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Col Deadmarsh

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Posts posted by Col Deadmarsh

  1. Originally posted by Battlefront.com:

    Just to restate our obvious position...

    In many ways Infantry in CMBB is more powerful than in CMBO. It is just more difficult to use them effectively for some people (not for others though). Bad tactics are punished far more ruthlessly in CMBB than CMBO, but that doesn't mean there is no payoff if used correctly. True, on the attack infantry is more difficult to use especially over open terrain. But on the defense? Far easier and far, far, FAR more effective.

    I think part of your problem Colonel_Deadmarsh is that you are only looking at the negative aspects evident from the attacker's POV. And of course you don't want to admit that your CMBO tactics need to be changed to something more realistic. I bet you liked to use VG SMG units and the RUN command smile.gif

    Hell yes I used those SMG squads! smile.gif But seriously Steve, I was being quite neutral when I posed that question. I may have been tearing down the game before, but since then I've really been trying to change my tactics, and I'm really starting to appreciate CMBB now and the new dynamics that go with it.

    But let's face it, if you make a mistake like you said, it's curtains for that squad. And how many people are so on top of their game that they don't make these types of mistakes? So for a ladder player or even just a casual gamer who's played enough battles to realize the power of the MG in this game, that novice-intermediate player would seemingly be wiser to choose armor or support MG's over infantry on anything less than a heavily-treed map.

    I would almost expect rules to already be in place to limit MG and armor purchases. Maybe I'm wrong about this and that's why I asked others who've played more games than me to speak out about what they're seeing.

  2. In CMBO, infantry was a pretty powerful force on the battlefield, able to overpower MG's and rush tanks without having to worry about being pinned and going into auto-sneak mode for the rest of the game. With the new lethality of mg's, has this changed your purchase ratio of tanks/infantry? Is it a bad choice now to purchase a company or two of infantry because of the way they're now modeled? Are you simply throwing your money down the drain when you should be spending it on another tank instead?

    I can see infantry still being purchased on heavy wooded maps but anything lighter seems to be a bad move because of their vulnerability to mg's. Yes, they have better anti-tank capabilities as they are now using demo charges and molotov cocktails to immobolize AFV's and also utilize a "Follow Vehicle" order to keep in close range of tanks. But is that enough to still make infantry a powerful force in semi-open terrain?

    What are you seeing in your games?

    [ November 21, 2002, 12:22 PM: Message edited by: Colonel_Deadmarsh ]

  3. I noticed that the trees in CMBB are so dense and the foilage so low to the ground that it makes spotting your units that much harder. I almost have to play with tree coverage "off" so I can see where my men are and where they're firing. I thought I had heard that someone did a mod to fix this. If so, where do I get it?

    Also, the rocky terrain in this game is very hard to spot. At view 3 you have to squint your eyes to see it, at view 4 it's undetectable. Can someone mod something to remedy this?

    [ November 20, 2002, 03:31 PM: Message edited by: Colonel_Deadmarsh ]

  4. Ah yes, Bruno. I still fondly remember the pain I inflicted upon your German troops: my Wasps spraying you with flames, your gun getting caught crossing the road as I rolled up your flank, and that final manuever in which I managed to nab your Panther from behind with my Daimler before he got shot by your Stug.

    Let me know if you're interested in seeing more of that kind of carnage. Now's the time to seek revenge, as I feel like a total newbie again.

  5. I understand that way of thinking. To be perfectly honest, a small part of me is attracted to the historical scenarios, even ones where I'm at a disadvantage. But the ultra-competitive, and significantly larger part of me wants to stick with ladder play where the best man wins...or so I like to believe. This gives me validation as to why I spend so much disposable time playing this game--so I can become the best of the best. Top Gun of Combat Mission! smile.gif

  6. Originally posted by xerxes:

    As long as you don't act like an ass, you're welcome at BoB.

    I guess you'll have to look elsewhere Seanachai...

    Have you checked into that Peng thing? I've heard that long-winded, mental masturbators like yourself are welcome there. smile.gif

    Frankly, I'd like to see someone create a slick looking site that has a PBEM ladder only. At T-House, the mixing of PBEM and TCP players only serves to ruin any kind of rating system going on. Over there, the player who played the most games gets ranked the highest. The ratings system is based on the chess ranking system which is fine for chess because it awards that person who has been around for awhile and has played his share of games. In CM though, you play a limited amount of battles before the next edition of CM comes out. I don't think I played more than 20 PBEM games of CMBO while I was there, and those might be my last now that CMBB is upon us.

    One could argue that since I'm only playing 20 games, why do I need a ladder anyway? Well, to me it's like playing poker for money vs. playing for peanuts. It just adds to the competiveness of the game. Some people need that.

