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ParaBellum

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Posts posted by ParaBellum

  1. I know I shouldn't enter this thread, I'm already feeling kinda dirty and there's something sticky on the floor and...oh, that's Dalem. Ok. Anyway, this is kinda funny.

    Last week I visited a customer who wanted to order new bags for a fashion chain. When he presented me with the layout I couldn't help but giggle hysterically.

    http://freenet-homepage.de/parabellum/peng.jpg

    When he asked me what I thought about it I really had to restrain myself from suggesting a Wehrmacht helmet for the model.

    Complimentary smiley for Peng:

    :D

  2. In the first campaign mission I encountered what seems to be a bug with the loading/unloading of troops, and this bug(?) seems to be connected to the pause command.

    Now, what happened?

    By mistake I ordered a squad of infantry to quick move ahead instead of its Stryker transport. Next turn I ordered the Stryker to pause for 30 seconds, then gave him a quick move order and ordered the squad back into its transport. My plan was that the squad runs back, embarks onto the Stryker, than the Stryker drives on.

    Now something weird happened: The infantry tac AI didn't run to the Stryker, but to to a position that corresponded with the Strykers movement waypoint, plus the original distance between the squad and the vehicle.

    I thought I somehow screwed up and cancelled all movements during the next command phase and ordered the Stryker next to the squad. I then realized that I couldn't delete the last waypoint of the squad's movement order. I gave the order to embark onto the Stryker but nothing happend.

    1.) The Stryker is empty, undamaged, the squad isn't suppressed. The movement order of the squad cannot be deleted.

    cmsfbug1.jpg

    2.) I try to give the squad the order to embark on the Stryker.

    cmsfbug2.jpg

    3.) A minute later nothing has happened. Actually, 20 minutes later they were still standing in front of that Stryker, no matter what I tried.

    cmsfbug3.jpg

    [ July 29, 2007, 09:01 AM: Message edited by: ParaBellum ]

  3. I've been using FRAPS for measuring FPS, movie recording and taking screenshots for ages in dozens of games. Unfortunately, FRAPS barely seems to work in CM:SF, which I think is a part of the problem with how key inputs are processed. Whenever I press a key in CMSF the game freezes for an instant. It seems to be a common problem since many people have reported this on the tech support forum, too.

  4. I started with 3, got to 2 during the course of the day and see a lot of potential for 1 once certain problems are fixed.

    The game is very different from CMx1 and it takes quite some time to appreciate the depth it offers. The relative spotting is incredibly cool, as are such beautiful details like the modelling of speed of sound or the vastly improved arty/air support interface.

  5. Originally posted by Joe Shaw:

    My bottom line is this, I trust BFC. I trust them to listen to the community and to take action to resolve issues as soon as possible. In my case I have no issues, it runs fine on my machine, but I can certainly sympathize with those who are having issues. After all ... I bought Silent Hunter IV :D

    Joe

    I totally agree with what Joe Sh...waitaminute... :mad:
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