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mortarforker

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  1. I've never played a pbem or tcp/ip game. Got some free time, looking to bust that cherry, where do I go, what do I do? Sorry if this is the wrong place to post this but not sure where else to go.
  2. I'd love to see some scenarios based on the exploits of the all black 769'th tank bn. There's a book about them called "hit hard" lousy book, interesting story. I'd also like to see some mod maker take a shot at black face textures. Not holding my breath though, can't say for sure but I suspect the CM crowd is whiter than a garth Brooks concert.
  3. If you really don't want to deal with prisoners (or you're just a bloody minded SOB) you can light 'em up with area fire . Or put them in a building's top floor and bring the house down on them. I confess I've done this a few times to particularly infuriating prisoners, i.e the mg42 that nearly wipes out a platoon then surrenders to the remnants, "too late Hans." As for human shields, since pow's are worth more than kills there is a (gamey) arguement for taking out your cowardly comrades with a well placed 155 barrage.
  4. Must be the New Yorker in me but I can't resist putting zook/schreck teams in top floors. I know they'll end up setting the joint on fire but I just can't help it. In my last game I had a beautiful ambush set up in a church, smg plt, mg42, 81mm fo, company cp...and a 'shcreck. Just as the Ami grunts approached my kill zone, the AT guys upstairs bust a shot at a Sherman, taking it out, Huzzah! Then I saw the flames. Chinese fire drill time and boy was it ugly. When the turn ended there wasn't enough left of those guys to make a White castle burger. Plus, my negligence burned down a church and now fear for my soul. Oh well, I'm sure it won't happen NEXT TIME.
  5. Heard this one from a Navy Chief in Haifa's infamous B-52 club. "How are marines like Bananna's ? They start out green, turn yellow and fall in bunches on the beach" Semper Fi leathernuts!
  6. How Annoying was Sobel? Well, on a night exercise in Georgia, while he was simulating a casualty, some company medics doped him up and made an actual incision in his gut. He woke up hours later bandaged with a fresh "appendectomy" scar. Wish I coulda done that to a certain boot 2LT I served under in the Corps , I would have tried a tracheaonomy job though.
  7. Until recently, one of my favorite defensive tactics was placing AT teams in top floors. They can stay hidden, bust a shot then withdraw to the interior before the S**t-rain starts falling. The problem is, the little bastards keep setting the buildings afire. It's a terrible thing to watch one of your strongpoints go up in flames forcing your little pixilated heros out into the open and certain death. Any thoughts on this? Is the cover worth it? Can teams on top floors get a top hit on AFV's (don't think I've ever seen that)? are stone buildings less likely to burn (don't think so, recently burned two churches, I'm going to hell)? so what's your verdict, let the 'zooks in or put 'em out with the dog?
  8. The long delayed sucsessor to the BAR is the Squad Automatic Weapon. About 20LB's, insane ROF (somthing like 1200 rpm), fed with a 100 round box hooked on the side to facilitate assault fire and an easy to change barrel, 3 in each 12 man rifle squad, total ripoff of the MG42. Unfourtanatly for a few generations of grunts it took the US military procurement system 40 years to come up with a counterpart to the German Mg's of WWII.
  9. Mortar crews abandon their weapon?...never happen. Not in the Marine Corps anyway. Unless there's beer or women or some real heavy s@#t coming down.
  10. Am I the only guy who thinks NCO's don't get their due in CM. When I was in the Marine Corps it seemed like the noncom's always had thier s**t together while the Lieutenants's just got us lost. Yet in CM the squad leader is a nonentity. I would like to see some kind of morale penalty when the sarge gets smoked leaving his squad in the hands of a boot 2LT. This may be a matter of scale, CM simulates larger battles than, say ,Close Combat so maybe there's no room for Sgt. Rock in the engine, maybe for CM2.
  11. The only thing my mortar tracks do is die.. quickly. They can't use spotters so they're basically big, conspicuous direct fire weapons that will fall prey to the nearest 50. cal. Hopefully they'll fix this in CM2. But to answer your question I don't think facing matters
  12. Re: Mr. Clarke Specially trained? kind of. Mortar's are pretty straightforward and half the guys in a mortar squad are unskilled ammo humpers. In general a commander might want to spare his specialists from the meat grinder, but in a desperate situation you use what you got. The fact is, mortarmen's inability to fight or even defend themselves is downright unrealistic.
  13. When mortar fire missions suddenly stop it may be because the mortar has passed into the command radius of an hq unit that cannot see the target. this will happen if another hq gets closer to the tube than the original hq spotter. Very frustrating! PS to Reverendo: don't know about CM but in WWII mortars account for a large proportion of casualties
  14. Pacific Theater. Yes! I know all the objections and I admit the New Guinea Scenarios might suck ( I envision squads moving at bocage speed through the jungle before, weary and suprised, being cut down by a hidden Nambu MG.) But combat in the PTO was quite varied, Okinawa was a straight up landmass battle and the recapture of Manila was house to house. I think people's real beef with PTO is the lack of tanks, but picture this,Marine amphtracs manuvering over the coral at Tarawa. Anyway, PTO would be better than the "clash of the titans" between Hotchkiss and PZIII tanks planned for the early war CM3
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