been a real hoot.

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