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Scipio

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Everything posted by Scipio

  1. I have your mod now uploaded - the pink spots are corrected in this Hi-Res version! WarfareHQ
  2. <blockquote>quote:</font><hr>Originally posted by Tanks a Lot: Very impressive Scipio. So many options I don't know what to wear first. Did you write the program also? Great work.<hr></blockquote> Yes, the program is my work, too. Oh, and the pack is of course already available in the CM Mod section of WarfareHQ
  3. Folks, I have one good message and two bad messages. The bad messages first: 1) This mod pack needs an installer and works only with Windows. If we have a Mac programmer here, I will be happy to help him. 2) I will never again make Wehrmacht, Fallschirmjäger or Volkssturm uniform mods for CM:BO. The good message : Because I made them all! The camos from left to right : Splinter 42, Splinter 43, Swamp (Tan Water) 43 early, Swamp 43 late, Swamp 44, Swamp 45(?) - the last one can't be verified, I found only one source that described it as a 'very late issue'. I assume it never reached the battlefield This package inludes the historic Wehrmacht camos + fieldgrey (all trousers included), 8 different helmets, 4 different ammo pouches, 5 different Gebirgsjaeger sleeves and this installation tool (for Windows). The camos can be exchanged between Heer/Gebirgsjaeger, Fallschirmjaeger and Volkssturm. [ 12-07-2001: Message edited by: Scipio ]</p>
  4. Artillery : everything bigger than a 120mm will make you headache in the hands of an experienced opponent. But keep in mind: shells fly into both directions. As defender you can use TRPs. Place them where you expect the enemy attack. You can generally avoid heavy artillery by using Scipio's (my) artillery rule, you can find it at WarfareHQ, check the Combat Mission SectionHQ. Defense : a simple wisdom - don't try to defend all VL. That's senseless. Defend what you can defend best. Human opponents/AI - the big difference is, when you fight vs the AI, you must defeat the enemy troops. The AI don't has a will that can be brocken. A human opponent has. Try to defeat the enmy leader. No one can win if he don't believes that he can.
  5. Coming soon : an alternative. [ 11-29-2001: Message edited by: Scipio ]</p>
  6. <blockquote>quote:</font><hr>Originally posted by Silvio Manuel: IMHO, the Ostwind should be along with the 37mm/40mm units as being Generally Excluded- based on it sharing the overmodeled 37mm FlaK.<hr></blockquote> I didn't excluded it because it is a) relativ expensive (105pp for Regular) the silhouette is 111, the armor thin, what makes it to an easy target c) the turret speed is only medium But if the Ostwind is a tank killer like the SdKfz 7/2, I will reconsider. This things must be tested, that's why I call it the 'alpha' version [ 11-26-2001: Message edited by: Scipio ]</p>
  7. Hi folks, because I and some of my opponents are not fully contented with the old Fionn-75 / Panther-76 rule, I have created a new purchase rule. The new rule can be accessed via the Combat Mission Section HQ at WarfareHQ. The rule is currently in alpha-testing - your feedback and questions are welcome and necessary for fine tuning. But PLEASE use this messageboard, so I don't need to answer the same questions several times via email. I have also revised the table with my artillery rule, I hope it is now easier to understand. Thanks and have fun Scipio WarfareHQ [ 11-26-2001: Message edited by: Scipio ]</p>
  8. The problem seems to be, why can a crew without vehicel control a VL better then a crew with vehicel? Can someone see the logic here? I think this is nearly a bug, and I hope this will be corrected, at least in CM:BB. About the better documentation : if BTS doesn't tell us, we only need some more time to find out. This knowledge can support gamey tactics - but if both sides know it, then I think the advantage is equalized. Beside that, BTS made with CMBO a game that allows not much 'gameys', and I think CMBB will be much better.
  9. There are only four persons who can answer : Matt, Steve, Charles and Dan, except there were more people directly involved in CM:BO. Of course I will wait until they find the time, I know that they have a lot to do with CM:BB and ordinary live. If I'm allowed to have an additional wish for CM:BB, then this : better documentation. Some wargames write down in detail each formula that's used in the game. A lot of flame wars on this board could be avoided if we really would know why something happens in the game.
  10. Thanks for your intelligent answer Mace. Maybe you check the reffered threats before you make so called jokes. Is it impossible to get information about even basic game function?
  11. Ehm, actual CM:BO version is 1.12 Further updates ar not planed. CM : Barbarossa to Berlin is scheduled for first quarter 2002. An interview about it is here: Gamespot Interview further info can be found at :Combat Mission HQ
  12. Refering to this and this threat with questions about the VL control which are still unanswered, I hope to get an official answere how the VL control is determined. It seems the VL control is set arbitrarily in some cases [ 11-24-2001: Message edited by: Scipio ]</p>
  13. <blockquote>quote:</font><hr>Originally posted by Berlichtingen: Not really. Rocket is a rocket. What I was getting at ws that even with the Cobra's ability to directly aim the rockets, they flew all over the place. change that to less streamlined rockets and fire them indirectly and they are going to scatter even more<hr></blockquote> Says who?
  14. <blockquote>quote:</font><hr>Originally posted by Jeff Duquette: Even than I suspect I would want to hear what the designers intentions were...<hr></blockquote> I really would like to hear that, too. About a many aspects. I propose when they are not programming CMBB they spend all their time with answering my questions, instead wasting it with sleeping, eating, family and other secondary things .
  15. <blockquote>quote:</font><hr>Originally posted by Wolfe: There is the move to contact order in CMBB. <hr></blockquote> Thanx god!!!
  16. What I would like to see changed: if infantry in forest receives fire and maybe lost already several men to an unspotted (or even spotted?) enemy, they first complete their movement order! And I mean 'Move', not 'Run'! The first thing everyone will do would be to get close to mother earth and try to spott the enemy. This has also been described by Erwin Rommel in his book 'Infantrie greift an' ('Infantry attacks'). Just imagine this in reality: 'Oh look, Franz is dead. Maybe it has something to do with this loud rifle fire from somewhere 20m away? Well, who cares?'
  17. What is the origin of this word? And why is the AT weapon called so?
  18. Yes, BTS knows - but they don't tell us
  19. <blockquote>quote:</font><hr>Originally posted by tero: You say the 50% zone is 120m x 60m. As things stand it would seem that 85% of the rockets fall outside this zone.<hr></blockquote> Just to see, I made this test: a 120x80m grain field as target zone, an elite FO with LOS and 150mm Rockets. Only 1 rocket hits the target zone - this can be seen as coincidence. The rest was spreated over the half map. Must be said anything more? Would be interesting to see the dispersion of Russian 'Katyusha'. It was a very important weapon on the East Front. Jeef, excuse the missunderstanding, 'Danger Close Zone' is not in my dictionary (I'm German).
  20. <blockquote>quote:</font><hr>Originally posted by Berkut: The battle was never played to it's conclusion, it was ended by a ceasefire. <hr></blockquote> I had the same idea, so I played the battle to end without moving any units. The result was the same.
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