    It's also nice to see yourself ranked. Seanachai, if ranking is so overrated, then why do we see it everywhere? Maybe MLB and the NFL should just play their games and not keep score. Everyone could just go home when they're tired. Do you think the fans would like that? CM is a game just like everything else. There needs to be a scoring system and a ranking system in place...at least for most of us--the competitive ones in the bunch.

    P.S.--Is Rugged Defense looking for a new web designer? If so, get in touch with me.

    [ November 16, 2002, 01:32 PM: Message edited by: Colonel_Deadmarsh ]

  7. Originally posted by Eden Smallwood:

    Have you been wasting time making a living?

    Sadly, yes. That and I owe turns in CMBO to people who've been waiting weeks for them. I'm gonna try another one of those canned scenarios in CMBB tonight though and see how I fare.

    We can't know what's abstracted away... sometimes the enemy may seem like they're in sight, but in "truth" our units really had no "good" shot at them, perhaps.

    Yet other times, it seems irrefutable to me that they are just too reluctant. I just played, (or tried to) a City based scenario, which aggravates the problem. I watched with dropped jaw as my squads witnessed an enemy squad traipse out of one building and down the road into another... while they just sat there and watched. Ohmigod.

    Yeah, I'm not sure what's going on here. I never saw it to this degree though in CMBO. The following turn they had clear lines of sight to the enemy and all I had to do was tell them to shoot and they did.

    I can understand if they don't see them, but then on the other hand if "I" can tell them to shoot at the enemy on the next turn, why can't they just do it themselves the turn before? Is this supposed to simulate something here--like they don't actually see the enemy at first?

    [ November 16, 2002, 01:49 AM: Message edited by: Colonel_Deadmarsh ]

  8. Derb, 10 meters is a small area when you think about it. It makes complete sense to me that 3 tanks sitting right next to each other would be either destroyed or have damage to the optics or such.

    By the way, how does a junior member get a member # of 695? I thought those were only given to charter members like myself?

    BTS, fix or do sumfink! (I always wanted to say that smile.gif )

    [ November 14, 2002, 04:45 PM: Message edited by: Colonel_Deadmarsh ]

  9. Taking out the Crawl and Sneak commands was a bad mistake IMHO (<--- For my buddy, Emrys)

    From my limited playing time so far, it seems that although the "Move" command is more stealthy than the old one, it wasn't intended to replace the old "Sneak" command. So BTS, how are we supposed to flank the opposition now if our only movement order to do so is a "Sneak" order that puts us in a prone position?

  10. Originally posted by Michael emrys:

    Another grog who can't understand why I'm not captivated by something they've read 30 books on...

    Do I have to preface every post with "IMHO?" It's my opinion on the subject. I'm just not into playing this game in the desert--just as I'm not into having long-range tank battles. I'm sure BTS will go ahead and make the game anyway but I post things like this to see if others feel the same about these things as I do.

    Now if you'll excuse me, I have to go back to my hooked-on-phonics which is a great learning tool for idiots like myself. So thanks anyways for your post, you conceited jerk. smile.gifsmile.gifsmile.gifsmile.gif

    [ November 14, 2002, 02:12 AM: Message edited by: Colonel_Deadmarsh ]

  11. Originally posted by Zakalwe:

    Well, North Africa has always been a mainstay of wargaming. In fact, there has never been a shortage of NA wargames (either computer or board) during the history of wargaming, so somebody has to buy them, right? I'm no übergrog , and yet there are half-a-dozen NA games on my shelves.

    You're talking about board games, not computer games. Who's done a North Africa tactical computer game lately?

    From a visual standpoint, it's not as interesting as the Western or Eastern Front.

  12. I thought they were rough generalisations.

    I will agree that the word no in reference to infantry in Afrika is a bit rough though, I would agree that transport and AFV's played a large role, and the perception that infantry had a lesser role would hold true to a lot of arguments, but no role? Nah.

    Well, yeah...that's hyperbole. I admit I'm not familiar with the terrain of Africa and am simply going by what I see on TV. I just think it's silly to create an entirely new engine with all it's new graphic improvements and then base the game in Africa with such limited terrain features. Yes, I know we'll be in Italy too but that was a very small time frame, right? It seems to me that BTS should've done Africa/Mediterranean for CM2 and then saved their baby, the Ostfront, for the rewrite.

    This also brings up another question, how are they intending to sell this next CM? After all, North Africa is not a popular theatre and most people didn't even know there was a Mediterranean theatre. So who will buy it outside of the wargaming grog community? I guess they will have to be content with marketing to a smaller niche than their previous games.

    I for one am not happy that I will have to wait years for the next edition of the Western Front and possibly only get to play half the battles over there. It just doesn't make sense to go to a significantly smaller scale after having visited the Eastern Front with its myriad of units. They already have most of the data needed for all the units involved in the Western Front to recreate the entire theatre so why not do the whole shebang?

    [ November 12, 2002, 01:19 PM: Message edited by: Colonel_Deadmarsh ]

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