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Col Deadmarsh

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Posts posted by Col Deadmarsh

  1. <blockquote>quote:</font><hr>Originally posted by Vanir Ausf B:

    Fixed rarity is basically what you described in you first post: The more rare the unit at the particular date you are playing at, the more it will cost. For example a Tiger I in Jan '43 may cost 600 points and it will always cost 600 points in Jan '43.<hr></blockquote>

    And I say that this way of doing things is ridiculous because you are forced to impose a penalty upon yourself.

    And what about computer-generated games? How will this work? Does the computer automatically dock you on points when it gives you a rarity unit in a game?

    <blockquote>quote:</font><hr>

    Variable rarity means the unit costs varies from game to game semi-randomly. So Tiger I in Jan. '43 may cost around 600 pts in most games, sometimes it will cost more, and sometimes it will cost less, sometimes even as little as it would if rarity were not being used at all. This will be more popular than fixed rarity because of the fact that it only makes the appearance of rare units rare in games, rather than un-heard of with fixed rarity (who in their right mind will ever pay 600 for a Tiger?).

    <hr></blockquote>

    This isn't much different than the above method. The only thing you are changing is the fact that penalties will vary in cost upon the time of the war. You're still imposing a penalty on yourself or the computer will impose a penalty on you for selecting a rarity unit.

    You said that my proposal was being used in CMBB but this is not true. My proposal is the following: Rarity should be a "roll of the dice" by the computer to see what units are available for you to purchase or what you are given in computer-generated games, not to impose a penalty on your spending.

    You are talking about something completely different.

    [ 01-20-2002: Message edited by: Colonel_Deadmarsh ]</p>

  2. <blockquote>quote:</font><hr>Originally posted by Vanir Ausf B:

    Colonel D: You are forgetting that there are actually 2 rarity systems in CMBB; fixed and variable. The one you describe is fixed, and I suspect it will be the less popular of the 2 by a large margin.

    A good thing about rarity is that it makes things rougher on "system" players. Also, a lot of players don't know what units were rare or common, so the game needs to tell them.

    The alternate method you proposed has been proposed and discussed before.

    [ 01-19-2002: Message edited by: Vanir Ausf B ]<hr></blockquote>

    So there's 2 rarity options in CMBB? Now I'm really confused. :confused:

    Vanir, can you please elaborate?

  3. I am aware that the rarity feature is optional and I agree that it could be useful to a lot of players but only if it is used in the fashion that I described earlier--this means having the computer determine what rarity units will be available to the players in each situation, not self-imposed penalties by the players for taking units that are rarities.

    My understanding is that BTS intends to have people use the "self-imposed" penalty method which makes no sense whatsoever. No one will want to do this!

    Read my proposal again because all I'm hearing right now is "I like the rarity option." Does this mean you agree with me or are you just agreeing to a rarity option in general?

  4. I really don't see how this rarity thing is going to work in CMBB. Correct me if I'm wrong but in the upcoming game, if you choose rarity settings, you are penalized points for choosing armor or whatever that was only produced in small numbers during the war.

    1st example: Player A has a penchant for King Tigers. He loves these babies and wants to take one in his next game. Why would he opt for the rarity option if he is going to take a big point hit for doing so? Why not simply find another game with an opponent that doesn't want to use the rarity system.

    2nd example Player B is a grog who is starting a game with another grog, Player C. Both players like a realistic game with realistic forces. Both players want to use the rarity system to insure that their opponents also pick a realistic force. Neither are worried about taking point hits because they plan on taking only realistic forces in their mix. If both players only use realistic forces, what is the point of them playing a rarity game in the first place?

    3rd example Player D is on a ladder where the points you get to spend need to be used carefully, with every unit taken needing to fill a purpose on the battlefield. With that in mind, why in the world would this person take anything with a penalty on it when it will decrease his chances of winning? This person plays to win. That is his motivation.

