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Subvet

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Everything posted by Subvet

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Aloid: bump... Is there an update to this I missed elsewhere? Just wondering if the Mod Manager was done. Thanks, Aloid<HR></BLOCKQUOTE> I was wondering the same thing.
  2. Well, ASL might not have been able to portray it with 100% accuracy, but they didn't ignore it either. Just because you can't nail it down to an exact figure of 31.98376% better or worse doesn't mean you should just throw up your hands and ignore it completely in my opinion. As an example you could set a range. Any given squad would fall somewhere in that range. You wouldn't even have to reveal the number to the player, it could be a hidden quality that would only show up through play or be a behind the scenes type of figure that is never known for sure to the player. You may be asking yourself, "Did that squad turn tail and run because they fell on the extreme of this range or was it just bad luck?" Who said every single soldier was better or worse in a certain catagory then every single soldier of another nationality. We're talking overall trends here. I'm sure there were some real cowards in even the most fanatic units and some heroes that would take incredible punishment in the most green units. That doesn't stop us from having elite and green units in CM does it?
  3. The problem is that you don't have complete control and it isn't historically accurate. For example, how can I recreate the American's tendency to break quicker but rally faster? If I lower their experience to make them break quicker, I can't make them rally faster in any way. ASL accomplished this by giving them a lower normal morale factor, but once they broke their morale went up a notch so they could be rallied faster. Correct me if I'm wrong, but I don't see a way to do this in CM. It COULD be hardcoded into American troops in CM though. This is the kind of thing I'd like to see.
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Elijah Meeks: There's no difference between Polish, German, American, British, Canadian and French troops. None of them are any more brave or competent than any other as modeled in CM. <HR></BLOCKQUOTE> I have to say I'm a little disappointed to hear that. I remember Squad Leader going to some length to show the differences in the way that troops of different nationalities behaved on the battlefield. Is this something that is being considered for addition to CM2? In my opinion it would add to the game.
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: So, next question... Will they raise it and recommission it? I'd say yes since, after all, the Thresher was raised, renamed and put back into service and the Russians have always been even more sanguine than the West about such things.<HR></BLOCKQUOTE> Thresher was never raised, renamed and put back into service. I assume you mean the boat that sank in '63, SSN-593, and not SS-200 which was also named Thresher. SSN-593 sank in very deep water and was crushed. It was in small pieces when finally located. SS-200 never sank and it had a pretty successful war time record. More can be learned about SS-200's war patrols at http://www.subnet.com/fleet/ss200.htm if anyone is interested. It's quite a story.
  6. Wow twosheds, I'm really looking forward to this. Thanks alot for putting it together for us.
  7. Problem is, WW2 Online will cost X amount of money to play each month, and a lot of people may not be prepared to pay that. Well, I don't think you will see any massive multiplayer games that are going to be free to play.
  8. Just like russellmz said should work just fine. I've been taking screenshots with this method since I can remember. Mord: you're pasting it from your clipboard. It doesn't "end up" anywhere, it's just saved on the clipboard.
  9. There is already a game like this in the works. It's called World War 2 Online. Closed beta has started already. It is soon to be expanded, as right now there are only a few people in the beta. I'm signed up to beta test it, but haven't received my NDA yet.
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