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Ronf

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Everything posted by Ronf

  1. Whats the difference? ------------------ Ron No pain, no game!
  2. yes this multiple church cathedral works fine for me! ------------------ Ron No pain, no game!
  3. ... and i'd like to see how well others do the same things whole movies has my vote. ------------------ Ron No pain, no game!
  4. can any of the CM programmers/designers say something to this side thing? has that really an influence and if yes how? ------------------ Ron No pain, no game!
  5. Hi guys add a reply if you'd like to see a city wall tile (and maybe one with a gate) in the editor. then you could build castles and walled cities as there are many in the respective countries of CM. Show your demand by adding replies here. ------------------ Ron No pain, no game!
  6. with Dynamic flags not all of the flags are active in the game only some (or just one? i don't know that), which are eighter chosen randomly or by the attacker (makes sense as normaly the attacker knows where he wants to go and the defender doesn't). over and out ------------------ Ron No pain, no game!
  7. 1. zoomable Map 2. maybe more elevationlevels (20-39 or even more?) (secret wish: edit in 3D mode...) ------------------ Ron No pain, no game!
  8. Hi all Can anyone say me if (and if yes how) its possible to save a single turnmovie within a 1-player game? Over and out ------------------ Ron No pain, no game!
  9. I vote for the Security Squads. Killed about five (slightly understrenght) Am Rifle squads in woods and tall pines with only one squad of them (not fanatic). ------------------ Ron No pain, no game!
  10. Hey, sounds very nice. i'll sure download it. is this a "kill-all" mission for the axis? waitin' and out! ------------------ Ron No pain, no game!
  11. Thanks! ------------------ Ron No pain, no game!
  12. I think it is realistic and it's good like that. Try to first arty your opponent, them lay a smoke cover and infantry-rush his positions. Worked quite well for me as allied(although these damn fanatic Security squads have incredible close combat power...) ------------------ Ron No pain, no game!
  13. Is it possible to zoom in the map creating screen (i hate scrolling around with the windrose)? ------------------ Ron No pain, no game!
  14. avoid an ATI card. you won't see fog. ------------------ Ron No pain, no game!
  15. Can't i play against the AI when using assault boats in the scenario? I read about this in the manual, but there's nothing about if the game refuses to play against the AI when it plays the not-having-assault-boats-side. (if it were so, please fix it in the next patch) ------------------ Ron No pain, no game!
  16. Tanks are quite good at taking out pillboxes (average 7 shots to get a slit penetration), but be aware of antitank guns! if you use infantry make sure you give them smoke cover else they will panic quite easily approaching under fire. ------------------ Ron No pain, no game!
  17. May be a dumb question, but where can i see what version i got (when i filled in the order then they shipped v1.0 a day later i said v1.01 now i don't know what i've got)? ------------------ Ron No pain, no game!
  18. same problem for me. i have an old ATI Rage Pro card and do not see fog unfortunately. tried all available drivers, but no effect. can anyone send me a pic of a foggy landscape (birdsview (not gods), thick and light fog)? Thanks ------------------ Ron No pain, no game!
  19. Can anyboby say me if its possible to suppress fire from my own squads? I experienced often that if i want to bring my troops in position und then launch a coordinated surprise attack. But the guys give their positions away too early by shooting at the unsuspecting enemy. Or is this simulated psychology? ------------------ Ron No pain, no game!
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