    Now, after having written all this, I feel guilty because I have always been for more options in the game but I really can't understand the use of this feature. Namely because the bottom line to most people playing the game is WINNING. Hell, that's why I play and no way would I ever take something that would hinder my effect on the battlefield by sapping away my points in the CM store.

    Now, I realize that some people do play for fun but aren't these the people who are into the realism aspect of the game? The people who want realistic forces just to enjoy a simulation of history? Well, if this is true then what need do they have for a rarity system?

    I think what it comes down to is if you like taking unrealistic forces, why would you penalize yourself beforehand by playing in a rarity game where points will be taken away from you? If you like to use realistic forces only, what need do you have for such an option?

    Whatever faction you fall into, all of them added up equals a very large portion of the CM community who seemingly don't need a rarity option for their game.

    Like I said, I've always been for more options but I honestly can't see the need for this one in CMBB.

    Proposed Solution:Instead of having players take a point hit when choosing rarity units, why not have a randomly-generated unit availability list when players choose to play with the rarity factor. So in a rarity game, when players go into the unit choosing screen, they will see a number next to each unit that is part of the rarity system. This number denotes that the unit has only so many numbers available to that player. In other words, a player sees that there is only 1 Puma available to him in that battle depending upon a variety of factors: time inparticular. In another battle, he might not have any Pumas available to him at all. In addition to this, in computer-generated battles, the computer will crunch numbers and figure out what rarity units, if any, will be given to each player.

    At least this would eliminate the self-imposed penality of the current system that is to be installed in CMBB. This way, two people can get together and still play their game with realistic forces and yet the chance for having a rare unit in the game is possible without a penalty to one of the players.

    What CM offers now is the historical accuracy to buy only what had been produced at that time in the war. Let's expand on that in CMBB and give the game a random factor in determining what rarity units the players will have in their games using the rarity option: not by self-imposed penalities but by a simple roll of the computer dice.

    [ 01-20-2002: Message edited by: Colonel_Deadmarsh ]</p>

  5. <blockquote>quote:</font><hr>Originally posted by Maximus:

    I use them like the ubertanks they aren't. ;):D <hr></blockquote>

    Maximus! Where the hell have you been keeping yourself, ol buddy, ol pal? We had heard you got thrown in the hole after pissing off The Bald One. When you didn't come back, we assumed somebody made you their bitch and then killed you. Good to see you're back though. It'll be just like old times now that you're home again.

    I hope this is the real Maximus I'm speaking to and not an imposter. Quick, say something insulting or sarcastic so I know it's really you. tongue.gif

    [ 01-19-2002: Message edited by: Colonel_Deadmarsh ]</p>

  6. <blockquote>quote:</font><hr>Originally posted by PawBroon:

    St Gordon help me.

    Of course Mac users can access CMMOS MODs.

    They could just NOT use CMMOS to apply the MODs on the fly.

    I'm a Windows user and I don't use some of those.

    For example, I like my AFV snowy.

    Why would I install a AFV_Whitewash and AFV_Snow when I can simple RENAME the extansion to AFV.Bmp and be done with it?

    There is a tremor in the Force but it wouldn't be because of OS.<hr></blockquote>

    This is an interesting style of writing? Are you composing a Haiku? tongue.gif

  7. <blockquote>quote:</font><hr>Originally posted by Seanachai:

    My God, what a fool I've been! I failed to grasp that you'd merely fallen by for hugs and kisses! I now bitterly regret my boorish reproach of you.

    Deadmarsh, my beamish boy, come to my arms! Like two brothers seperated by a common language shall we be from this point forth.

    Do not let anything I've said to you or about you poison the glorious rapprochment upon whose edge we stand. Let us leap forward into a brand new future, and plummet to new levels of understanding each other! I profer to you the hand of friendship. The very same hand, in fact, that has flung Asian food at Berli, and made a rude but humorous gesture at Peng!

    Folk of the Peng Challenge Thread, gather round! I give you Colonel Deadmarsh: My Friend!

    (that last bit said, I'll be interested to see if you make it out with your life)<hr></blockquote>

    I can feel the love.. tongue.gif Now, when will my offical Peng badge arrive in the mail?

