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GIJim

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  1. I agree that minatures are not dead. I would ratehr play a nicely set up minatures game any day. In computer wargames you certainly don't get the social interaction you do by sitting around a big table with your friends drinking beers and pushing lead. Also, it takes a month or two to resolve these pbm games. With minatures you finish in one evening, or maybe over two weekends when we have regiment clashes. Just my two cents.
  2. BBQ Wings delivered right to my door, and of course a 4 pack of Guiness ------------------ A good plan, violently executed now, is better than a perfect plan next week. George S. Patton
  3. Charles, thank you for your reply!!! As I stated in the origional post we have already tried zipping the file, replaying from previous turns, etc. The file will not load when it comes to turn 21 out of 30. I would be glad to send the file to you for analysis if you like. Jim
  4. without fog of war it might as well be battle-chess. Sure it can be fun, but not thrilling ------------------ A good plan, violently executed now, is better than a perfect plan next week. George S. Patton
  5. As for a gaming strategy I have seen firing into friendly troops many times. My favorite was in a game of Johnny Reb (civ war minatures game) where my friend had a regiment of green troops counter charge some elite rebs charging his guns. The two side ended up in melee right in front of the battery of napoleans and the greenies were getting killed. So.... a call for double cannister was made. When the smoke cleared there was nothing but a fine red mist (ended up picking up both regiments due to moral) That cannon shot stopped the rebel advance in it's tracks and the battle was won by the union. ever since then i have considered firing upon your own troops an acceptable tactic in dre circumstances.
  6. Is the crew green??? perhaps everything is a 'tiger' to them
  7. Di I hear the borg nearby? The collective is close......
  8. September 21st 2000. 15:07:33 EXACTLY. My guess is that the poster will not be a cup-of-tea or a gerbil or even a beergarden. They all take way too much time to compose their posts and likely if they started the post at #1997 or so they will finish it around #2100. BTW, be careful someone doesn't start an alter ego just so they can flood the board with posts... ------------------ A good plan, violently executed now, is better than a perfect plan next week. George S. Patton
  9. I am currently in a PBEM game (v1.05) with an opponent I have played before (and trust he is not messing with the file just so he won't lose the game) and I am not able to load the file he sends back to me for the turn 21 (out of 30) movie. We have tried recompiling the turn, zipping the turn, replotting from previous turns.... nothing seems to work. When I select the turn at the "load e-mail game" dialog it simply churns for a second - then nothing. I don't even get to the password screen. I can play any other player/game without any problem. I can play any pervious turn, I just cannot load the latest turn. I would greatly appreciate any advice that could be given
  10. I am playing a PBEM vrs an opponent I have played before and trust. We are on turn 21 out of 30 and no matter what we do I cannpt load turn the action sequence of of turn 21. We have tried zipping the file, replaying from previous turn, etc. but nothing works. When we get to me watching the show it will not load, I don't even get to the password screen. Any advice would be appreciated
  11. I'm currently in a PBEM game where I have the same situation as the original poster. My opponent ran a bazooka team up on a tank and deposited him in the rear of my position, losing 1 man of the team. I sent a 'schrek team to hunt down the tank and the two AT teams ended up occuping the same building, 1 meter apart. I have 2 guys, he has 1 and they have both just been sitting there for a couple of turns now. Arming them with pistols like vehicle crew would at least allow for a resolution to the immediate situation. Just my 2 cents ------------------ A good plan, violently executed now, is better than a perfect plan next week. George S. Patton [This message has been edited by GIJim (edited 08-22-2000).]
  12. There is an excellent british site giving the detailed makeup of of a division of various nationalities. http://www.britwar.co.uk/lists/index.htm
  13. Never underestimate the value of a well placed and timed smoke barrage. Very usefull if you wish to 'quater the board' to try and bring all of your firepower onto selected targets. I almost always try to save a mission or two for smoke, just in case. Of course, I never see the AI exploite smoke the way I like to, it seems just to want to buy a little time. [This message has been edited by GIJim (edited 08-17-2000).]
  14. Is it too late to get in on this? Sounds like a lot of fun to me.
  15. I am not a historian by trade, meerly a game playing physicist so please dont flame me if my 'facts' ar't completely straight. It is my understanding that a 'majority', if not more, of crews turned off their gyrostabilizers as they proved more of a nusience that help. It is also my understanding that only (roughly half) of the armored vehicles that could mount a .50cal were actually able to because the airforce had first priority in receiving them. If this is indeed the case (please coorrect me if I'm wrong) is this correctly modled into the allied tanks, or do ALL allied tanks have these devices, and have them working properly? Just wondering. It is quite a boost to the allied tanks in the game, but may not relect history correctly. Someone please set me straight. Jim
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