Louie the Toad
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Everything posted by Louie the Toad
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should we be able to see so much?
Louie the Toad replied to mikeadams's topic in Combat Mission Archive #2 (2000)
How about this: Everyone try a company sized scenario using just this much of the Iron Man rules, then come back and renew this discussion: All units use level 1 view only, except when on second story buildings, level 2. Steeples level 3. Level 5 only for placing in buildings, and only for that specific building. Level 7 for map view. Make a screen shot at set up then dont use it again. Size of units at #1 or #2 setting. Zoom only at power 2 for HQs. Power 4 for FO and tank or gunsights. No zoom otherwise. Views done only from a unit not beyond, not allowed to fly across the battlefield at any level. Not allowed to click on an enemy unit. Can use LoS tool to check out enemy units. Hit reports turned off. Not allowed to adjust terrain in any way in order to see better. Except for blowing up a building of course. This is a double dog dare. Try a company sized or smaller QB using just this much of Franko's Rules. Then lets discuss fog of war. "Go and see what that is!" -- Oliver Hardy -
VLs and scoring, why only at the end?
Louie the Toad replied to GenSplatton's topic in Combat Mission Archive #3 (2001)
Oh yes this really makes sense: "Ok lads, we've got to hold the crossroads for exactly 16 minutes." (Maybe in the warmovie world of Telly Savalas,Clint Eastwood or Donald Sutherland) I agree that the flagrush is a problem, but the solution presented in posts above is worse. Isn't it more sensible to say: "We have to take and hold the crossroads by 1300 hours, and be ready for whatever the enemy throws at us." The problem is that the VLs are out of context due to the fact that CM is a tactical game. If there were an operational or strategic context, tactical commanders would be given orders such as: probe the enemy; maintain contact with the enemy; take that hill at all costs; fall back fighting to position X; or hold that hill to the last man. In a strategic or operational context, any of the orders above could be the best thing to do. But, for example, 'falling back fighting', in CM it would cost you the game. Randomizing the end in a tactical game may not be the best solution, but it is the best so far. -
I am getting a bit weary of PC Gamer and the games they cover. Not much there for wargamers, even Trotter seems to be only a voice in the wilderness. I do think their ratings of games are near perfection, so I am hesitating to let my subscription run out because I dont know of anything better. What else is out there? :confused:
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Best Basic Scenarios for 2 new players?
Louie the Toad replied to Edi's topic in Combat Mission Archive #4 (2002)
The Wiltz Scenario by Wild Bill is great for beginners. Different types of battles raging on the same battlefield. A good thing in a small package. -
My cousin and I often play on the same side vs the AI. We would both like to see the results of a game turn. Right now we each take turns doing the GO and then tell the other person what happened. Is there a way (after the green and the blue bars have run their course) to halt and save the game before starting the VCR ? Then send the saved VCR to the other player so we can both view the turn? Your help is appreciated. Thanks.
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Interesting, yet funny fact about Hitler.
Louie the Toad replied to Cubbies Phan's topic in Combat Mission Archive #3 (2001)
I think the autopsy was done in a pyramid in Brazil by a small team of "immigrant physicians" when Hitler died of a heart attack on November 22, 1962. -
This kind of gaming leads to very interesting matchups: Infantry w/o armor support attacked by armor w/o infantry support; supply columns attacked by probing or scouting forces just to name two. It also gives a reason to fight for or withdraw from an objective town or bridge. Just imagine: A fighting withdrawal in order to fall back to a stronger position, then launch a counter attack. :cool:
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A Desert Rat!! Try using the QB or scenario design options to buy as many jeeps as you want.
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Penetration without effect...
Louie the Toad replied to Insu's topic in Combat Mission Archive #3 (2001)
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From your description of the battle I dont think it was gamey at all. In fact it sounds quite reasonable that Jag was moving through the town with supporting forces. Probably moving to join the rest of its unit. From the german perspective, their plan to reinforce their anti tank capability was ambushed by your light force. Hey, you were the Desert Rats or Robin Hood or the Swamp Fox or Jeb Stuart!
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BTS, How about a co-op mode?
Louie the Toad replied to Gyrene's topic in Combat Mission Archive #3 (2001)