  8. <blockquote>quote:</font><hr>Originally posted by Seanachai:

    Mr. Deadmarsh, let me begin by saying, 'I understand your pain'. Fortunately, I do not share your pain.

    I can only imagine the enervating tedium that plagues someone like yourself, who, as he enters his 'employee number' into the keyboard, has to look up with dead, glassy eyes and ask each customer 'would you like to enroll in our extended warranty plan to insure your purchase against any failure?'. And then, of course, heading out to the bars, night after night, and attempting to impress disinterested young women with the claim that you are 'a web designer'.

    It would destroy the soul of even someone with actual intelligence to live the life-style that you are so sadly subjected to.

    Mind, I did suffer a moment when I had to, quite sternly, suppress the urge to giggle when you flaunted the term 'pseudo-intellectual'. I have yet to see this term used by anyone except troubled souls who are concerned that plain-spoken stupidity might be mistaken for a lack of 'masculine' ability, and rush into every discussion that is over their head with their fly unzipped and their fists and teeth clenched, shouting "Oh Yeah! You think I'm stupid! Well look at this!"

    Now, the folk who post here in the Peng Challenge Thread, are, by my own experience, an extremely mixed bag. I can state quite frankly that they work at many different occupations, including past and currently serving members of the armed forces of several nations, including our own; the professions, ranging from doctor, to lawyer, and even to productive members of society; and that, while we have a paucity of people who can instinctively recite 'do you want fries with that', we nevertheless have a number of people who actually labour and produce.

    What we do not have, and for this I am grateful, is a great number of ignorant little tossers who don't think twice about wandering into a thread where they know almost nothing about anyone who posts there, and who feel completely at ease with dropping their trousers and shoving their thumb up their arse in order to display their 'intellectual' superiority and native abilities.

    In other words, dear Deadmarsh, we don't have many stalwart individuals like yourself.

    So feel free to return to posting yet another 'Colonel Deadmarsh wishes to start yet another thread asking a question about nothing in particular in hopes of becoming a shining star of the community through sheer dint of having started more discussions than there are stars in the sky, in all of which he hopes his rather meager knowledge will not be mistaken for impotence and dissatisfaction with his sorry lot in life'.

    We'll keep a candle burning in the window for you, laddy, so that you don't run into the wall of the Thread stumbling through the darkness of your own opinionated stupidity.

    I hope you appreciate that I used a number of 'showy' words and expressed myself in a rather poncing fashion so as to validate your half-witted and bigoted behaviour. Now pull up your pants, put the little king away, and go start another discussion about whether anyone else realizes what a keen grasp you have of any variety of issues connected with Combat Mission.

    Pillock.<hr></blockquote>

    I'm sorry to see you didn't appreciate my use of those 50 cent words which I had brought with me to use in the most intellectual of threads, the Peng. I thought it was my duty as a CM citizen to bring a modicum of intelligence to my post as I paid the cesspool another visit to say hello to all the bigwigs of the board, like yourself. I remember you were at the door the last time I was here and didn't welcome me with open arms then either. Have I offended the Peng people in some way? Did I spout off too soon? Is there some kind of hazing I need to go through first before I start ribbing the group as a whole?

    I'm truly amazed though that you know so much about me. Do you keep tabs on everyone here or is it just me inparticular? By the way, I don't tell the chicks I'm a web designer. You see, I do have some intelligence. Has that restored your fate in me or am I past redemption by posting all those dumb threads you referred to? Ah...if only I had your breadth of knowledge...but I can only dream that one day I too can become a legendary figure like yourself and waste away my days and nights masturbating my mind for clever phrases to impress my cronies on the Peng Thread. You are indeed a legend Seanachi...lord of the Peng thread...that is quite an accomplishment. Let us all salute you...

  9. <blockquote>quote:</font><hr>Originally posted by Mad Mobeus:

    Hi guys, I know this has been posted before but I have long forgotten how to do this....I do remember that there was a simple trick to it tho.

    How do you take a screenshot in CMBO?

