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ahauschild

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Everything posted by ahauschild

  1. I dont remeber the after action report, and on what web page i read it. But there was a battle where the germans had to advace along the long axis of the map. The battle was going in the german favor. The within 2 or 3 turns a Allied Bomber/Fighter wiped out two panthers and several HT's. It also strafed a Allied Platoon and killed several guys. It evened the battle out enough to allow the allied player to regroup and achive a DRAW. I belive Airplanes are risky to say the least in CM. Pending on your luck, or lack thereoff you could get your money worth from them, or they could never show up, or worth, they could clobber your own forces. In general i dont think i would purchase Airplanes, and if I had to play a Scenario wich had airplanes on my side, well I would know not to bunch up my troops, since I would at least be aware that there is a lose kannon flying across the battlefield.
  2. I agree, either way you may lose the tank, but at least you should get a nice little message telling you that the tank is in rear echolong being serviced, and the spare parts will be here next month.
  3. He he, just occured to me. Infantry is screwd in houses, they collapse, screws in woods, you get airburst from Artillery, screwed in the open, well, for obvious reasons. Hmm...It must suck to be Infantry. Their only defense is, dont be seen. Sounds about right.
  4. Well, i can tell you from my younger offroading days, you would never drive a Jeep at speeds of 55 miles across any kind of non prepared terrain. We had a area that we offroaded quiet often, (Had a CJ5, 6banger) and i can tell you that even after i knew every bump, turn and gopher hole in that area, i would hardly ever go faster then around 15 to 20 mph. After that the little CJ5 would just start rattling appart. We would lose our six packs in the back, our dates in the front and our lunch in our lap. I have lost my windshield twice and i am convinced that if you used a Army Jeep at even these speeds every day for recon, you would have to rebuild it after a week of recon. (or at least have a guy go over it with a wrench and tighten every lose screw on the damn thing) Wheeled vehicles, and vehicles that are light, are actuly great for offroad, if you limit your speed. If you have to go fast, you are much better of with a heavy tracked vehicle. I recomend that anybody that is using the Jeep in the game for such types of recon, should be strapped to the hood of a real jeep, and driven around at speed 55 on a freshly dug potato field. I am sure he will never again use this tactic, he may never again be able to do anyting.
  5. Buy it. Buy it. Buy it. I just ordered it last week, and I can kick myself in the butt for getting side tracked and missing the actual release of the game. I found out it was out by seing a tatctic colum in one of the computer magazines, and was wondering HUH...its out?. Took me all of 10 minutes then to make up my mind to get the game. Buy it, steal it, win it in a poker game, just make sure you have it as soon as possible. The game is great.
  6. Well, defently funny. But i would consider this a gamey tactic. The only reason to place those boats is to draw fire. Not a very realistic way of using the resources.
  7. I kinda like the priority of the armor versus soft targets. I could imagine in a briefing the commanding officers telling his tankers, "Ok, we will have to concentrate on suspected enemy armor, only engage soft targets if they are within 150 or less meters." I think i would be a bit more worried about a possible Allied tank i saw 600 meters away duck behind the building then the MG team thats poping rounds 300 meters away on the left side of my flank.
  8. I think alot of this depends on the type of house we talking about. The few models presented in CM do not really scratch the wide variaty of buildings. There is the regular wooden 1 or to storie cotages, these should blow up and have the rubel light on fire very easily. Then there is for instand german Fachwerkhauses. They where made with a heavy interlocking wood frame with the spaces filled with a mixture of mud and mesh. They again should burn easily, but will alot of punishment before actuly colapsing. The fillings blew out but the actuly wooden frame stayed intact very long. Then we have red Brick houses. Now these babies where dangerous, the whole wall of bricks could drop on top of you with just a few hits. Then we have some older houses or villas from feudal days. This babies where mini bunkers. They had lots of very heavy large rocks putting them together, they would hold out quit long against artillery and AP rounds. The same is true for churches, these babies are ranging from small village churches, made of wood (rare) to generaly churches that have been around for 100ths of yeards. These babies again had very very effective large stone walls, with many interlocking arches and such, Actuly even after the bombing of most majore german town from the RAF and Airforce, the old churches remaind for the most part standing, they may have lost a section of wall, or the roof, but the actual majority of the walls stayed. Then you have the multy storie Buildings, again some of them could take some realy heavy punishments, other you hit the right corner and took out the support would tummble and burie all that was within it. I think we should not worry about the house rules at this time, untill we get more variety of the houses avalible to the game. Plus i would love to see the actual ruins of the buildings show up a bit more realistic. Such as 2 to 3 walls down, but one still standing, this way the visual effect of bombarding a town will be alot more devestating. Right now i just see a bunch of gray squares and it does not feel like i just caused the destruction of a families home, but if the building actuly looked like a house, with possible walls and such missing, then i would actuly feal bad about bombing the next civilian village. Just my 0.02 pfennig on the subject.
  9. I am sure it will not be as long a wait as for me. I ordered it last Monday, live on the east coast, but I will leave on a 3 week business trip to germany and france tomorow. I just know that the copy will show up after i leave and i will not be able to play the game on my laptop to cut down on some long evenings in hotels. Pout.
  10. The Close Combat series was very good for what it did. I enjoyed the games i played, yes, the accuracy is not as good as in Combat Mission, but it was the first semi real time WW2 squad level computer game that actuly looked kewl. I belive Combat Mission has surpassed Close Combat by far in realism, and will get even better with CM2.
  11. Just got done watching it. It is very sobering, but such should war be. I hope the only taste of war i will ever receive is the games and simulations we play. To actuly be faced with the real thing would be horrible to say the least.
  12. These guns ussuly where set up in preperation of bombardments or defence bombardments several KM behind the lines. Just about at the engagement ranges we see in CM the guns would have been loaded up, (to do it properly takes about 12 minutes a gun) and diverted a few KM back again. Only if the Enemy advanced to fast to retreat where the guns to be used as general direct fire support weapons. They where to vunerable to perform this duty as they where to large a target. The same firepower the these gus layed on the enemy could be delived just about with mortars, and Motorized Infantry Support guns, without risking this asset. I belive that if we see one or two on the field, giving direct fire support, thats ok, but the need to add indirect fire support for them is not needed. If you want indirect fire support, buy the artillery with the FO.
  13. Just started reading the posts. I have had limited luck and success with flame throwers. Yes, at times they dont seem to be doing much, but other times i have wiped out almost 1 squad and routed two or two others ones with two shots. As for the tactic on setting buildings or woods on fire to deny them to advancing enemy forces. Yes, it is a valid tactic. No matter what the resources you use, flames, tnt, mines, bobbytraps, or just plain attillery, if you have to retreat and any structure or dominent landmark that will give the advancing enemys any advantages, including civil buildings, bridges, churges, depos and rail are to be expandable. Know i know the American and British forces did draw the line on some structures, such as churches and such, but the Germans and Russions for that matter in general had no qualms about blowing up anyting they had to leave behind. They practiced scorched earth policy as a standard. ------------------ Andreas Hauschild Who ever said that war was fair.
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