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Teufel Hunden

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Everything posted by Teufel Hunden

  1. The Military Book Club has it as the Main selection for March. Hardcover $19.95 www.militarybookclub.com ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  2. Don't open the folder with the Mods in it. Just click on "choose" or "select" after clicking on the folder. ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  3. Is this the Stoumont Campaign? If it is please send it my way. I have already done this one and would like to see how it compares to yours. I've been waiting for a reply from a few guys that offered to play test it for me. ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  4. Take a look in the "Parameters" section and see if anything has changed between the original and your mod. ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  5. Mike, Any amount of input is welcome. I played the orignial HASL campaign with a buddy some years back and thought it was a good time. The setup on an Operation is differnet from that of a battle. You can only select the direction that the attacker is attaking in. It would be nice if for the intial battle of the operation you had the same options as you do for just a battle. the Op is on the way. ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.) [This message has been edited by Teufel Hunden (edited 08-01-2000).]
  6. I've made a copy of ASL's KPG 1 campaign #1. I'm playing it through as the Amis right now, and would like some input as to play balance or any other issues. I don't have the briefing done for the US yet but everything else is done. It is a German destroy operation of 8 battles, 20 turns each. I couldn't get all of the US units in( I hit the MAX number of "counters") so there may be a playbalance problem later in the operation. All of the SS units from the KPG purchase roster are in plus a few extras. Needless to say this thing is HUGE. And the German player has alot of vehicles to move around. I tried it as an assault type operation but at the end of the first battle the Amis always got moved out of the town and ended up on the map edge for the start of the next battle, regardless of how close the germans got to the town. I've played through 4 battles (US side) as it stands now and everything seems to be working. I think with a destroy operation it will continue through till the end regardless of how much ground you take or lose. For those of you that have played KGP. Actual HASL KPG vs CM operation issues; 1. The US can't enter reinforecements from the north. They showup on the west edge. It would be nice if you could designate different areas or restrict them to a road. Maybe in CM2. 2. Units can't be set to enter during a battle. They all show up at the begining. 3. Weather can't be preset. Although I've had Fog once and the visiblility for the first battle has been less than 250m the five times that I have started it up (falling snow). On the plus side, you wouldn't know what the weather is going to be in reality. 4. Can't blame poor tactics on bad dice rolls. If your still reading this you can email me or post here and I'll send you a copy. All I ask for in return is your feedback. And don't worry about pissing me off. Tell me what you think and how it can be better. (edited for visiblility and times started) ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.) [This message has been edited by Teufel Hunden (edited 08-01-2000).]
  7. I've noticed the same problem. G4, OS 9.0.4, Sprockets 1.7.1 (game sprockets 1.7.3) ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  8. Jeff I think it's a matter of the units experience level. Rifle 44 + Elite = Ranger Maybe give them better than the normal number of support units and ammo. But I think a Ranger squad had pretty much the same equipment as the rest of the squads in the US Army. ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  9. Osprey publishings "Vanguard" series covers things pretty good and "The Military Book Club" has a Fighting Armor of WWII series that is nice. Also " Tank versus Tank" by Kenneth Macksey has some good information on tanks in combat and their improvments thoughout the last century. http://www.militarybookclub.com/ ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  10. "I would like to see a new version of VoT which is more balanced, because it is a very good scenario. Maybe less arty, less Shermans, or an extra panther for the Germans will do the trick." Epée you can go into "create scenario" open up any scenario and edit it . Just be sure to change the name before you save it. ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  11. I ran into the same problems as L.Tankersley. I don't think the boys running at the house were being fanatic, I think they were running for the nearest cover. On the other side of the map as soon as I made contact almost everyone headed for the woods, nobody charged the units that were firing at them . These troops were in CC as were the ones that got cut down heading for the building. I even lost the HQ as they decided that the building looked like a nice place to get out of the night air. It seemed to me that nobody wanted to be out in the open if lead was flying. I can't say as I 'd blame them either but I don't think I'd be jumpin the hedge to hide in the building where the lead was coming from. So I guess the question is. Do you just charge forward at night or is there some way to create a base of fire to suppress the enemy? ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  12. I got a Major Allied victory at the end of the second day. I lost 27 vehicles, but I got to the other side of the wall. ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  13. Apoc, I think it's game related because it doesn't happen on the Gold demo. I spent about half an hour switching from the game to the demo and back to check . I guess I could pull out the puck (mouse) that came with the Mac and see if that does anything different. ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
  14. First off Great Game. The problem I'm having is that when I start moving around the map with the mouse. There is a short delay and then it jumps after that it goes to a normal speed. This makes it very hard to use the mouse on the smaller maps. I had the same problem with the Beta demo but not with the Gold demo. Now I have the game and the 1.01 update and the problem has returned. I've got a G4 Mac and am using a Kensington Turboball. System Info: Memory overview Disk cache: 7.96 MB Virtual memory: is off Built-in memory: 256 MB PC100-322S Location Size Memory type DIMM0/J21 128 MB SDRAM DIMM1/J22 128 MB SDRAM Video memory: 16 MB Backside L2 cache: 1 MB Hardware overview Machine ID: 406 Model name: Power Mac G4 (AGP graphics) Keyboard type: Apple USB Keyboard Processor info: PowerPC G4 Machine speed: 450 MHz Nanokernel version: 2.13 Nanokernel pool extends: 9 Nanokernel scheduled CPUs:1 Production information ROM revision: $77D.45F6 Boot ROM version: $0003.24f1 Mac OS ROM file version: 3.8 ------------------ Jason "Casualties many; Percentage of dead not known; Combat efficiency; we are winning." (Colonel David M. Shoup, USMC, Tarawa, 21 November 1943.)
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