    <hr></blockquote>

    It's really, really complicated. You have to push this button on your keyboard called "Print Screen." smile.gif

    After that, you go into a graphics program like Photoshop, create a new file, and then do a "Ctrl V" which pastes the image onto the new file.

    I recommend you don't try this difficult task at home though unless you've had the proper training.

  10. <blockquote>quote:</font><hr>posted by Vanir:

    "Best" is a vague term. Best at what? Everything? When you consider their relative cost, the Panther was certainly a better bang-for-the-buck tank.<hr></blockquote>

    I think he meant the tank with the highest survival rate + deadliest to opponents. I'm guessing though.

    <blockquote>quote:</font><hr>posted by jgdpzr:

    Re: #1, they were talking specifically about the King Tiger here, not the Tiger I.<hr></blockquote>

    Are you sure about this? I could've sworn this was before they started talking about the King Tiger. I feel pretty confident about this since only a handful of King Tigers were made--why would they talk about this tank never having problems with the Firefly all throughout the war when the King Tiger was made at the end of the war and only a few were produced? All I remember them saying about the King Tiger is that the Germans made the blunder of bringing them to the Ardennes battle because they didn't have the mobility they needed in those mountain roads.

  11. Thanks for the heads up El Guapo--that was a great documentary.

    Some things that struck me as odd:

    1) The narrator said that Tiger tanks didn't have problems with the Firefly because of it's thick armor. This is why most people including myself, before playing CM, thought that the Tiger was indestructable and yet its 100 mm of frontal armor isn't enough to deal with the Firefly in up close fights in CM. What gives? Do we know for certain about these armor tables? Is the History Channel incorrect here and talking out of their ass or are they just generalizing aobut the effectiveness of the Tiger tank?

    2) One of the show's "experts" said the Tiger tank was the best tank the Germans had. Was this just hyperbole? I always thought the Panther was the best tank the Germans put out on the battlefield and comparable to only the T-34 of the Russians.

  12. To be honest, I think city fighting in QB scenarios in CM is a complete bore.

    What bothers me is that the roads in these computer generated scenarios are too straight, the houses too uniform, and the road graphics are blindingly annoying--and no, the mods do not help with the latter. Nobody's put out a decent one yet which solves this problem.

    I admit the computer does a pretty decent job with QB's for villages and more rural maps, with the exception of the fact that it can't include bridges and Bocage (Why is this again?) For city maps though, this part of the game needs to be improved for CMBB. As it is right now, I have no interest in playing any more computer generated city maps unless they are canned scenarios made by experienced designers.

    To cut this short, what we need is curves in the roads, different variations in building shapes (which are supposedly going to be in CMBB), and a pavement graphic that won't blind us (Less lines in the BMP should take care of this). Lastly, we need to be able to move from building to building without having to run outside one house and into another, jeopardizing the squad in the process.

  13. <blockquote>quote:</font><hr>Originally posted by Captain Wacky:

    Agreed, I always hated the tank movement (and the infantry movement somewhat) in CC2. It did have better colors IMO though. I wish I could use the CC2 colors in CM. It would be an unholy supercreature of a wargame!<hr></blockquote>

    CC2 was great when using infantry. The best part about the game was that every man was displayed so when just 1 guy died, it meant a lot. Also, I'll never forget the beautiful sound of the 50 cal in that game. I wonder if you could record that and use it in this game?

    I also loved how you could annihilate everything that moved with 1 Hetzenflammer. Man, that thing was killer! Imagine having one of those in your CM battles...

  14. I love almost everything about this game and I've learned so much about WWII history by playing the most realistic WWII war game out there.

    I have to say though, I was immediately hooked on this game the first time I played it by one simple thing: My tanks actually went where I told them to go--unlike the ones in Close Combat 2. I was amazed at how I wasn't yelling and cussing out the drivers like I was in Atomic's game and I realized that by switching over to CM, I could lead a stress-free life. So, I immediately quit CC2 and now I'm at peace with both myself and my tank drivers.

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