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McAuliffe

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Posts posted by McAuliffe

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Echo:

    Damnit, I cant get his scenarios to work. Is it his Belgian text confusing my text editor?

    <HR></BLOCKQUOTE>

    Echo, someone else mentioned this problem too. Briefings were copied from Notepad files which were edited in "MS Sans Serif" font. Maybe CM has a problem in converting this font. If you whish, I will send you a specific scenario with the briefings downloaded from a .text file with other font settings. Maybe this will solve the problem. If it works, I will change all the briefings accordingly. Let me know which scenario you would like to try.

    Thanks

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    http://users.pandora.be/aneric/index8.htm#Projects

  2. ***blush*** ... ***blush***

    What can I say more ? Thanks for all your comments. Of course, any AAR reports are welcome.

    re :

    <BLOCKQUOTE>quote:</font><HR>Originally posted by marcusm:

    Really good looking.

    I hope he does more non Bulge but Belgian related scenarios as well.

    I would like to see someone do more Netherlands scenarios as well (non Arnhem related)

    Marcus<HR></BLOCKQUOTE>

    I am planning a scenario, (in tribute to the Canadian forces - who paid dearly) about the "Battle of the Scheldt River" and the clearing of the "Breskens Pocket", which will include some lowland scenery. You will fight for dykes and causeways in an inundated landscape.

    Can anyone make a mod of a house into a windmill biggrin.gif.

    All particular information on this subject is welcome.

    Thanks for your support.

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    http://users.pandora.be/aneric/index8.htm#Projects

  3. IIRC, The tankbattle at the end of the movie was shot in the hills of the Sierra Nevada, Spain. Not much ressemblance with the Belgian Ardennes (not French).

    The movie depicted less or more the advance of KG Peiper. But in the movie he's called Col. Hessler and played by Robert Shaw.

    Re tanks and HT...looks evident that even in the sixties you didn't find much Panthers or Tigers in a such a state that they could figure in a movie, I still have to see the first movie were they actually did.

    In that regard, I only remember a french comedy with Louis de Funes and Bourville (La Grande Vadrouille) where they used actually a SPW 251/1 and a german reconaissance airplane "Fiessler Storch"

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    http://users.pandora.be/aneric/index8.htm#Projects

  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Horrido:

    I am currently playing two of your scenarios and am very pleaseed so far. Station and La Gleize. I am around two turns in to Station and just started La Glezie. Both are being played via PBEM.

    Horrido

    <HR></BLOCKQUOTE>

    Thanks for trying out..hope you enjoy...please let me know outcome as Stoumont Station was not yet PBEM tested

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    http://users.pandora.be/aneric/index8.htm#Projects

  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Emos:

    Great work as always Tiger! BTW, did you receive my pics of KT 332 from the Patton Museum?

    <HR></BLOCKQUOTE>

    If I am not mistaken, the 332 belonged to the same unit as the 213(Cdt. Dollingen).

    The 501. Abteilung. Von Westerhagen. The 332 was taken out during the attack of Coo-Biester af few km of La Gleize where the 332 was found. So guess same scheme applies.

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    http://users.pandora.be/aneric/index8.htm#Projects

  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by ackack:

    (...) The AI will NOT use the spotter to lay smoke on the pillbox. It just keeps trying to move tanks over the bridge which get torched every time.

    Any way to make a tweak to the AI smoke usage logic??

    Cheers!

    <HR></BLOCKQUOTE>

    I had this problem too while testing a scenario. Then I gave the AI a mortar spotter with lot of ammo and suddenly the valley was full of smoke, Seems AI doesn't want to spent precious high caliber ammo at smoke missions, so try low caliber and much ammo.

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    http://users.pandora.be/aneric/index8.htm#Projects

  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Aacooper:

    Task Force Blackshear -- historical US attack in the Vosges. Map is completely hypothetical (any maps of Climbach, France anyone can mail me?), <HR></BLOCKQUOTE>

    http://www.nt.ac-strasbourg.fr/microsites/svt_01/Activites_Pedagogique s/foret_Prvn/SAT_TOPO/SAT_TOPO.HTM

    and

    http://www.nt.ac-strasbourg.fr/microsites/svt_01/Activites_Pedagogiques/fo ret_Prvn/PHOTOS/PHOTOS.HTM

    Pictures are of Lembach, which is not far away of Climbach

    Oops forgot...send me the Tettingen stuff, please.

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    http://users.pandora.be/aneric/index8.htm#Projects

    [This message has been edited by McAuliffe (edited 09-14-2000).]

  8. I brought following up in the general section of the CM forum...someone told me to post it here

    <BLOCKQUOTE>quote:</font><HR>Originally posted by McAuliffe:

    (...)I must express my dissapointment about poor scenario design in general. I see buffs discussing here about whether or not leaf-design camouflage was used on a tank or not, while nobody is commenting on the terrible errors in map design. I see scenarios where the Rhine looks like a creek, the hamlet of Noville as a big town, the Ardennes as flat as a pool table and the rolling hills of western Europe are depicted as "shrubveld".

    CM has given us a wonderfull 3D engine, in order to let the landscapes of hexagonial boards come alive and it seems all scenario designers stick to ASL-playboard data.

    Would appreciate if those designers had a look at topo-maps an aerial pictures, before they convert those scenario's. It would make it all together more realistic.

    Knowing its easier to pull the trigger, then to play the guitar...I did make myself some conversions..you'll find some of them on my homepage.

    <HR></BLOCKQUOTE>

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    http://users.pandora.be/aneric/index8.htm#Projects

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by patboivin:

    How could they let WW-II tanks rust.

    It's a travesty!!

    The least they could do is put them under a roof or something.

    mad.gif<HR></BLOCKQUOTE>

    Well I work each day with a toothbrush on this one

    tigerIIgle1.jpg

    Can anyone do the mod...colours are accurate as restorer is collector and owner of the museum at La Gleize

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    http://users.pandora.be/aneric/index8.htm#Projects

  10. Must admit, that I feel honoured, that Tom used the "La Gleize" background.

    Speaking of La Gleize, the actual Tiger II (Königstiger (sd. Kfz. 182) nbr. 213 of Cdt. Dollingen, defending the farm of Werbemont, is standing now in commemoration of the battle on the market square of the village.

    tigerIIgle1.jpg

    tigerIIgle3.jpg

    Credits : Henrik Hasman (Denmark)

    I have been looking in Madmatt's mods depot, but could not find a look-a-like camouflage pattern. Are there any mod specialists able to make one...It would make the scenario all together more enjoyable. Thanks

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    http://users.pandora.be/aneric/index8.htm#Projects

  11. At first sight, thought that the thread was about someone wanting to match his skills with a female PBEM partner smile.gif.

    Anyway, think meters is just more relevant if you're into doing research in order to create your own historical scenaros. Imagine the work converting elevations of a european map into feet or comparing technical specifications of german armor with the allied ones...I am glad it's in metric

    Having said that, I must express my dissapointment about poor scenario design in general. I see buffs discussing here about whether or not leaf-design camouflage was used on a tank or not, while nobody is commenting on the terrible errors in map design. I see scenarios where the Rhine looks like a creek, the hamlet of Noville as a big town, the Ardennes as flat as a pool table and the rolling hills of western Europe are depicted as "shrubveld".

    CM has given us a wonderfull 3D engine, in order to let the landscapes of hexagonial boards come alive and it seems all scenario designers stick to ASL-playboard data.

    Would appreciate if those designers had a look at topo-maps an aerial pictures, before they convert those scenario's. It would make it all together more realistic.

    Knowing its easier to pull the trigger, then to play the guitar...I did make myself some conversions..you'll find some of them on my homepage.

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    http://users.pandora.be/aneric/index8.htm#Projects

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